Biology
Hitmontop is a vaguely humanoid Pokémon capable of spinning on its head. Its main body is spherical and mostly blue with a brown triangular patch on its chest. It has short legs with white bands near the hands and feet. The feet are large, blue and have a circular brown pad on the underside. It has a skinny brown tail that ends with a blue sphere with a spike on it. Its head is round and brown with flat, curved extensions on either side and a single spike on top. It has a beady, black eyes and spherical hands with no digits. Hitmontop is a male-only species with no female counterpart.
Hitmontop moves more quickly by spinning on the spike on its head than it does by walking normally. Capable of spinning at high speeds, it may bore into the ground similar to a drill. While spinning, Hitmontop delivers smooth, graceful kicks such as its signature move, Triple Kick. As an urban species, it is often found in towns and cities.
In the animeIn the mangaIn the TCGGame data
Pokédex entries
This Pokémon was unavailable prior to Generation II.
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Generation II
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Gold
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If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
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Silver
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It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
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Crystal
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After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.
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Stadium 2
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If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
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Generation III
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Ruby
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Hitmontop spins on its head at high speeds, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
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Sapphire
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Emerald
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Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking.
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FireRed
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It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
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LeafGreen
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If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
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Generation IV
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Diamond
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It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
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Pearl
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Platinum
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HeartGold
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If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
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SoulSilver
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It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
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Generation V
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Black
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It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
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White
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Black 2
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It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
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White 2
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Generation VI
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X
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It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
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Y
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If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you'd like.
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Omega Ruby
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Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
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Game locations
This Pokémon was unavailable prior to Generation II.
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In side games
In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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50
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110 - 157
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210 - 304
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95
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90 - 161
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175 - 317
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95
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90 - 161
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175 - 317
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35
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36 - 95
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67 - 185
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110
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103 - 178
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202 - 350
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70
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67 - 134
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130 - 262
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Total: 455
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Hitmontop
- Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Hitmontop
- Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Hitmontop in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Hitmontop in that game.
- Bold indicates a move that gets STAB when used by Hitmontop
- Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Hitmontop can be tutored the move in that game
- A colored abbreviation in a white box indicates that Hitmontop cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Hitmontop
- Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Hitmontop
- Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
- Click on the generation numbers at the top to see moves from other generations
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Side game data
Evolution
Sprites
This Pokémon was unavailable prior to Generation II.
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Trivia
- Unlike Hitmonlee and Hitmonchan, none of Hitmontop's names in any language derive from famous people.
- Hitmontop can learn more priority moves than any other Pokémon, with 14 increased priority moves and two decreased priority moves.
- Though Hitmontop shares the Ability Steadfast with Tyrogue, a Steadfast Tyrogue cannot evolve into a Hitmontop with the same Ability, as Steadfast is Tyrogue's second Ability and Hitmontop's Hidden Ability.
Origin
Hitmontop is based on a top and a practitioner of capoeira. The fact that Tyrogue's Attack and Defense must be equal in order for it to evolve into Hitmontop is akin to how a top must be in equilibrium to remain upright.
Name origin
Hitmontop is a combination of hit, monster, and top (a reference to spinning tops and how it fights, by spinning on its head). The name is also related to Hitmonlee and Hitmonchan, both of which have been parallel evolutions to it since Generation II.
Kapoerer is derived from capoeira, a Brazilian martial art that often involves spinning one's legs in the air.
In other languagesExternal links