Swampert (Pokémon)/Generation VIII learnset

← Swampert Swampert

Swampert is available in Sword and Shield Version 1.3.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mud Shot Ground Special 05555 09595% 15
011 Hammer Arm Fighting Physical 100100 09090% 10
011 Earthquake Ground Physical 100100 100100% 10
011 Surf Water Special 09090 100100% 15
011 Tackle Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Water Gun Water Special 04040 100100% 25
011 Rock Smash Fighting Physical 04040 100100% 15
099 Rock Throw Rock Physical 05050 09090% 15
1212 Protect Normal Status 0000 00——% 10
1515 Supersonic Normal Status 0000 05555% 20
2020 Water Pulse Water Special 06060 100100% 20
2525 Rock Slide Rock Physical 07575 09090% 10
3030 Take Down Normal Physical 09090 08585% 20
3535 Amnesia Psychic Status 0000 00——% 20
4242 Muddy Water Water Special 09090 08585% 10
4949 Screech Normal Status 0000 08585% 40
5656 Endeavor Normal Physical 0000 100100% 5
6363 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM45 TM45 Dive Water Physical 08080 100}}100% 10
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM49 TM49 Sand Tomb Ground Physical 03535 085}}85% 15
TM53 TM53 Mud Shot Ground Special 05555 095}}95% 15
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM64 TM64 Avalanche Ice Physical 06060 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR07 TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR16 TR16 Waterfall Water Physical 08080 100}}100% 15
TR17 TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR24 TR24 Outrage Dragon Physical 120120 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR39 TR39 Superpower Fighting Physical 120120 100}}100% 5
TR45 TR45 Muddy Water Water Special 09090 085}}85% 10
TR48 TR48 Bulk Up Fighting Status 0000 00—}}—% 20
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR67 TR67 Earth Power Ground Special 09090 100}}100% 10
TR75 TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76 TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR78 TR78 Sludge Wave Poison Special 09595 100}}100% 10
TR84 TR84 Scald Water Special 08080 100}}100% 15
TR85 TR85 Work Up Normal Status 0000 00—}}—% 30
TR93 TR93 Darkest Lariat Dark Physical 08585 100}}100% 10
TR94 TR94 High Horsepower Ground Physical 09595 095}}95% 10
TR98 TR98 Liquidation Water Physical 08585 100}}100% 10
TR99 TR99 Body Press Fighting Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM05 TM05 Roar Normal Status 0000 —}}—% 20
TM07 TM07 Hail Ice Status 0000 —}}—% 10
TM08 TM08 Bulk Up Fighting Status 0000 —}}—% 20
TM10 TM10 Work Up Normal Status 0000 —}}—% 30
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM49 TM49 Scald Water Special 08080 100}}100% 15
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM72 TM72 Avalanche Ice Physical 06060 100}}100% 10
TM76 TM76 Stealth Rock Rock Status 0000 —}}—% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
TM99 TM99 Waterfall Water Physical 08080 100}}100% 15
XTM100 TM100 Rock Climb Normal Physical 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ancient Power Rock Special 60 100% 5
Bite Dark Physical 60 100% 25
Counter Fighting Physical 100% 20
Curse Ghost Status —% 10
Double-Edge Normal Physical 120 100% 15
Mirror Coat Psychic Special 100% 20
Mud-Slap Ground Special 20 100% 10
Sludge* Poison Special 65 100% 20
Stomp Normal Physical 65 100% 20
Wide Guard Rock Status —% 10
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Swampert in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Swampert in that game.
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ancient Power Rock Special 60 100% 5
Bite Dark Physical 60 100% 25
Counter* Fighting Physical 100% 20
Curse Ghost Status —% 10
Double-Edge Normal Physical 120 100% 15
Mirror Coat Psychic Special 100% 20
Mud-Slap Ground Special 20 100% 10
Sludge* Poison Special 65 100% 20
Stomp Normal Physical 65 100% 20
Uproar Normal Special 90 100% 10
Whirlpool Water Special 35 85% 15
Wide Guard Rock Status —% 10
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Swampert in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Swampert in that game.
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Flip Turn Water Physical 60 100% 20
Sw Sh EP BD SP Hydro Cannon Water Special 150 90% 5
Sw Sh EP BD SP Water Pledge Water Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Aqua Tail Water Physical 09090 090}}90% 10
III IV V VI VII Barrier × Psychic Status 0000 00—}}—% 20
III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
III IV V VI VII Foresight × Normal Status 0000 00—}}—% 40
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Ice Ball × Ice Physical 03030 090}}90% 20
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Mud Bomb × Ground Special 06565 085}}85% 10
III IV V VI VII Mud Sport × Ground Status 0000 00—}}—% 15
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI VII Refresh × Normal Status 0000 00—}}—% 20
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Roar Normal Status 0000 00—}}—% 20
III IV V VI VII Rollout Rock Physical 03030 090}}90% 20
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI VII Strength Normal Physical 08080 100}}100% 15
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations