Submission (move): Difference between revisions

m (Text replacement - "{{eng|Pokémon Stadium}}" to "Pokémon Stadium")
 
(5 intermediate revisions by 4 users not shown)
Line 153: Line 153:
====[[Generation II]]====
====[[Generation II]]====
{{Movehead/Special|Fighting}}
{{Movehead/Special|Fighting}}
{{Moveentry/1|0158|Totodile|type=Water|2|Monster|Water 1|{{DL|List of Japanese event Pokémon distributions (Generation II)|Totodile|Pokémon Center Mystery Egg #3}}<br>{{DL|List of PCNY event Pokémon distributions (Generation II)|Submission Totodile|New York City Pokémon Center}}}}
{{Moveentry/1|0158|Totodile|type=Water|2|Monster|Water 1|{{DL|List of Japanese event Pokémon distributions in Generation II|Totodile|Pokémon Center Mystery Egg #3}}<br>{{DL|List of PCNY event Pokémon distributions in Generation II|Submission Totodile|New York City Pokémon Center}}}}
{{Movefoot|Fighting|1}}
{{Movefoot|Fighting|1}}


Line 160: Line 160:
Submission inflicts damage and the user receives recoil damage equal to ⅛{{sup/md|RB}}{{sup/md|TDS}} / 10%{{sup/md|SMD}} of their maximum HP.
Submission inflicts damage and the user receives recoil damage equal to ⅛{{sup/md|RB}}{{sup/md|TDS}} / 10%{{sup/md|SMD}} of their maximum HP.


{{Template:MDMoveheader|type=fighting}}
{{MDMoveheader|type=fighting}}
{{Template:MDMoveRow|game=RB|pow=15|pp=17|acc=84%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=RB|pow=15|pp=17|acc=84%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pow=15|pp=17|acc=84%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pow=15|pp=17|acc=84%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pow=15|pp=17|acc=84%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pow=15|pp=17|acc=84%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=20|powmax=99|pp=16|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=20|powmax=99|pp=16|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
{{MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


===[[Pokémon GO]]===
===[[Pokémon GO]]===
Line 214: Line 214:
|}{{left clear}}
|}{{left clear}}


==In the anime==
==In animation==
===Pokémon animated series===
{{moveanime|type=fighting|exp=yes|gen=The user attacks the target while spinning like a wheel.|image1=Chuck Machoke Submission.png|image1p=Machoke|image2=Oscar Nidoking Andi Nidoqueen Submission.png|image2p=Nidoking and Nidoqueen|image3=Andreas Poliwrath Submission.png|image3p=Poliwrath|image4=Ash Charizard Submission.png|image4p=Charizard}}
{{moveanime|type=fighting|exp=yes|gen=The user attacks the target while spinning like a wheel.|image1=Chuck Machoke Submission.png|image1p=Machoke|image2=Oscar Nidoking Andi Nidoqueen Submission.png|image2p=Nidoking and Nidoqueen|image3=Andreas Poliwrath Submission.png|image3p=Poliwrath|image4=Ash Charizard Submission.png|image4p=Charizard}}
{{movep|type=fighting|ms=006|pkmn=Charizard|method=Charizard grabs the opponent, flies up, and spins around in circles.}}
{{movep|type=fighting|ms=006|pkmn=Charizard|method=Charizard grabs the opponent, flies up, and spins around in circles.}}
Line 224: Line 225:
{{movemid|type=fighting|user=Chuck|user1=Chuck's Machoke|startcode=EP209|startname=Machoke, Machoke Man!}}
{{movemid|type=fighting|user=Chuck|user1=Chuck's Machoke|startcode=EP209|startname=Machoke, Machoke Man!}}
{{movep|type=fighting|ms=034|pkmn=Nidoking|method=Nidoking rolls towards the opponent at full speed and hits it hard.}}
{{movep|type=fighting|ms=034|pkmn=Nidoking|method=Nidoking rolls towards the opponent at full speed and hits it hard.}}
{{movemid|type=fighting|user=Oscar and Andi|user1=Oscar's Nidoking|startcode=AG072|startname=The Bicker the Better|notes=Nidoking {{color2|000|Anime move errors|cannot legally know}} Submission in {{color2|000|Generation III}}}}
{{movemid|type=fighting|user=Oscar and Andi|user1=Oscar's Nidoking|startcode=AG072|startname=The Bicker the Better|notes=Nidoking {{color2|000|Animated series move errors|cannot legally know}} Submission in {{color2|000|Generation III}}}}
{{movep|type=fighting|ms=031|pkmn=Nidoqueen|method=Nidoqueen rolls towards the opponent at full speed and hits it hard.}}
{{movep|type=fighting|ms=031|pkmn=Nidoqueen|method=Nidoqueen rolls towards the opponent at full speed and hits it hard.}}
{{movebtm|type=fighting|user=Oscar and Andi|user1=Andi's Nidoqueen|startcode=AG072|startname=The Bicker the Better|notes=Nidoqueen {{color2|000|Anime move errors|cannot legally know}} Submission in {{color2|000|Generation III}}}}
{{movebtm|type=fighting|user=Oscar and Andi|user1=Andi's Nidoqueen|startcode=AG072|startname=The Bicker the Better|notes=Nidoqueen {{color2|000|Animated series move errors|cannot legally know}} Submission in {{color2|000|Generation III}}}}


