Sync move
A sync move (Japanese: バディーズわざ Buddies move) is a powerful move that can be used during battle in Pokemon Masters. According to Professor Bellis, sync stones are required for sync pairs to use a sync move. These are rare stones that are only found in the oceans of Pasio. They are known to amplify the power that arises from the bond between Trainer and Pokémon, which she calls "sync strength." As the bond grows, so does the strength of the sync move. Every Trainer in Pasio has a Poryphone with an embedded sync stone to allow all to access sync moves.
Mechanics
During battle, a sync move can only be used if the sync move countdown is at 0. At the start of the battle, the sync move countdown begins at 9 (6 for the opponent's sync pair and 4 for wild Legendary Pokémon) and each time a sync pair uses a move, the countdown decreases by one. Once the countdown is down to 0, a sync move can be unleashed at any point. Once a sync move is used, the countdown resets back to 9. After a sync move lands, the player's team receives a boost in power.
Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only one Pokémon can use sync moves. Moreover, while the player's sync move targets only one opponent, the opponent's sync move will cause damage to all of the player's Pokémon and, before version 1.6.0, would reset all the statistics that were powered up.
The power of the sync move (along with the rest of the sync pair's regular moves) can be increased by increasing the sync pair's move level. Move level can be increased by using a Move Candy or by obtaining a duplicate sync pair through Sync Pair Scout. The power can be increased four times (up to Level 5), resulting in a 20% increase in power compared to Level 1. The only exception is Leaf & Eevee, who are currently the only sync pair with a non-damaging sync move.
Prior to version 1.9.0, upon entering any battle, a Sync Orb Chance may activate. If a sync move is used during such a battle, five sync pair-specific sync orbs (in single player) or 25 co-op sync orbs (in co-op) will be awarded.
List of sync moves
The following is a list of currently available sync moves.
Name | Type | Category | Base Power | Max Power | Effect | Sync Pair(s) |
---|---|---|---|---|---|---|
All-about-Focus Avalanche | Ice | Physical | 200 | 240 | The power of this move is increased during a hailstorm. | Candice & Abomasnow |
Arm Thrust of Mighty Waves | Fighting | Physical | 200 | 240 | The more the opponent’s Defense is lowered, the greater the power of this move. | Brawly & Hariyama |
Aquatic Prince Hydro Pump | Water | Special | 200 | 240 | Its power increases if the target is trapped. | Wallace & Milotic |
Barefoot High Jump Kick | Fighting | Physical | 250 | 300 | No additional effect. | Maylene & Medicham |
Battle Fanatic Heat Crash | Fire | Physical | 250 | 300 | No additional effect. | Hilda & Emboar |
Beguiling Dark Pulse | Dark | Special | 160 | 192 | Become Mega Houndoom until the end of battle. | Karen & Houndoom |
Blissful Echo Hyper Voice | Normal | Special | 300 | 360 | No additional effect. | Cheryl & Blissey |
Broken Sleep Psychic | Psychic | Special | 250 | 300 | No additional effect. | Caitlin & Reuniclus |
Bug Expert Twineedle | Bug | Physical | 160 | 192 | Become Mega Beedrill until the end of battle. | Bugsy & Beedrill |
Bug Sync Beam | Bug | Special | 200 | 240 | No additional effect. | Viola & Surskit |
Burn-It-All Overheat | Fire | Special | 250 | 300 | No additional effect. | Flint & Infernape |
