Mareep (Pokémon)/Generation VI learnset

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By leveling up

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Growl Normal Status 0000 100100% 40 Cute 2 ♥♥ 0  
044 Thunder Wave Electric Status 0000 100100% 20 Cool 1 3 ♥♥♥
088 Thunder Shock Electric Special 04040 100100% 30 Cool 4 ♥♥♥♥ 0  
1111 Cotton Spore Grass Status 0000 100100% 40 Beautiful 2 ♥♥ 1
1515 Charge Electric Status 0000 00——% 20 Clever 1 0  
1818 Take Down Normal Physical 09090 08585% 20 Tough 6 ♥♥♥♥♥♥ 0  
2222 Electro Ball Electric Special 0000 100100% 10 Cool 3 ♥♥♥ 0  
2525 Confuse Ray Ghost Status 0000 100100% 10 Clever 2 ♥♥ 1
2929 Power Gem Rock Special 08080 100100% 20 Beautiful 4 ♥♥♥♥ 0  
3232 Discharge Electric Special 08080 100100% 15 Beautiful 2 ♥♥ 2 ♥♥
3636 Cotton Guard Grass Status 0000 00——% 10 Cute 1 0  
3939 Signal Beam Bug Special 07575 100100% 15 Beautiful 3 ♥♥♥ 0  
4343 Light Screen Psychic Status 0000 00——% 30 Beautiful 2 ♥♥ 0  
4646 Thunder Electric Special 110110 07070% 10 Cool 1 0  
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25 Beautiful 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15 Beautiful 3 ♥♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
After You Normal Status —% 15 Cute 3 ♥♥♥ 0  
Agility Psychic Status —% 30 Cool 3 ♥♥♥ 0  
Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
Charge Electric Status —% 20 Clever 1 0  
Eerie Impulse Electric Status 100% 15 Clever 1 3 ♥♥♥
Electric Terrain Electric Status —% 10 Clever 3 ♥♥♥ 0  
Flatter Dark Status 100% 15 Clever 2 ♥♥ 0  
Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
Odor Sleuth Normal Status —% 40 Clever 2 ♥♥ 0  
Sand Attack Ground Status 100% 15 Cute 3 ♥♥♥ 0  
Screech Normal Status 85% 40 Clever 3 ♥♥♥ 0  
Take Down Normal Physical 90 85% 20 Tough 6 ♥♥♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Mareep in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mareep in that game.
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS After You Normal Status —% 15 Cute 3 ♥♥♥ 0  
X Y OR AS Electroweb Electric Special 55 95% 15 Beautiful 2 ♥♥ 1
X Y OR AS Heal Bell Normal Status —% 5 Beautiful 1 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Mareep can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mareep cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Reflect Psychic Status 0000 00—}}—% 20 Clever 2 ♥♥ 0  
III IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
National Pokédex Mareep Hold Back Normal Physical 40 100% 40 Cool 4 ♥♥♥♥ 0  
  • A superscript level indicates that Mareep can learn this move normally in Generation VI
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see moves from other generations