Mareep (Pokémon)

Revision as of 16:37, 30 November 2010 by Burjojo (talk | contribs) (→‎Origin: minor grammaitcal edit)
Xatu #178: Xatu
Pokémon
#180: Flaaffy Flaaffy
Mareep
メリープ Merriep
#179
179Mareep.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Electric '
Category
Wool Pokémon
Abilities
Static Plus
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Johto
#053
Hoenn
#327
Regional Browser numbers
Almia
R-105
Oblivia
R-007 N-120
Height
2'00"
Imperial
0.6 m
Metric
Weight
17.2 lbs.
Imperial
7.8 kg
Metric
Dex color
White
Catch rate
235 (30.7%)
Body style
Body08.png BodyUnknown.png
Blue-Striped
Footprint
 F179.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Monster and
Ground groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 59 Battle Exp.: 591*

Mareep (Japanese: メリープ Merriep) is an Template:Type2 Pokémon.

It evolves into Flaaffy starting at level 15, who evolves into Ampharos starting at level 30.

Biology

Physiology

Mareep is based on a sheep. It has cream wool, a blue head and blue feet. Its ears and tail have a yellow and black striped pattern. Mareep has an orange sphere at the end of its tail which acts a small lightbulb. It has curly tuft of hair on its head.

Gender differences

None.

Special abilities

Mareep's wool stores electricity, rubbing together and building a static charge, and increases in volume when it builds up with electricity. Touching the wool when the wool is charged will result in a nasty static shock. The bulb at the end of Mareep's tail glows brighter the more electricity it has.

Behavior

Mareep tend to avoid battle in the wild and have mild dispositions. Mareep's fleece grows continually, and in the summer, the fleece is fully shed, but it grows back in a week. Mareep also stores air in its soft fur, allowing it to stay cool in summer and warm in winter.

Habitat

Mareep are most often found in grassy fields. Mareep are also kept on farms where their wool is used in high-quality clothing.

Diet

Main article: Pokémon food

In the anime

 
Mareep in the anime

Major appearances

Mareep made its anime debut in Mild 'n Wooly, in which a flock is shepherded by a young girl named Mary and her mother. Mary had her own Mareep called "Fluffy."

Minor appearances

A Mareep was owned by Cadee in A Chip Off the Old Brock.

A Mareep was owned by Dr. Anna in Hassle in the Castle.

A Mareep appeared in Pruning a Passel of Pals!

Another Mareep appeared in Sticking With Who You Know!.

Pokédex entries

Episode Pokémon Source Entry
EP139 Mareep Ash's Pokédex Mareep, the Wool Pokémon. Mareep stores static electricity in their wooly coat. They avoid battle and have mild dispositions.

In the manga

In the TCG

Main article: Mareep (TCG)

In the TFG

One Mareep figure has been released.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Silver Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Crystal It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.
Stadium 2 If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Generation III
Ruby Mareep's fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows.
Sapphire
Emerald Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.
FireRed Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
LeafGreen If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Generation IV
Diamond Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
Pearl
Platinum
HeartGold If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
SoulSilver Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Generation V
Black ふわふわの たいもうは せいでんきが たまると 2ばいに ふくらむ。さわると かんでんしてしまう。
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Common Routes 32, 42, and 43
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
Common Safari Zone
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
One Shadow Pokémon Lab (Shadow)
Generation IV
Diamond Pearl
Rare Valley Windworks (Poké Radar)
Platinum
Rare Valley Windworks (Poké Radar)
HeartGold SoulSilver
Common Routes 32, 42, 43, Egg from Primo
Pal Park
Field
Pokéwalker
Icy Mountain Rd., Big Forest
Generation V
Black White
Unknown White Forest (White only)
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Upgrade binder
Pokémon Trozei! Huge Storage 5
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Lightning Field (1F-5F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Amp Plains (1F-7F)
Shimmer Hill (1F-17F)
Final Maze (B1-B48)
Pokémon Ranger:
Shadows of Almia
Union Road
Pokémon Ranger:
Guardian Signs
Dolce Island
Hinder Cape
Ice Temple