Card Shark Night Slash | Dark | Physical | 200 | 240 | The power of this move is increased if none of the opponent's stats are raised. | Grimsley & Liepard |
Crashdown Aqua Jet | Water | Physical | 200 | 240 | This move's power increases if the target is flinching. | Crasher Wake & Floatzel |
Crazy Cool Rock Tomb | Rock | Physical | 200 | 240 | This move's power increases if the target is flinching. | Grant & Aurorus |
Crystalline Aqua Tail | Water | Physical | 250 | 300 | No additional effect. | Kris & Feraligatr |
Dark Authority Black Hole Eclipse | Dark | Physical | 200 | 240 | Its power increases if the target is flinching. | Nanu & Persian |
Dark Tales of the Shadow Ball | Ghost | Special | 250 | 300 | No additional effect. | Shauntal & Chandelure |
Dimensional Defender Draco Meteor | Dragon | Special | 250 | 300 | No additional effect. | Zinnia & Rayquaza |
Dragon Sage Outrage | Dragon | Physical | 250 | 300 | No additional effect. | Iris & Haxorus |
Earthquake of Ancient Lore | Ground | Physical | 160 | 192 | Become Mega Garchomp until the end of battle. | Cynthia & Garchomp |
Electric Sync Beam | Electric | Special | 200 | 240 | No additional effect. | Lt. Surge & Voltorb |
Endless Possibilities Extreme Evoboost | Normal | Status | — | — | Increases the user's move gauge by the sync move's current level. Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, and accuracy of all allied sync pairs. | Leaf & Eevee |
Endless Summer Gigavolt Havoc | Electric | Special | 250 | 300 | No additional effect. | Hau & Raichu |
ESP Prodigy Psywave | Psychic | Special | 160 | 192 | Become Mega Alakazam until the end of battle. | Sabrina & Alakazam |
Factory Head X-Scissor | Bug | Physical | 160 | 192 | Become Mega Pinsir until the end of battle. | Noland & Pinsir |
Fashionista Dazzling Gleam | Fairy | Special | 250 | 300 | No additional effect. | Valerie & Sylveon |
Fierce Fames Eruption | Fire | Special | 250 | 300 | No additional effect. | Ethan & Typhlosion |
Fiery Passion Overheat | Fire | Special | 200 | 240 | Its power increases if the target is burned. | Flannery & Torkoal |
Fighting Sync Impact | Fighting | Physical | 200 | 240 | No additional effect. | Brawly & Makuhita, Maylene & Meditite |
Fire Sync Beam | Fire | Special | 200 | 240 | No additional effect. | Ethan & Cyndaquil/Quilava, Scottie/Bettie & Charmander/Charmeleon/Charizard, Serena & Fennekin/Braixen |
Fire Sync Impact | Fire | Physical | 200 | 240 | No additional effect. | Blaine & Ponyta, Hilda & Tepig/Pignite, Scottie/Bettie & Torchic |
Flyaway Air Cutter | Flying | Special | 200 | 240 | Its power increases if the target is flinching. | Winona & Pelipper |
Freezing Terror Blizzard | Ice | Special | 200 | 240 | Its power increases if the target is frozen. | Lorelei & Lapras |
Fundamental Takedown | Normal | Physical | 250 | 300 | Its power increases if the user is affected by a status condition. | Cheren & Stoutland |
Ghost Sync Impact | Ghost | Physical | 200 | 240 | No additional effect. | Phoebe & Dusclops |
Give-It-All-Ya-Got Power-Up Punch | Fighting | Physical | 160 | 192 | Become Mega Lucario until the end of battle. | Korrina & Lucario |
Glacial Freeze-Dry | Ice | Special | 160 | 192 | Become Mega Glalie until the end of battle. | Glacia & Glalie |
Gourmet Octazooka | Water | Special | 200 | 240 | Its power increases if the target is burned. | Siebold (Holiday 2019) & Octillery |
Grass Sync Beam | Grass | Special | 200 | 240 | No additional effect. | Lyra & Chikorita/Bayleef, Rosa & Snivy/Servine |
