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Lickilicky (Pokémon)/Generation VII learnset
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Revision as of 23:21, 13 March 2023 by
Croma
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← Lickilicky
By
leveling up
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Wring Out
Normal
Special
0000
—
100
100%
5
01
1
Power Whip
Grass
Physical
120
120
085
85%
10
01
1
Lick
Ghost
Physical
030
30
100
100%
30
05
5
Supersonic
Normal
Status
0000
—
055
55%
20
09
9
Defense Curl
Normal
Status
0000
—
00—
—%
40
13
13
Knock Off
Dark
Physical
065
65
100
100%
20
17
17
Wrap
Normal
Physical
015
15
090
90%
20
21
21
Stomp
Normal
Physical
065
65
100
100%
20
25
25
Disable
Normal
Status
0000
—
100
100%
20
29
29
Slam
Normal
Physical
080
80
075
75%
20
33
33
Rollout
Rock
Physical
030
30
090
90%
20
37
37
Chip Away
Normal
Physical
070
70
100
100%
20
41
41
Me First
Normal
Status
0000
—
00—
—%
20
45
45
Refresh
Normal
Status
0000
—
00—
—%
20
49
49
Screech
Normal
Status
0000
—
085
85%
40
53
53
Power Whip
Grass
Physical
120
120
085
85%
10
57
57
Wring Out
Normal
Special
0000
—
100
100%
5
61
61
Gyro Ball
Steel
Physical
0000
—
100
100%
5
Bold
indicates a move that gets
STAB
when used by Lickilicky
Italic
indicates a move that gets STAB only when used by an Evolution of Lickilicky
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM59
TM59
Brutal Swing
Dark
Physical
060
60
100}}
100%
20
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Lickilicky
Italic
indicates a move that gets STAB only when used by an Evolution of Lickilicky
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Amnesia
Psychic
Status
—
—%
20
Belch
*
Poison
Special
120
90%
10
Belly Drum
Normal
Status
—
—%
10
Body Slam
Normal
Physical
85
100%
15
Curse
Ghost
Status
—
—%
10
Hammer Arm
Fighting
Physical
100
90%
10
Magnitude
*
Ground
Physical
—
100%
30
Muddy Water
Water
Special
90
85%
10
Sleep Talk
Normal
Status
—
—%
10
Smelling Salts
*
Normal
Physical
70
100%
10
Snore
Normal
Special
50
100%
15
Thrash
US
UM
Normal
Physical
120
100%
10
Zen Headbutt
Psychic
Physical
80
90%
15
Moves marked with an asterisk (*) must be
chain bred
onto Lickilicky in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Lickilicky in that game.
Bold
indicates a move that gets
STAB
when used by Lickilicky
Italic
indicates a move that gets STAB only when used by an Evolution of Lickilicky
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Bind
Normal
Physical
15
85%
20
S
M
US
UM
Block
Normal
Status
—
—%
5
S
M
US
UM
Fire Punch
Fire
Physical
75
100%
15
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Lickilicky can be tutored the move in that game
A colored abbreviation in a white box indicates that Lickilicky cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Lickilicky
Italic
indicates a move that gets STAB only when used by an Evolution of Lickilicky
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Lickilicky
Italic
indicates a move that gets STAB only when used by an Evolution of Lickilicky
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
IV
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
IV
V
VI
Rock Climb
Normal
Physical
090
90
085}}
85%
20
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
IV
V
VI
Whirlpool
Water
Special
035
35
085}}
85%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Lickilicky
Italic
indicates a move that gets STAB only when used by an Evolution of Lickilicky
Click on the generation numbers at the top to see transfer-only moves for other generations
By
transfer
, only via prior evolution
Generation VII
Prior evolution:
→Lickitung
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
I
II
III
IV
V
VI
Bide
Normal
Physical
0000
—
00—}}
—%
10
I
II
III
IV
V
VI
Bubble Beam
Water
Special
065
65
100}}
100%
20
I
II
III
IV
V
VI
Counter
Fighting
Physical
0000
—
100}}
100%
20
I
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
I
II
III
IV
V
VI
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
I
II
III
IV
V
VI
Fissure
Ground
Physical
0000
—
030}}
30%
5
I
II
III
IV
V
VI
Heal Bell
Normal
Status
0000
—
00—}}
—%
5
I
II
III
IV
V
VI
Helping Hand
Normal
Status
0000
—
00—}}
—%
20
I
II
III
IV
V
VI
Mega Kick
Normal
Physical
120
120
075}}
75%
5
I
II
III
IV
V
VI
Mega Punch
Normal
Physical
080
80
085}}
85%
20
I
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
I
II
III
IV
V
VI
Nightmare
Ghost
Status
0000
—
100}}
100%
15
I
II
III
IV
V
VI
Rage
Normal
Physical
020
20
100}}
100%
20
I
II
III
IV
V
VI
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
I
II
III
IV
V
VI
Skull Bash
Normal
Physical
130
130
100}}
100%
10
I
II
III
IV
V
VI
Submission
Fighting
Physical
080
80
080}}
80%
20
I
II
III
IV
V
VI
Take Down
Normal
Physical
090
90
085}}
85%
20
I
II
III
IV
V
VI
Water Gun
Water
Special
040
40
100}}
100%
25
I
II
III
IV
V
VI
Wish
Normal
Status
0000
—
00—}}
—%
10
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Lickilicky
Italic
indicates a move that gets STAB only when used by an Evolution of Lickilicky
Click on the generation numbers at the top to see transfer-only moves for other generations