Bisharp (Pokémon)

Revision as of 05:32, 19 November 2015 by Playerking95 (talk | contribs) (Oh yeah, it appears in both.)
Pawniard #624: Pawniard
Pokémon
#626: Bouffalant Bouffalant
Bisharp キリキザン
Kirikizan
#625
Bisharp



Images on the Bulbagarden Archives
Type
Dark Steel
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Defiant or Inner Focus Cacophony
Cacophony
Pressure
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Human-Like
Hatch time
21 cycles
Height
5'03" 1.6 m
Bisharp
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
154.3 lbs. 70.0 kg
Bisharp
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
172
Leveling rate
Medium Fast
EV yield
Total: 2
Bisharp
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F625.png F000.png
{{{form2}}}
Pokédex color
Red
Base friendship
35
External Links

Bisharp (Japanese: キリキザン Kirikizan) is a dual-type Dark/Steel Pokémon.

It evolves from Pawniard starting at level 52.

Biology

Bisharp is a bipedal, humanoid Pokémon. It has a round, red and black head, similar to a war helmet, topped with a golden, double-headed axe blade. Its face is primarily yellow with a black outline. The helmet shrouds most of its yellow-and-black face, although its triangular eyes are visible. Resembling shoulder pads, its red shoulders project slightly over its arms and have a thin yellow line where they meet its black torso. It has white, metallic hands that resemble gloves, with retractable, blades attached. Encircling its torso are two blades, which create the impression of a ribcage. Its thighs are red and become progressively thinner as they connect to the knee. Both of its feet are metallic and split down the middle, resembling cloven hooves. These hooves are also similar to steel war boots or possibly leggings. In the wild, Bisharp rules over a pack of Pawniard, and fights other Bisharp to become the alpha of the pack. The loser of these fights is cast out. When hunting, the Pawniard allow the leader Bisharp to perform the finishing blow.

In the anime

 
Bisharp in the anime

Major appearances

Bisharp made its anime debut in Search for the Clubultimate! and A Clubsplosion of Excitement! under Georgia's ownership.

A Bisharp appeared in Team Eevee and the Pokémon Rescue Squad!, under the ownership of Davy.

A Bisharp, under the ownership of Bryony made its appearance in XY093.

A Bisharp will appear in XY098 and XY099 under the ownership of a Ninja.

Minor appearances

A Bisharp appeared in Ash and N: A Clash of Ideals! under the ownership of a Team Plasma Grunt.

A Bisharp appeared as a mask for the festival in Capacia Island UFO!.


In the manga

 
Bisharp in Pokémon Adventures

In the Pokémon Adventures manga

Grimsley has a Bisharp that first appeared with him on Route 4 where it helped him play card flip with the workers there.

In the Pokémon RéBURST manga

Fraud, the leader of Great Gavel, has a Bisharp that he can use as his Burst form.

In the TCG

Main article: Bisharp (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation V
Black It leads a group of Pawniard. It battles to become the boss, but will be driven from the group if it loses.
White Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
Black 2 This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
White 2
Generation VI
X This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
Y Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
Omega Ruby This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
Alpha Sapphire Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.


Game locations

This Pokémon was unavailable prior to Generation V.
Generation V
Black White
Route 11
Black 2 White 2
Evolve Pawniard
Generation VI
X Y
Evolve Pawniard
Trade Jigglypuff in Snowbelle City
Omega Ruby Alpha Sapphire
Trade


In side games

This Pokémon was unavailable prior to Generation V.
Generation V
Rumble Blast
Factory: World Axle - B2F
PokéPark 2
Arbor Area
Conquest
Evolve Pawniard
MD GTI
Tyrian Maze (post-story), Glacier Palace - Great Spire (1F-5F), Dreamy Island (1F-25F), Rusty Mountain (1F-24F), Jaws of the Abyss (B1-B28), Smoking Mountain (1F-24F), Cape at the Edge (B1-B29), Poké Forest (6F-10F), Strongest Trail (B1-B59), Magnagate dungeons
Rumble U
Toy Collection: A Very Chaotic Battle!
Generation VI
Battle Trozei
Pitch-Black Cavern: Stage 4
Shuffle
Expert Stages: Stage EX28
Rumble World
Black Realm: Grim Rendezvous (Canter Boss, Back), Dark Land: Chilling Graveyard (Special)


Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
125
117 - 194 229 - 383
100
94 - 167 184 - 328
60
58 - 123 112 - 240
70
67 - 134 130 - 262
70
67 - 134 130 - 262
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Guillotine Normal Physical 0000 —% 5 Cool 2 ♥♥ 1
00Start Iron Head Steel Physical 08080 100100% 15 Tough 4 ♥♥♥♥ 0  
00Start Metal Burst Steel Physical 0000 100100% 10 Cool 2 ♥♥ 0  
00Start Scratch Normal Physical 04040 100100% 35 Tough 4 ♥♥♥♥ 0  
00Start Leer Normal Status 0000 100100% 30 Cool 2 ♥♥ 1
00Start Fury Cutter Bug Physical 04040 09595% 20 Cool 3 ♥♥♥ 0  
00Start Torment Dark Status 0000 100100% 15 Tough 2 ♥♥ 0  
066 Leer Normal Status 0000 100100% 30 Cool 2 ♥♥ 1
099 Fury Cutter Bug Physical 04040 09595% 20 Cool 3 ♥♥♥ 0  
1414 Torment Dark Status 0000 100100% 15 Tough 2 ♥♥ 0  
1717 Feint Attack Dark Physical 06060 —% 20 Clever 2 ♥♥ 0  
2222 Scary Face Normal Status 0000 100100% 10 Tough 3 ♥♥♥ 0  
2525 Metal Claw Steel Physical 05050 09595% 35 Cool 4 ♥♥♥♥ 0  
3030 Slash Normal Physical 07070 100100% 20 Cool 4 ♥♥♥♥ 0  
3333 Assurance Dark Physical 06060 100100% 10 Clever 1 0  
3838 Metal Sound Steel Status 0000 08585% 40 Clever 1 3 ♥♥♥
4141 Embargo Dark Status 0000 100100% 15 Clever 3 ♥♥♥ 0  
4646 Iron Defense Steel Status 0000 —% 15 Tough 1 0  
4949 Night Slash Dark Physical 07070 100100% 15 Cool 3 ♥♥♥ 0  
5757 Iron Head Steel Physical 08080 100100% 15 Tough 4 ♥♥♥♥ 0  
6363 Swords Dance Normal Status 0000 —% 20 Beautiful 1 0  
7171 Guillotine Normal Physical 0000 —% 5 Cool 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM01  TM01 Hone Claws Dark Status 0000 —}}—% 15 Cute 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM37  TM37 Sandstorm Rock Status 0000 —}}—% 10 Tough 2 ♥♥ 1
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20 Cool 2 ♥♥ 0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM54  TM54 False Swipe Normal Physical 04040 100}}100% 40 Cool 4 ♥♥♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM63  TM63 Embargo Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM67  TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM69  TM69 Rock Polish Rock Status 0000 —}}—% 20 Tough 3 ♥♥♥ 0  
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM75  TM75 Swords Dance Normal Status 0000 —}}—% 20 Beautiful 1 0  
TM81  TM81 X-Scissor Bug Physical 08080 100}}100% 15 Cool 2 ♥♥ 1
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20 Tough 4 ♥♥♥♥ 0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM95  TM95 Snarl Dark Special 05555 095}}95% 15 Tough 4 ♥♥♥♥ 0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Headbutt Normal Physical 70 100% 15 Tough 4 ♥♥♥♥ 0  
Mean Look Normal Status —% 5 Beautiful 2 ♥♥ 0  
Psycho Cut Psychic Physical 70 100% 20 Cool 4 ♥♥♥♥ 0  
Pursuit Dark Physical 40 100% 20 Clever 2 ♥♥ 1
Quick Guard Fighting Status —% 15 Cool 2 ♥♥ 0  
Revenge Fighting Physical 60 100% 10 Tough 2 ♥♥ 0  
Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
Sucker Punch Dark Physical 80 100% 5 Clever 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Bisharp in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Bisharp in that game.
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Dual Chop Dragon Physical 40 90% 15 Tough 2 ♥♥ 1
X Y OR AS Foul Play Dark Physical 95 100% 15 Clever 1 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Iron Head Steel Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Knock Off Dark Physical 65 100% 25 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Spite Ghost Status 100% 10 Tough 2 ♥♥ 1
X Y OR AS Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Bisharp can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Bisharp cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Sky
Body size: 1
Recruit rate: 0%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong:   Weak:  
PokéPark Pad entry:
He is too serious and sometimes jumps to conclusions. He loves the Arbor Area and works with pride.
  HP: ★★★ Move: Night Slash
Attack: ★★★★ Ability 1: Parry
Defense: ★★★ Ability 2: Shackle
Speed: ★★★ Ability 3: Inner Focus
Evolves from Pawniard when its Attack is 118 or higher
Range: 3 Perfect Links: Hatsume, Hidetada, and Mitsunari

Evolution

 
Unevolved
Pawniard
 Dark  Steel 
 
Level 52
 
First evolution
Bisharp
 Dark  Steel 


Sprites

This Pokémon was unavailable prior to Generation V.
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Bisharp images on the Bulbagarden Archives.


Trivia

Origin

Bisharp looks and acts similar to a traditional Japanese bandit—specifically a leader—with features resembling samurai armor. It may also originate from kaijin, humanoid villains found in Japanese monster movies.

Name origin

Bisharp is a combination of bishop (a piece in chess) and sharp (describing its metal blades). Akin to Pawniard evolving into Bisharp, a pawn in chess can be promoted into a bishop piece (among other chess piece classes) if it reaches the opponent's side of the board. It may also involve to bisect (to cut or split into two), referring to Bisharp's cutting abilities. Its name could also refer to the twin blades on its torso (derived from the numerical prefix bi-, meaning "two" in Latin).

Kirikizan may be a combination of 切り刻む kirikizamu (to mince) and 斬 zan (to cut or slay).

In other languages

Language Title Meaning
  Japanese キリキザン Kirikizan From 切り刻む kirikizamu and zan
  French Scalproie From scalper or scalpel and proie
  Spanish Bisharp Same as English name
  German Caesurio From Caesar and Centurio
  Italian Bisharp Same as English name
  Korean 절각참 Jeolgakcham From 절 (切) jeol, 각 (刻) gak, and 참 (斬) cham
  Mandarin Chinese 劈斬司令 / 劈斩司令 Pīzhǎnsīlìng From , zhǎn, and 司令 sīlìng
  Cantonese Chinese


Notes


External links

  #624: Pawniard
Pokémon
#626: Bouffalant  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.