Grass Sync Impact | Grass | Physical | 200 | 240 | No additional effect. | Brendan & Treecko/Grovyle, Ramos & Weepinbell, Scottie/Bettie & Bulbasaur/Ivysaur/Venusaur, Dawn & Turtwig/Grotle, Scottie/Bettie & Bellsprout/Weepinbell/Victreebel |
Grateful Friend Flare Blitz | Fire | Physical | 200 | 240 | The more the user's Speed has been raised, the greater the power of this move. | Marley & Arcanine |
Ground Sync Impact | Ground | Physical | 200 | 240 | No additional effect. | Clay & Palpitoad |
Heart of Gold Leaf Storm | Grass | Special | 200 | 240 | The more the user's stats are raised, the greater the power of this move. | Lyra & Meganium |
High Fashion Thunderbolt | Electric | Special | 250 | 300 | No additional effect. | Sygna Suit Elesa & Rotom |
High-Flying Sky Attack | Flying | Physical | 200 | 240 | The more the user's Speed has been raised, the greater the power of this move. | Skyla & Swanna |
High-Stakes Liquidation | Water | Physical | 160 | 192 | Become Mega Sharpedo until the end of battle. | Sygna Suit Grimsley & Sharpedo |
Honor Student Power Gem | Rock | Special | 250 | 300 | No additional effect. | Roxanne & Probopass |
Ice Sync Beam | Ice | Special | 200 | 240 | No additional effect. | Pryce & Seel |
Insectible Struggle Bug | Bug | Special | 250 | 300 | No additional effect. | Burgh & Leavanny |
Island Splintered Stormshards | Rock | Physical | 250 | 300 | Removes physical and special damage-reducing effects from the opponents' field of play. | Kukui & Lycanroc |
Late Fee Bubble Beam | Water | Special | 250 | 300 | No additional effect. | Barry & Empoleon |
Leaf Blade of Sundering | Grass | Physical | 250 | 300 | No additional effect. | Brendan & Sceptile |
Light-Up-The-World Thunderbolt | Electric | Special | 200 | 240 | The more the target’s Speed is lowered, the greater the power of this move. | Clemont & Heliolisk |
Lights, Camera, Ice Shard | Ice | Physical | 200 | 240 | The power of this move is increased if not all of the opponent's stats are raised. | Brycen & Cryogonal |
Living Legend Blast Burn | Fire | Special | 160 | 192 | Become Mega Charizard X until the end of battle. Raises the user's critical-hit rate. | Sygna Suit Red & Charizard |
Lonely Flower Shadow Punch | Ghost | Physical | 250 | 300 | No additional effect. | Phoebe & Dusknoir |
Mind-Bending Psychic | Psychic | Special | 200 | 240 | Its power increases if the target is paralyzed. | Calem & Meowstic |
Modern Ninja Sludge Bomb | Poison | Special | 200 | 240 | Its power increases if the target is poisoned or badly poisoned. | Koga & Crobat |
Mystery Masquerade Psychic | Psychic | Special | 200 | 240 | Its power increases if the target is confused. | Will & Xatu |
Mystical Fire of Positivity | Fire | Special | 200 | 240 | Its power increases if the target is asleep. | Serena & Delphox |
Nature-Loving Petal Dance | Grass | Special | 200 | 240 | Its power increases if the target is paralyzed. | Erika & Vileplume |
Never-Ending Royal Nightmare | Ghost | Physical | 200 | 240 | The more the user's Defense has been raised, the greater the power of this move. | Acerola & Palossand |
New Dawn Wood Hammer | Grass | Physical | 200 | 240 | The more the user's Attack has been raised, the greater the power of this move. | Dawn & Torterra |
Ninja Spirit Cross Poison | Poison | Physical | 200 | 240 | Its power increases if the target is poisoned or badly poisoned. | Janine & Ariados |
No Mercy Dragon Pulse | Dragon | Special | 250 | 300 | No additional effect. | Clair & Kingdra |
