Never-Ending Nightmare (move)

Never-Ending Nightmare
無限暗夜への誘い Invitation to the Endless Night
Never-Ending Nightmare VII.png
Never-Ending Nightmare VII 2.png
Type  Ghost
Category  Varies
PP  — (max. —)
Power  Varies
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Never-Ending Nightmare (Japanese: 無限暗夜への誘い Invitation to the Endless Night) is a damage-dealing Ghost-type Z-Move introduced in Generation VII.


Generation VII

Never-Ending Nightmare inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.

Base move Power Category
Astonish 100 Physical
Hex 160 Special
Lick 100 Physical
Moongeist Beam 180 Special
Night Shade 100 Special
Ominous Wind 120 Special
Phantom Force 175 Physical
Shadow Ball 160 Special
Shadow Bone 160 Physical
Shadow Claw 140 Physical
Shadow Force 190 Physical
Shadow Punch 120 Physical
Shadow Sneak 100 Physical
Spectral Thief 175 Physical
Spirit Shackle 160 Physical

Generation VIII onwards

Never-Ending Nightmare cannot be selected in a battle.


Games Description
SMUSUM Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Any non-Mega Evolved, non-Primal Pokémon can use Never-Ending Nightmare if it knows a damaging Ghost-type move, holds a Ghostium Z, and if its Trainer wears a Z-RingSM or Z-Power RingUSUM.

In other games

Pokémon Masters EX

Name Action Class Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Never-Ending Royal Nightmare Sync move Physical 200 240 An opponent The more the user's Defense is raised, the greater the power of this attack. Acerola & Palossand

In the anime

The hands
The user gathers Z-Power to summon deep-seated grudges that entrap the opponent.
Pokémon Method
User First Used In Notes
  Zoroark strikes a series of synchronized poses with its Trainer to build Z-Power. It then engulfs the surrounding area with an illusionary dark scenery and creates a large shadow around its feet. Multiple shadowy hands then reach out from the shadow and attack the opponent. When the hands reach the opponent, they explode.
Gladion's Zoroark Enter the Champion! Debut
Base move is
Shadow Claw



In other languages

Language Title
Chinese Cantonese 無盡暗夜之誘惑 Mòuhjeuhn Amyeh-jī Yáuhwaahk
Mandarin 無盡暗夜之誘惑 / 无尽暗夜之诱惑 Wújìn Ànyè-zhī Yòuhuò
  French Appel des Ombres Éternelles
  German Ewige Nacht
  Italian Abbraccio Spettrale
  Korean 무한암야로의유인 Muhan Amyaro-ui Yu-in
  Polish Nieskończony Koszmar
Portuguese   Brazil Pesadelo Eterno
  Portugal Pesadelo Interminável
  Spanish Presa Espectral

Type-based Z-Moves
Breakneck BlitzAll-Out PummelingSupersonic SkystrikeAcid DownpourTectonic Rage
Continental CrushSavage Spin-OutNever-Ending NightmareCorkscrew Crash
Inferno OverdriveHydro VortexBloom DoomGigavolt HavocShattered Psyche
Subzero SlammerDevastating DrakeBlack Hole EclipseTwinkle Tackle
Species-based Z-Moves
Catastropika10,000,000 Volt ThunderboltStoked SparksurferExtreme Evoboost
Pulverizing PancakeGenesis SupernovaSinister Arrow RaidMalicious Moonsault
Oceanic OperettaSplintered StormshardsLet's Snuggle ForeverClangorous Soulblaze
Guardian of AlolaSearing Sunraze SmashMenacing Moonraze Maelstrom
Light That Burns the SkySoul-Stealing 7-Star Strike

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.