Swampert (Pokémon)/Generation V learnset

← Swampert Swampert

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Mud-Slap Ground Special 02020 100100% 10
011 Water Gun Water Special 04040 100100% 25
066 Mud-Slap Ground Special 02020 100100% 10
1010 Water Gun Water Special 04040 100100% 25
1515 Bide Normal Physical 0000 00——% 10
1616 Mud Shot Ground Special 05555 09595% 15
2020 Foresight Normal Status 0000 00——% 40
2525 Mud Bomb Ground Special 06565 08585% 10
3131 Take Down Normal Physical 09090 08585% 20
3939 Muddy Water Water Special 09595 08585% 10
4646 Protect Normal Status 0000 00——% 10
5252 Earthquake Ground Physical 100100 100100% 10
6161 Endeavor Normal Physical 0000 100100% 5
6969 Hammer Arm Fighting Physical 100100 09090% 10
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM34 Sludge Wave Poison Special 09595 100}}100% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM55 Scald Water Special 08080 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
AncientPower Rock Special 60 100% 5
Avalanche Ice Physical 60 100% 10
Bite Dark Physical 60 100% 25
Counter* Fighting Physical 100% 20
Curse Ghost Status —% 10
Double-Edge Normal Physical 120 100% 15
Ice Ball Ice Physical 30 90% 20
Mirror Coat Psychic Special 100% 20
Mud Bomb Ground Special 65 85% 10
Refresh Normal Status —% 20
Sludge* Poison Special 65 100% 20
Stomp Normal Physical 65 100% 20
Uproar Normal Special 90 100% 10
Whirlpool Water Special 35 85% 15
Wide Guard Rock Status —% 10
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Swampert in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Swampert in that game.
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Hydro Cannon Water Special 150 90% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Water Pledge Water Special 50 100% 10
  • A black abbreviation in a colored box indicates that Swampert can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Swampert cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Mud Sport Ground Status —% 15
  Hydro Pump Water Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
JR Kyushu Train Station Hydro Pump Water Special 120 80% 5
JR Kyushu Train StationLv.50 Hammer Arm Fighting Physical 100 90% 10
  • A superscript level indicates that Swampert can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Swampert
  • Italic indicates a move that gets STAB only when used by an evolution of Swampert
  • Click on the generation numbers at the top to see event moves from other generations