Clever (condition)

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Conditions
Cool
Beautiful
Cute
Clever
Tough

The Clever condition, also called Cleverness (Japanese: かしこさ Cleverness), is one of the five different Contest conditions. Prior to Pokémon Omega Ruby and Alpha Sapphire, it was known as the Smart condition.

Characteristics

Ph.D. Cosplay Pikachu whose special move is Electric Terrain

A Pokémon will have its Clever condition raised when fed Pokéblocks or Poffins made with bitter-tasting, green-colored Berries. Pokémon with Natures that boost Special Defense—Calm, Gentle, Sassy, and Careful—get the most benefit from Berries that have a bitter flavor, as a result, they are the easiest to raise for a Cleverness Contest.

When competing in the Clever category, a Pokémon with an enhanced Cleverness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Green Scarf. Many Psychic-, Grass-, Ghost-, Dark- and Poison-type moves will become Clever moves when used in Contests, but moves from other types may display Cleverness as well.

During a Cleverness Contest, the audience will react as follows:

Move performed Audience reaction
Clever move Excitement
Cute move Tough move Indifference
Beautiful move Cool move Discontent


Awards

At the end of a Cleverness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests Smart Ribbon Hoenn.png
Smart Ribbon
Smart Ribbon Super.png
Smart Ribbon Super
Smart Ribbon Hyper.png
Smart Ribbon Hyper
Smart Ribbon Master Hoenn.png
Smart Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A Cleverness Master Ribbon.png
Cleverness Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests Smart Ribbon Sinnoh.png
Smart Ribbon
Smart Ribbon Great.png
Smart Ribbon Great
Smart Ribbon Ultra.png
Smart Ribbon Ultra
Smart Ribbon Master Sinnoh.png
Smart Ribbon Master
Accessory Green Barrette Sprite.png
Green Barrette
Accessory Green Balloons Sprite.png
Green Balloons
Accessory Professor Hat Sprite.png
Professor Hat
Accessory Cube Stage Sprite.png
Cube Stage

Moves

Hoenn Contests

In Generation III there are 83 moves (23.4% of all moves) in Smart category.

Appeal Jam Description Moves
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move. Weather Ball
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes. Camouflage
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled. Psycho Boost
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals. Beat UpPsywavePursuitSnatchStun Spore
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front. AcidKnock OffMega DrainMist BallNeedle ArmPain Split
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals. GrassWhistleHypnosisMetal Sound
NightmarePsychicScreechSleep Powder
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once. Calm MindSubstitute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others. DigFlyIngrainReflect
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE. Hidden PowerRecycleTransform
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end. Destiny Bond
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous. DisableFlatterHelping HandSpider WebSpikesTaunt
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as the one before it. Mirror MoveSketch
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as those before it. Skill Swap
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles up the order of appeals on the next turn. Confuse RayGustSupersonicWhirlwind
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shifts the JUDGE's attention from others. Shadow BallSmokeScreen
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals. Dream EaterLeech Seed
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal. Night ShadeRecover
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user. AbsorbAstonishConfusionLeech Life
Luster PurgePoison StingSmellingSaltString Shot
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE's attention. Giga Drain
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from getting excited. Future SightKinesisLock-OnMind ReaderRock TombSand Tomb
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works best the more the crowd is excited. Pay Day
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first. Faint AttackShadow Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last. AromatherapyFake Tears
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works well if the user's condition is good. Secret Power
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal's quality depends on its timing. Synthesis
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it's the same type as the one before. ChargePsych UpTrick
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Worsens the condition of those that made appeals. ForesightImprisonOdor SleuthPoison Fang
Poison GasPoisonPowderPoison TailToxic
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contests

In Generation IV there are 113 moves (24.2% of all moves) in Smart category.