==In the manga==
==In the manga==
Line 280: Line 281:
==Trivia==
==Trivia==
* The move's Japanese name, じごくぐるま ''Hell Wheel'', is a reference to a manga ''Jūdō Icchokusen'' by {{wp|Ikki Kajiwara}}.
* The move's Japanese name, じごくぐるま ''Hell Wheel'', is a reference to a manga ''Jūdō Icchokusen'' by {{wp|Ikki Kajiwara}}.
* This move's English name comes from the professional wrestling term {{wp|Grappling hold#Submission hold|submission hold}}, which is executed as a variety of {{wp|Mixed martial arts|MMA}} or {{wp|jujutsu}}-inspired holds such as an {{wp|armlock}}, {{wp|leglock}}, or {{wp|chokehold}}, in the hopes the opponent will either give up or be incapacitated to the point that they can no longer fight. This does not match the move's appearance in the anime.
* This move's English name comes from the professional wrestling term {{wp|Grappling hold#Submission hold|submission hold}}, which is executed as a variety of {{wp|Mixed martial arts|MMA}} or {{wp|jujutsu}}-inspired holds such as an {{wp|armlock}}, {{wp|leglock}}, or {{wp|chokehold}}, in the hopes the opponent will either give up or be incapacitated to the point that they can no longer fight. This does not match the move's appearance in the animated series.
* Submission has the highest base PP of all [[recoil]] moves.
* Submission has the highest base PP of all [[recoil]] moves.
* Submission's description in [[Pokémon Stadium]] and {{pkmn|Stadium 2}} falsely states it is the strongest {{type|Fighting}} attack—in [[Generation I]], {{m|High Jump Kick}} is stronger in terms of base power, with {{m|Cross Chop}} and {{m|Dynamic Punch}} holding this status in [[Generation II]].
* Submission's description in [[Pokémon Stadium]] and {{pkmn|Stadium 2}} falsely states it is the strongest {{type|Fighting}} attack—in [[Generation I]], {{m|High Jump Kick}} is stronger in terms of base power, with {{m|Cross Chop}} and {{m|Dynamic Punch}} holding this status in [[Generation II]].

Latest revision as of 11:13, 20 October 2024

Submission
じごくぐるま Hell Wheel
Submission VIII.png
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  80
Accuracy  80%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Submission (Japanese: じごくぐるま Hell Wheel) is a damage-dealing Fighting-type move introduced in Generation I. It was TM17 in Generation I.

Effect

Generation I

Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.

If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage even if the target faints. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Submission knocks out a target.

Generation II to V

The user will take recoil damage even if Submission breaks a substitute.

Submission can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Mind Reader was used in the previous turn.

Generation VI

Submission's PP was changed from 25 to 20.

Generation IX

Submission cannot be selected in a battle.

