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Beheeyem (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Beheeyem
By
leveling up
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Wonder Room
Psychic
Status
0000
—
00—
—%
10
Clever
3
♥♥♥
0
01
1
Synchronoise
Psychic
Special
120
120
100
100%
10
Clever
2
♥♥
0
01
1
Confusion
Psychic
Special
050
50
100
100%
25
Clever
4
♥♥♥♥
0
01
1
Growl
Normal
Status
0000
—
100
100%
40
Cute
2
♥♥
0
01
1
Heal Block
Psychic
Status
0000
—
100
100%
15
Clever
3
♥♥♥
0
01
1
Miracle Eye
Psychic
Status
0000
—
00—
—%
40
Clever
2
♥♥
0
04
4
Growl
Normal
Status
0000
—
100
100%
40
Cute
2
♥♥
0
08
8
Heal Block
Psychic
Status
0000
—
100
100%
15
Clever
3
♥♥♥
0
11
11
Miracle Eye
Psychic
Status
0000
—
00—
—%
40
Clever
2
♥♥
0
15
15
Psybeam
Psychic
Special
065
65
100
100%
20
Beautiful
3
♥♥♥
0
18
18
Headbutt
Normal
Physical
070
70
100
100%
15
Tough
4
♥♥♥♥
0
22
22
Hidden Power
Normal
Special
060
60
100
100%
15
Clever
3
♥♥♥
0
25
25
Imprison
Psychic
Status
0000
—
00—
—%
10
Clever
3
♥♥♥
0
29
29
Simple Beam
Normal
Status
0000
—
100
100%
15
Cute
3
♥♥♥
0
32
32
Zen Headbutt
Psychic
Physical
080
80
090
90%
15
Clever
4
♥♥♥♥
0
36
36
Psych Up
Normal
Status
0000
—
00—
—%
10
Clever
2
♥♥
0
39
39
Psychic
Psychic
Special
090
90
100
100%
10
Clever
4
♥♥♥♥
0
45
45
Calm Mind
Psychic
Status
0000
—
00—
—%
20
Clever
1
♥
0
50
50
Recover
Normal
Status
0000
—
00—
—%
10
Clever
2
♥♥
0
56
56
Guard Split
Psychic
Status
0000
—
00—
—%
10
Clever
1
♥
0
58
58
Power Split
Psychic
Status
0000
—
00—
—%
10
Clever
1
♥
0
63
63
Synchronoise
Psychic
Special
120
120
100
100%
10
Clever
2
♥♥
0
68
68
Wonder Room
Psychic
Status
0000
—
00—
—%
10
Clever
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Beheeyem
Italic
indicates a move that gets STAB only when used by an Evolution of Beheeyem
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
Cool
4
♥♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
Clever
2
♥♥
0
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
Beautiful
3
♥♥♥
0
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
Cool
3
♥♥♥
0
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
Beautiful
1
♥
0
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM73
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
Cool
1
♥
3
♥♥♥
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Clever
2
♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
Clever
3
♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Beheeyem
Italic
indicates a move that gets STAB only when used by an Evolution of Beheeyem
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Ally Switch
Psychic
Status
—
—%
15
Clever
3
♥♥♥
0
Astonish
Ghost
Physical
30
100%
15
Cute
2
♥♥
3
♥♥♥
Barrier
Psychic
Status
—
—%
20
Cool
1
♥
0
Cosmic Power
*
Psychic
Status
—
—%
20
Beautiful
1
♥
0
Disable
Normal
Status
—
100%
20
Clever
2
♥♥
0
Guard Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
Nasty Plot
Dark
Status
—
—%
20
Clever
1
♥
0
Power Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
Skill Swap
‡
Psychic
Status
—
—%
10
Clever
1
♥
0
Teleport
Psychic
Status
—
—%
20
Cool
1
♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Beheeyem in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Beheeyem in that game.
Bold
indicates a move that gets
STAB
when used by Beheeyem
Italic
indicates a move that gets STAB only when used by an Evolution of Beheeyem
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
After You
Normal
Status
—
—%
15
Cute
3
♥♥♥
0
X
Y
OR
AS
Gravity
Psychic
Status
—
—%
5
Clever
2
♥♥
0
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2
♥♥
0
X
Y
OR
AS
Pain Split
Normal
Status
—
—%
20
Clever
1
♥
0
X
Y
OR
AS
Recycle
Normal
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Skill Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Trick
Psychic
Status
—
100%
10
Clever
2
♥♥
1
♥
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cool
3
♥♥♥
0
X
Y
OR
AS
Wonder Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Beheeyem can be tutored the move in that game
A colored abbreviation in a white box indicates that Beheeyem cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Beheeyem
Italic
indicates a move that gets STAB only when used by an Evolution of Beheeyem
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Beheeyem
Italic
indicates a move that gets STAB only when used by an Evolution of Beheeyem
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
V
Telekinesis
Psychic
Status
0000
—
00—}}
—%
15
Clever
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Beheeyem
Italic
indicates a move that gets STAB only when used by an Evolution of Beheeyem
Click on the generation numbers at the top to see transfer-only moves for other generations