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. AcidAstonishConfusionGustKnock OffNeedle Arm
Night ShadePoison GasPsywaveSeed BombThunder Fang
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Allows performance of the same move twice in a row. Beat UpDouble Hit
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. Attack OrderBrineDragon PulseGrass Knot
Poison FangPoison JabPoison TailWeather Ball
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Flash CannonFuture SightPsychicShadow BallShadow Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. Earth PowerFaint AttackMud Bomb
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. DigFly
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score. ChatterHidden PowerPay DayPunishmentSketchSubstituteTransform
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. Close CombatDraco MeteorFlare BlitzLuster Purge
Mist BallPsycho BoostShadow ForceWring Out
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if two Pokémon raise the Voltage in a row. AbsorbDream EaterForesightGiga DrainHelping HandImprison
Leech LifeLock-OnMega DrainMind ReaderOdor SleuthPursuit
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge. Destiny BondWhirlwind
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. IngrainLeech SeedSand Tomb
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. Calm MindChargeDefend OrderKinesisOminous WindPsych Up
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. Mirror Move
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. Bullet PunchShadow SneakSucker PunchTailwindVacuum Wave
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. Rock Tomb
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. AromatherapyHeal OrderRecoverSynthesis
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each. Confuse RayMetal SoundPain SplitScreechSmokeScreen
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Makes the order of contestants random in the next turn. JudgmentSecret Power
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. Dark VoidDisableFake TearsFlatterGrassWhistle
HypnosisNightmarePoisonPowderPoison Sting
Sleep PowderString ShotStun SporeSupersonicToxic
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. CamouflageReflectSpider WebSpikesToxic Spikes
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. SmellingSaltTauntWake-Up Slap
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went. RecycleSkill SwapSnatchTrick

Hoenn Contest Spectaculars

In Generation VI there are 132 moves (21.3% of all moves) in Clever category. 20 of old moves had their category changed into Clever, 29 had their category changed from Smart into other.

Appeal Jam Description Moves
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves. Destiny Bond
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Psycho Boost
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience. Attack OrderHidden PowerKinesisNight ShadeTransform
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user. Eerie ImpulseHypnosisMetal SoundNightmareSleep Powder
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal. Forest's CurseMist BallStun Spore
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of. Confuse RayTaunt
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type. ElectrifyForesightHeal OrderHexLuster PurgePursuitSwitcherooTrick
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the last Pokémon to act before the user. Giga Drain
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn. AcidEmbargoPoison PowderPoison TailToxicVenom Drench
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn. FeintLock-OnMe FirstMind ReaderQuashShadow Sneak
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn. Whirlwind
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used. PsywaveSynthesis
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first. Crafty ShieldElectric TerrainHyperspace HoleSucker Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest. Pay Day
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Calm MindChargeIngrainLeech SeedMagnetic FluxNasty PlotShift Gear
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants. Poison GasRock TombScreechSupersonic
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. PowderRoost
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous. Dark VoidDisableFlatterGravityMagnet RiseSpider Web
SpikesTelekinesisToxic SpikesWorry Seed
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn. Defend OrderFlyGrass WhistleOdor SleuthReflect
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends. Aromatherapy
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move. AbsorbConfusionGear GrindHelping Hand
Needle ArmPoison FangPsychicShadow BallZen Headbutt
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles the order in which Pokémon will move on the next turn. Ally SwitchTopsy-TurvyTrick RoomWonder Room
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as all the moves before it this turn. CamouflageGuard SplitGuard SwapHeart Swap
Pain SplitParabolic ChargePower SplitPower Swap
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it. Foul PlayLeech LifeMirror MoveRecycleSketchSkill SwapSnatch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the last Pokémon to act before the user. GustKnock OffLow SweepMega DrainPoison StingSmokescreenString Shot
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. Fairy LockHeal BlockImprisonMagic RoomRage PowderSand Tomb
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn. Assurance
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited. Natural Gift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn. Feint AttackMiracle Eye Shadow Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn. Psycho Shift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon. Dream EaterFuture SightPower TrickPsych UpRecoverReflect TypeSynchronoise
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up. Beat UpSecret PowerStored Power
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contest Shows

See more: Super Contest Shows

In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.

Icons

Pokémon Contest icon Smart.png Clever icon.png
Icon from
Generation III and IV
Icon from
Generation VI

Trivia

In other languages

Language Title
Mandarin Chinese 聰明組 / 聪明组 Cōngmíng Zǔ
The Czech Republic Flag.png Czech Důvtip
Denmark Flag.png Danish Klog
France Flag.png French Intelligence
Germany Flag.png German Klugheit
Italy Flag.png Italian Acume
South Korea Flag.png Korean 슬기로움 Seulgiro-um
Portuguese Brazil Flag.png Brazil Inteligência
Portugal Flag.png Portugal Inteligência*
Spain Flag.png Spanish Ingenio
Sweden Flag.png Swedish Smart
Vietnam Flag.png Vietnamese Thông minh

Related articles

Contest Star Ribbon VIII.png Pokémon Contests Twinkling Star Ribbon VIII.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup
Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.