Lickitung (Pokémon)/Generation VII learnset

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Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Lick Ghost Physical 03030 100100% 30
055 Supersonic Normal Status 0000 05555% 20
099 Defense Curl Normal Status 0000 00——% 40
1313 Knock Off Dark Physical 06565 100100% 20
1717 Wrap Normal Physical 01515 09090% 20
2121 Stomp Normal Physical 06565 100100% 20
2525 Disable Normal Status 0000 100100% 20
2929 Slam Normal Physical 08080 07575% 20
3333 Rollout Rock Physical 03030 09090% 20
3737 Chip Away Normal Physical 07070 100100% 20
4141 Me First Normal Status 0000 00——% 20
4545 Refresh Normal Status 0000 00——% 20
4949 Screech Normal Status 0000 08585% 40
5353 Power Whip Grass Physical 120120 08585% 10
5757 Wring Out Normal Special 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status —% 20
Belch* Poison Special 120 90% 10
Belly Drum Normal Status —% 10
Body Slam Normal Physical 85 100% 15
Curse Ghost Status —% 10
Hammer Arm Fighting Physical 100 90% 10
Magnitude* Ground Physical 100% 30
Muddy Water Water Special 90 85% 10
Sleep Talk Normal Status —% 10
Smelling Salts* Normal Physical 70 100% 10
Snore Normal Special 50 100% 15
ThrashUSUM Normal Physical 120 100% 10
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Lickitung in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lickitung in that game.
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bind Normal Physical 15 85% 20
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Lickitung can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lickitung cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI Cut Normal Physical 05050 095}}95% 30
I II III IV V VI Dig Ground Physical 08080 100}}100% 10
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Heal Bell Normal Status 0000 00—}}—% 5
I II III IV V VI Helping Hand Normal Status 0000 00—}}—% 20
I II III IV V VI Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
I II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Nightmare Ghost Status 0000 100}}100% 15
I II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Retaliate Normal Physical 07070 100}}100% 5
I II III IV V VI Rock Climb Normal Physical 09090 085}}85% 20
I II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Strength Normal Physical 08080 100}}100% 15
I II III IV V VI Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Water Gun Water Special 04040 100}}100% 25
I II III IV V VI Whirlpool Water Special 03535 085}}85% 15
I II III IV V VI Wish Normal Status 0000 00—}}—% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Lick Ghost Physical 03030 100100% 30
055 Wrap Normal Physical 01515 09090% 20
1010 Acid Poison Special 04040 100100% 30
1515 Stomp Normal Physical 06565 100100% 20
2020 Disable Normal Status 0000 100100% 20
2525 Bind Normal Physical 01515 08585% 20
3030 Slam Normal Physical 08080 07575% 20
3535 Screech Normal Status 0000 08585% 40
4040 Thrash Normal Physical 120120 100100% 10
4545 Power Whip Grass Physical 120120 08585% 10
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM03  TM03 Helping Hand Normal Status 0000 00—}}—% 20
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM10  TM10 Dig Ground Physical 08080 100}}100% 10
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM13  TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM15  TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM17  TM17 Dragon Tail Dragon Physical 06060 090}}90% 10
TM19  TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM31  TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM35  TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM36  TM36 Thunderbolt Electric Special 09090 100}}100% 15
TM37  TM37 Flamethrower Fire Special 09090 100}}100% 15
TM38  TM38 Thunder Electric Special 110110 070}}70% 10
TM41  TM41 Earthquake Ground Physical 100100 100}}100% 10
TM43  TM43 Shadow Ball Ghost Special 08080 100}}100% 15
TM45  TM45 Solar Beam Grass Special 200200 100}}100% 10
TM46  TM46 Fire Blast Fire Special 110110 085}}85% 5
TM47  TM47 Surf Water Special 09090 100}}100% 15
TM48  TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM51  TM51 Blizzard Ice Special 110110 070}}70% 5
TM55  TM55 Ice Beam Ice Special 09090 100}}100% 10
TM59  TM59 Dream Eater Psychic Special 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see TM moves from other generations