Normal Sync Impact | Normal | Physical | 200 | 240 | No additional effect. | Scottie/Bettie & Rattata/Raticate, Scottie/Bettie & Meowth/Persian, Scottie/Bettie & Tauros |
Old Growth Razor Leaf | Grass | Physical | 200 | 240 | This move's power increases if the opponent is asleep. | Ramos & Victreebel |
Oversplash Aqua Tail | Water | Physical | 200 | 240 | The more the user's Defense has been raised, the greater the power of this move. | Marlon & Carracosta |
Pike Queen Poison Fang | Poison | Physical | 200 | 240 | Its power increases if the target is poisoned or badly poisoned. | Lucy & Seviper |
Poison Sync Beam | Poison | Special | 200 | 240 | No additional effect. | Scottie/Bettie & Zubat/Golbat |
Poison Sync Impact | Poison | Physical | 200 | 240 | No additional effect. | Roxie & Whirlipede, Scottie/Bettie & Nidoran♀/Nidorina/Nidoqueen |
Pokémon Professor Psychic | Psychic | Special | 250 | 300 | No additional effect. | Professor Oak & Mew |
Post-analysis Flash Cannon | Steel | Special | 200 | 240 | Its power increases if the target is flinching. | Thorton & Bronzong |
Power-Chasing Giga Impact | Normal | Physical | 300 | 360 | No additional effect. | Norman & Slaking |
Power-Hungry Sacred Fire | Fire | Physical | 250 | 300 | No additional effect. | Silver & Ho-Oh |
Prepare for Trouble Acid | Poison | Special | 250 | 300 | No additional effect. | Jessie & Arbok |
Psychic of Duality | Psychic | Special | 250 | 300 | No additional effect. | Liza & Lunatone |
Psychic Sync Beam | Psychic | Special | 200 | 240 | No additional effect. | Calem & Espurr |
Quizmaster Flame Charge | Fire | Physical | 200 | 240 | Its power increases if the target is trapped. | Blaine & Rapidash |
Radical Poison Jab | Poison | Physical | 250 | 300 | No additional effect. | Roxie & Scolipede |
Rallying Close Combat | Fighting | Physical | 160 | 192 | Become Mega Gallade until the end of battle. Raises the user's critical-hit rate. | Wally & Gallade |
Righteous Heart Dragon Claw | Dragon | Physical | 250 | 300 | No additional effect. | Drake & Salamence |
Rock Head Smash | Rock | Physical | 250 | 300 | No additional effect. | Roark & Rampardos |
Rock Sync Beam | Rock | Special | 200 | 240 | No additional effect. | Roxanne & Nosepass |
Rock Sync Impact | Rock | Physical | 200 | 240 | No additional effect. | Roark & Cranidos, Grant & Amaura |
Rock-Bottom Bulldoze | Ground | Physical | 200 | 240 | The more the target’s Speed has been lowered, the greater the power of this move. | Clay & Seismitoad |
Rock-Solid Rockslide | Rock | Physical | 200 | 240 | The more the opponent's Speed is lowered, the greater the power of this move. | Brock & Onix |
Shining Friendship Sunraze Smash | Steel | Physical | 250 | 300 | No additional effect. | Scottie/Bettie & Solgaleo |
Shining Gem Continental Crush | Rock | Physical | 250 | 300 | No additional effect. | Olivia & Lycanroc |
Shining Knight Iron Head | Steel | Physical | 200 | 240 | The more the opponent's Attack is lowered, the greater the power of this move. | Wikstrom & Aegislash |
Shining Spotlight Wild Bolt | Electric | Physical | 250 | 300 | No additional effect. | Elesa & Zebstrika |
Shoot for the Stars Leaf Storm | Grass | Special | 250 | 300 | No additional effect. | Rosa & Serperior |
Silver Wind Victory Shot | Bug | Special | 200 | 240 | Its power increases if the target is trapped. | Viola & Masquerain |
Solid Steel Meteor Mash | Steel | Physical | 160 | 192 | Become Mega Metagross until the end of battle. | Steven & Metagross |