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
40
40 - 101 76 - 196
40
40 - 101 76 - 196
65
63 - 128 121 - 251
45
45 - 106 85 - 207
35
36 - 95 67 - 185
Total:
280
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
3/3 ★★★
Skill
2/3 ★★
Stamina
4/4 ★★★★
Jump
2/2 ★★
Total
13/15 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
055 Growl Normal Status 0000 100100% 40
1010 ThunderShock Electric Special 04040 100100% 30
1414 Thunder Wave Electric Status 0000 100100% 20
1919 Cotton Spore Grass Status 0000 100100% 40
2323 Charge Electric Status 0000 —% 20
2828 Elecball Electric Special 0000 100100% 10
3232 Cotton Guard Grass Status 0000 —% 10
3737 Discharge Electric Special 08080 100100% 15
4141 Signal Beam Bug Special 07575 100100% 15
4646 Light Screen Psychic Status 0000 —% 30
5050 Power Gem Rock Special 07070 100100% 20
5555 Thunder Electric Special 120120 07070% 10
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM20 Safeguard Normal Status 0000 —}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Canon Normal Special 06060 100}}100% 15
  TM49 Echo Voice Normal Special 04040 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM93 Wild Bolt Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Body Slam Normal Physical 85 100% 15
Charge Electric Status —% 20
Flatter Dark Status 100% 15
Go Ahead Normal Status —% 15
Iron Tail Steel Physical 100 75% 15
Odor Sleuth Normal Status —% 40
Sand-Attack Ground Status 100% 15
Screech Normal Status 85% 40
Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mareep in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mareep in that game.
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Mareep can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mareep cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 17+ Purified moves
Shadow Blitz File:Box xd 179.png Heal Bell Normal
Shadow Shed ThunderShock Electric
-- Thunder Wave Electric
-- Body Slam Normal

TCG-only moves

Dream World-only Moves

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 179.png Body size: 1
Recruit rate: 11.9%
Friend Area: Thunder Meadow
Phrases
51%-100% HP I'm fluffy and warm!
26%-50% HP Oh? Half my HP is gone so soon?
1%-25% HP I can't take any more... I'm about to shed...
Level up I gained a level! My fleece turned fluffier!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I gained a level! My fleece turned fluffier!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist:  
( Electric )
Field move:  
(Electrify ×1)
Browser entry  
It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  Present
 
(Recharge)
Past
 
( Electric )
Present
 
(Recharge ×1)
Past
 
(Electrify ×1)
Browser entry  
It restores the Styler Energy a little.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Mareep has a powerful personality. You'll find her in the Flower Zone. She gets a charge out of playing Absol's Hurdle Bounce and Rayquaza's Balloon Panic.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Mareep
 Electric 
 
Level 15


 
First evolution
Flaaffy
 Electric 
 
Level 30


 
Second evolution
Ampharos
 Electric 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Mareep images on Bulbagarden Archives.

Trivia

  • Though Mareep's primary color is stated to be white, it is mostly yellow and blue, and doesn't contain any large amount of white color.
    • In addition, Mareep's colors changed twice in Generation IV. In Diamond/Pearl, it's a bright yellow-ish color. In Platinum, Mareep's hue is strangely a mix of orange and yellow. In HeartGold/SoulSilver, the colors become a bit whiter, much brighter than Diamond, Pearl, and Platinum.
    • Its Shiny sprites maintain the same coloration throughout Generation IV.

Origin

Mareep appears to be simply based on a sheep. It is likely that its electric aspect and ability comes from how wool builds up static charges and may also be based on the golden fleece in Greek and Roman mythology. It, and its evolutions, may also have been based on the title of the science fiction novel Do Androids Dream of Electric Sheep? Mareep, Flaaffy & Ampharos may also be inspired by male pattern baldness.

Name origin

Mareep's name appears to be a combination of the word Mary — as in the girl who owned a little lamb in the nursery rhyme — and sheep; Mareep is also an anagram of the word ampere, a unit of electric current.

In other languages

  • German: Voltilamm - From Volt and Lamm (lamb).
  • French: Wattouat - From watt and ouate (cotton wool), which are pronounced exactly the same.
  • Korean: 메리프 Meripeu
  • Chinese (Taiwan and Hong Kong): 咩利羊 Miē Lì Yáng - 咩 Miē is the onomatopoetic sound of sheep (Baa in English). 利 is the transliteration of "ri" in its Japanese name. 羊 means sheep.

External links

  #178: Xatu
Pokémon
#180: Flaaffy  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.