Description

Games Description
Stad The strongest Fighting attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Stad2 Strongest Fighting attack. One quarter of the damage also hurts the attacker.
GSC An attack that also hurts the user.
RSEColoXD A reckless body slam that also hurts the user.
FRLG A reckless, full-body throw attack that also hurts the user a little.
DPPtHGSSPBR The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
BWB2W2 The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
XYORAS
SMUSUMPE
SwShBDSPLA
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
SV This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0062 Poliwrath WaterIC Big.png
FightingIC Big.png
Water 1 Water 1 1, 35 1, 35 1 1 1 1, Evo. 1, Evo. 1, Evo. 1, Evo.
0066 Machop FightingIC Big.png Human-Like Human-Like 46 49 37 31 34 34XY
33ORAS
33 26
0067 Machoke FightingIC Big.png Human-Like Human-Like 52 61 41 32 36 36XY
37ORAS
37 26
0068 Machamp FightingIC Big.png Human-Like Human-Like 52 61 41 32 36 36XY
37ORAS
37 26
0127 Pinsir BugIC Big.png Bug Bug 37 43 42 42BW
26B2W2
26XY
29ORAS
33 26 44 44
0701 Hawlucha FightingIC Big.png
FlyingIC Big.png
Flying Human-Like 24
0852 Clobbopus FightingIC Big.png Water 1 Human-Like 30
0853 Grapploct FightingIC Big.png Water 1 Human-Like 30
0862 Obstagoon DarkIC Big.png
NormalIC Big.png
Field Field 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0066 Machop FightingIC Big.png Human-Like Human-Like
0155 Cyndaquil FireIC Big.png Field Field
0390 Chimchar FireIC Big.png Field Human-Like
0529 Drilbur GroundIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0004 Charmander FireIC Big.png Monster Dragon
0005 Charmeleon FireIC Big.png Monster Dragon
0006 Charizard FireIC Big.png
FlyingIC Big.png
Monster Dragon
0007 Squirtle WaterIC Big.png Monster Water 1
0008 Wartortle WaterIC Big.png Monster Water 1
0009 Blastoise WaterIC Big.png Monster Water 1
0025 Pikachu ElectricIC Big.png Field Fairy
0026 Raichu ElectricIC Big.png Field Fairy
0027 Sandshrew GroundIC Big.png Field Field
0028 Sandslash GroundIC Big.png Field Field
0031 Nidoqueen PoisonIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered
0034 Nidoking PoisonIC Big.png
GroundIC Big.png
Monster Field
0035 Clefairy NormalIC Big.png Fairy Fairy
0036 Clefable NormalIC Big.png Fairy Fairy
0039 Jigglypuff NormalIC Big.png Fairy Fairy
0040 Wigglytuff NormalIC Big.png Fairy Fairy
0054 Psyduck WaterIC Big.png Water 1 Field
0055 Golduck WaterIC Big.png Water 1 Field
0056 Mankey FightingIC Big.png Field Field
0057 Primeape FightingIC Big.png Field Field
0061 Poliwhirl WaterIC Big.png Water 1 Water 1
0062 Poliwrath WaterIC Big.png
FightingIC Big.png
Water 1 Water 1
0063 Abra PsychicIC Big.png Human-Like Human-Like
0064 Kadabra PsychicIC Big.png Human-Like Human-Like
0065 Alakazam PsychicIC Big.png Human-Like Human-Like
0066 Machop FightingIC Big.png Human-Like Human-Like
0067 Machoke FightingIC Big.png Human-Like Human-Like
0068 Machamp FightingIC Big.png Human-Like Human-Like
0074 Geodude RockIC Big.png
GroundIC Big.png
Mineral Mineral
0075 Graveler RockIC Big.png
GroundIC Big.png
Mineral Mineral
0076 Golem RockIC Big.png
GroundIC Big.png
Mineral Mineral
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0094 Gengar GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous
0096 Drowzee PsychicIC Big.png Human-Like Human-Like
0097 Hypno PsychicIC Big.png Human-Like Human-Like
0104 Cubone GroundIC Big.png Monster Monster
0105 Marowak GroundIC Big.png Monster Monster
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like
0107 Hitmonchan FightingIC Big.png Human-Like Human-Like
0108 Lickitung NormalIC Big.png Monster Monster
0112 Rhydon GroundIC Big.png
RockIC Big.png
Monster Field
0113 Chansey NormalIC Big.png Fairy Fairy
0115 Kangaskhan NormalIC Big.png Monster Monster
0122 Mr. Mime PsychicIC Big.png Human-Like Human-Like
0124 Jynx IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0125 Electabuzz ElectricIC Big.png Human-Like Human-Like
0126 Magmar FireIC Big.png Human-Like Human-Like
0127 Pinsir BugIC Big.png Bug Bug
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0141 Kabutops RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0143 Snorlax NormalIC Big.png Monster Monster
0150 Mewtwo PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0158 Totodile WaterIC Big.png Monster Water 1 Pokémon Center Mystery Egg #3
New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Submission inflicts damage and the user receives recoil damage equal to ⅛RBTDS / 10%SMD of their maximum HP.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 15 - 17 - 84% - Front Enemy No
MDTDS 15 - 17 - 84% - Front Enemy No
BSL 15 - 17 - 84% - Front Enemy No
SMD 20 99 16 40 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

GO Fighting.png Submission
Charged Attack
Gyms & Raids
Power 60
Energy cost 50
Duration 2.2 seconds
Damage window 1.8 - 2 seconds
Submission GO.png
Trainer Battles
Power 60
Energy cost 50
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
Machoke
By Elite Charged TM
PoliwrathMachampPinsir
By GO Snapshot
Smeargle
Smeargle
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Gyms & Raids
  • February 16, 2017
    • Power: 30 → 60
    • Energy cost: 33 → 50
    • Duration: 2.1 → 2.2 seconds