Soulful Dancer Shadow Ball | Ghost | Special | 250 | 300 | No additional effect. | Fantina & Mismagius |
Special Delivery Drill Peck | Flying | Physical | 250 | 300 | No additional effect. | Rosa (Holiday 2019) & Delibird |
Steel-Clad Iron Tail | Steel | Physical | 160 | 192 | Become Mega Steelix until the end of battle. The more the user's Defense has been raised, the greater the power of this move. | Jasmine & Steelix |
Supercute Rolling Tackle | Normal | Physical | 250 | 300 | Its power increases if the target is paralyzed. | Whitney & Miltank |
Supersonic Skystrike Drive | Flying | Physical | 250 | 300 | No additional effect. | Kahili & Toucannon |
Surging Charge Beam | Electric | Special | 200 | 240 | The more the target’s Sp. Atk has been lowered, the greater the power of this move. | Lt. Surge & Electrode |
Sygnature Rock-Solid Stone Edge | Rock | Physical | 250 | 300 | No additional effect. | Sygna Suit Brock & Tyranitar |
The True Razor Shell | Water | Physical | 250 | 300 | No additional effect. | Hilbert & Samurott |
Thunder of Newfound Passion | Electric | Special | 250 | 300 | No additional effect. | Scottie/Bettie & Pikachu |
Tomboyish Mermaid Bubble Beam | Water | Special | 200 | 240 | The more the user's Sp. Def has been raised, the greater the power of this move. | Misty & Starmie |
Trained-to-the-Max Dynamic Punch | Fighting | Physical | 250 | 300 | No additional effect. | Bruno & Machamp |
Tried-and-True Hex | Ghost | Special | 160 | 192 | Become Mega Gengar until the end of the battle. This move's power increases if the opponent is asleep. | Agatha & Gengar |
Ultimately Worthy Tectonic Rage | Ground | Physical | 250 | 300 | No additional effect. | Hapu & Mudsdale |
Unrivaled Outrage | Dragon | Physical | 250 | 300 | No additional effect. | Lance & Dragonite |
Unstoppable Avalanche | Ice | Physical | 250 | 300 | No additional effect. | Wulfric & Avalugg |
Vivid Leaf Storm | Grass | Special | 250 | 300 | No additional effect. | Gardenia & Roserade |
Wandering Artist Twinkle Tackle | Fairy | Physical | 200 | 240 | The more the opponent's Attack is lowered, the greater the power of this move. | Mina & Granbull |
Water Pulse Du Jour | Water | Special | 250 | 300 | No additional effect. | Siebold & Clawitzer |
Water Sync Beam | Water | Special | 200 | 240 | No additional effect. | Barry & Piplup/Prinplup, Scottie/Bettie & Squirtle/Wartortle/Blastoise |
Water Sync Impact | Water | Physical | 200 | 240 | No additional effect. | Kris & Totodile/Croconaw, Hilbert & Oshawott/Dewott |
Way-of-the-Warrior Focus Punch | Fighting | Physical | 250 | 300 | No additional effect. | Marshal & Conkeldurr |
Whiz Kid Gigavolt Havoc | Electric | Physical | 200 | 240 | Its power increases if the target is flinching. | Sophocles & Togedemaru |
Wicked Enforcer Acid Downpour | Poison | Special | 250 | 300 | No additional effect. | Plumeria & Salazzle |
Winter's Lesson Aurora Beam | Ice | Special | 250 | 300 | No additional effect. | Pryce & Dewgong |
World Domination Psystrike | Psychic | Special | 250 | 300 | No additional effect. | Giovanni & Mewtwo |
World-Swallowing Hurricane | Flying | Special | 160 | 192 | Become Mega Pidgeot until the end of battle. | Blue & Pidgeot |
Your Boy's X-Scissor | Bug | Physical | 250 | 300 | No additional effect. | Guzma & Golisopod |
Zen Headbutt of Duality | Psychic | Physical | 250 | 300 | No additional effect. | Tate & Solrock |
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See also
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