Biology
Beheeyem is a brown extraterrestrial Pokémon with an oblong head that features depressions on both sides. It has black, symmetrical lines going down the front of its head. Under the rim of its head, there lay two green eyes with small black pupils. It has a lighter brown "collar" and four dots on its chest of the same color. Beheeyem's arms have three finger-like digits: one red, one green, and one yellow. It has a rim underneath its main body, under which are two small legs. It communicates by flashing its multi-colored fingers. Beheeyem can manipulate the memories of its opponents, being able to erase or even rewrite them. Beheeyem is believed to be responsible for the mysterious disappearances of Dubwool whenever it visits a farm.
In the anime
Major appearances
Beheeyem debuted in Beheeyem, Duosion, and the Dream Thief!, under the ownership of Leon, a.k.a. the "Dream Thief". Beheeyem had befriended Meowth so that Leon could lure Ash and his friends into a trap. It later kidnapped Pikachu, Axew, and Meowth while they were sleeping, replacing them all with dolls. It also stole Ash, Iris, and Cilan's on hand Pokémon while they slept.
In Capacia Island UFO!, multiple Beheeyem were searching for a koban that fell in Capacia Island when their flying saucer crashed there. They had hypnotized the town's population to help them in their search.
Minor appearances
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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BW045
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Beheeyem
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Ash's Pokédex
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Beheeyem, the Cerebral Pokémon and the evolved form of Elgyem. Beheeyem uses its three colored fingers to communicate.
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BW045
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Beheeyem
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Ash's Pokédex
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Beheeyem, the Cerebral Pokémon. Beheeyem can control its opponents minds and confuse their memories with its Psychic power.
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BW133
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Beheeyem
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Ash's Pokédex
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Beheeyem, the Cerebral Pokémon. Beheeyem can use its psychic power to control its opponents minds and memories.
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In the mangaIn the TCGGame data
NPC Appearances
- Pokémon Super Mystery Dungeon: Three Beheeyem first appeared when they attacked the player when they first appeared in the world. One of them was responsible for the memory loss the player suffered and were under the control of Dark Matter.
Pokédex entries
This Pokémon was unavailable prior to Generation V.
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Generation V
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Unova BW: #112
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Unova B2W2: #189
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Black
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It can manipulate an opponent's memory. Apparently, it communicates by flashing its three different-colored fingers.
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White
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It uses psychic power to control an opponent's brain and tamper with its memories.
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Black 2
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Apparently, it communicates by flashing its three fingers, but those patterns haven't been decoded.
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White 2
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Generation VI
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Kalos #—
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Hoenn #—
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X
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Apparently, it communicates by flashing its three fingers, but those patterns haven't been decoded.
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Y
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It uses psychic power to control an opponent's brain and tamper with its memories.
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Omega Ruby
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Apparently, it communicates by flashing its three fingers, but those patterns haven't been decoded.
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Alpha Sapphire
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It uses psychic power to control an opponent's brain and tamper with its memories.
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Generation VII
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Alola USUM: #276
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Kanto #—
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This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!.
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Ultra Sun
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With its psychic powers, it rewrites its opponents' memories. You, too, may have already had your memories rewritten.
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Ultra Moon
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It has strong psychic powers. Using its fingers that flash three different colors, it controls its opponents and rewrites their memories.
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Generation VIII
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Galar #278
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Sword
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Whenever a Beheeyem visits a farm, a Dubwool mysteriously disappears.
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Shield
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Sometimes found drifting above wheat fields, this Pokémon can control the memories of its opponents.
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Game locations
This Pokémon was unavailable prior to Generation V.
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In side games
This Pokémon was unavailable prior to Generation V.
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Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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75
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135 - 182
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260 - 354
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75
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72 - 139
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139 - 273
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75
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72 - 139
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139 - 273
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125
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117 - 194
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229 - 383
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95
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90 - 161
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175 - 317
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40
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40 - 101
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76 - 196
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Total: 485
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Beheeyem
- Italic indicates a move that gets STAB only when used by an Evolution of Beheeyem
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Beheeyem
- Italic indicates a move that gets STAB only when used by an Evolution of Beheeyem
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Beheeyem in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Beheeyem in that game.
- Bold indicates a move that gets STAB when used by Beheeyem
- Italic indicates a move that gets STAB only when used by an Evolution of Beheeyem
- Click on the generation numbers at the top to see Egg moves from other generations
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- Bold indicates a move that gets STAB when used by Beheeyem
- Italic indicates a move that gets STAB only when used by an Evolution of Beheeyem
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Beheeyem
- Italic indicates a move that gets STAB only when used by an Evolution of Beheeyem
- Click on the generation numbers at the top to see moves from other generations
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By transfer from another generation
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Beheeyem
- Italic indicates a move that gets STAB only when used by an Evolution of Beheeyem
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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Side game data
Evolution
Sprites
This Pokémon was unavailable prior to Generation V.
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Trivia
Origin
Beheeyem seems to be based on greys, one of the more popular kinds of alien. Judging from Elgyem's Pokédex entry, it and its evolved form may also be based on the Area 51 alien conspiracy theories or the Roswell incident. Additionally, Beheeyem's design resembles a person wearing a hat and trench-coat and is likely based on stereotypical spies, shady figures, "Men in Black", or government agents in connection with alien sightings. The colored fingers on its hands resemble the colorful faces of the invaders in the 1953 War of the Worlds film; the aliens in the film had green, blue and red dots just like Beheeyem's Shiny coloration.
The flashing patterns of its fingers may have been inspired by the 1977 sci-fi film Close Encounters of the Third Kind, particularly the iconic scene where flashing color and sound patterns are used to communicate with the alien mothership. Its rock-like design may reference Japanese Dogū statues, which have often been confused for alien artifacts. Considering its species names, physical appearance, and powers, it may also be based on a brain.
Name origin
Beheeyem is a corruption of the abbreviation BEM (bug-eyed monster), an old-fashioned term used to refer to extraterrestrials.
Ohbem may be a combination of orb and BEM (pronounced as a single word in Japanese). Oh may also refer to 大 ō (large) and bem may also refer to beam (referencing tractor beams from UFOs).
In other languagesRelated articlesExternal links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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