Pokémon Rumble Rush

FightingIC RR.png Submission
★★★★
Attack power 60.99675
Charge time 0.88 seconds
Range type Circular (self)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect Causes recoil
Submission Rumble Rush.png

Pokémon UNITE

In Pokémon UNITE, Submission is Machamp's first move. It is obtained by evolving into Machoke at level 5 and upgrading Bulk Up into it instead of Dynamic Punch. The user becomes unstoppable and gains significant movement speed for 5 seconds or until the next basic attack. The user’s next basic attack during Submission is enhanced, hitting twice and slamming the target down behind the user. If this attack hits the user also gains increased critical hit rate and attack speed for 3 seconds. At level 11, the critical hit rate and attack speed bonuses are increased.

Description

Games Description
MDRB Inflicts damage on the target. However, it also damages the user.
MDTDS Inflicts damage on the target, but it also hurts the user.
BSL てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう
MDGtI IconKanji2MD.pngUNUSED
SMD It damages an enemy, but you'll receive recoil damage, too.
MDRTDX It damages an enemy—but you'll receive recoil damage, too.


In animation

Pokémon animated series

Andreas Poliwrath Submission.png
Poliwrath
Chuck Machoke Submission.png
Machoke
Oscar Nidoking Andi Nidoqueen Submission.png
Nidoking and Nidoqueen
Ash Charizard Submission.png
Charizard
The user attacks the target while spinning like a wheel.
Pokémon Method
User First Used In Notes
Charizard Charizard grabs the opponent, flies up, and spins around in circles.
Ash's Charizard Volcanic Panic Debut
Poliwrath Poliwrath rolls towards the opponent at full speed and hits them, or Poliwrath grabs the opponent's legs and rolls around, holding onto the opponent.
Andreas's Poliwrath Hook, Line, and Stinker None
Delaney's Poliwrath Outrageous Fortunes None
Machoke Machoke flips, grabs the opponent with its legs, and rolls around, holding them in a full-body hold, and then throws the opponent.
Chuck's Machoke Machoke, Machoke Man! None
Nidoking Nidoking rolls towards the opponent at full speed and hits it hard.
Oscar's Nidoking The Bicker the Better Nidoking cannot legally know Submission in Generation III
Nidoqueen Nidoqueen rolls towards the opponent at full speed and hits it hard.
Andi's Nidoqueen The Bicker the Better Nidoqueen cannot legally know Submission in Generation III


In the manga

How I Became a Pokémon Card


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The move's Japanese name, じごくぐるま Hell Wheel, is a reference to a manga Jūdō Icchokusen by Ikki Kajiwara.
  • This move's English name comes from the professional wrestling term submission hold, which is executed as a variety of MMA or jujutsu-inspired holds such as an armlock, leglock, or chokehold, in the hopes the opponent will either give up or be incapacitated to the point that they can no longer fight. This does not match the move's appearance in the animated series.
  • Submission has the highest base PP of all recoil moves.
  • Submission's description in Pokémon Stadium and Stadium 2 falsely states it is the strongest Fighting-type attack—in Generation I, High Jump Kick is stronger in terms of base power, with Cross Chop and Dynamic Punch holding this status in Generation II.
  • Submission is the only Fighting-type move that causes recoil damage.

In other languages

Language Title
Chinese Cantonese 地獄翻滾 Deihyuhk Fāangwán *
地獄式滾動 Deihyuhk Sīk Fāangwán *
Mandarin 地獄翻滾 / 地狱翻滚 Dìyù Fāngǔn *
深渊翻滚 Shēnyuān Fāngǔn *
地獄滾動 / 地狱滚动 Dìyù Gǔndòng *
The Czech Republic Flag.png Czech Podrobení
Denmark Flag.png Danish Underkastelse
The Netherlands Flag.png Dutch Onderwerping
Finland Flag.png Finnish Pakotus (AG072)
Alistus (EP168*)
France Flag.png French Sacrifice
Germany Flag.png German Überroller
Greece Flag.png Greek Υποταγή
Italy Flag.png Italian SottomissioneIV+
Sottomiss.IIII
South Korea Flag.png Korean 지옥의바퀴 Jioguibakwi
Brazil Flag.png Brazilian Portuguese Submissão
Serbia Flag.png Serbian Podčinjenje
Spain Flag.png Spanish Sumisión
Thailand Flag.png Thai กงล้อนรก
Turkey Flag.png Turkish Takla Atma
Vietnam Flag.png Vietnamese Vòng Xoay Tử Thần


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.