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Dunsparce (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Dunsparce
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
SM
USUM
Move
Type
Cat.
Pwr.
Acc.
PP
001
1
001
1
Rage
Normal
Physical
020
20
100}}
100%
20
001
1
001
1
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
003
3
003
3
Rollout
Rock
Physical
030
30
090}}
90%
20
006
6
006
6
Spite
Ghost
Status
0000
—
100}}
100%
10
008
8
008
8
Pursuit
Dark
Physical
040
40
100}}
100%
20
011
11
011
11
Screech
Normal
Status
0000
—
085}}
85%
40
N/A
N/A
013
13
Mud-Slap
Ground
Special
020
20
100}}
100%
10
013
13
016
16
Yawn
Normal
Status
0000
—
00—}}
—%
10
016
16
018
18
Ancient Power
Rock
Special
060
60
100}}
100%
5
018
18
021
21
Body Slam
Normal
Physical
085
85
100}}
100%
15
021
21
023
23
Drill Run
Ground
Physical
080
80
095}}
95%
10
023
23
026
26
Roost
Flying
Status
0000
—
00—}}
—%
10
026
26
028
28
Take Down
Normal
Physical
090
90
085}}
85%
20
028
28
031
31
Coil
Poison
Status
0000
—
00—}}
—%
20
031
31
033
33
Dig
Ground
Physical
080
80
100}}
100%
10
033
33
036
36
Glare
Normal
Status
0000
—
100}}
100%
30
036
36
038
38
Double-Edge
Normal
Physical
120
120
100}}
100%
15
038
38
041
41
Endeavor
Normal
Physical
0000
—
100}}
100%
5
041
41
043
43
Air Slash
Flying
Special
075
75
095}}
95%
15
043
43
046
46
Dragon Rush
Dragon
Physical
100
100
075}}
75%
10
046
46
048
48
Endure
Normal
Status
0000
—
00—}}
—%
10
048
48
051
51
Flail
Normal
Physical
0000
—
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Dunsparce
Italic
indicates a move that gets STAB only when used by an evolution of Dunsparce
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM93
TM93
Wild Charge
Electric
Physical
090
90
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Dunsparce
Italic
indicates a move that gets STAB only when used by an evolution of Dunsparce
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Agility
Psychic
Status
—
—%
30
Ancient Power
Rock
Special
60
100%
5
Astonish
Ghost
Physical
30
100%
15
Bide
Normal
Physical
—
—%
10
Bite
Dark
Physical
60
100%
25
Curse
Ghost
Status
—
—%
10
Headbutt
Normal
Physical
70
100%
15
Hex
Ghost
Special
65
100%
10
Magic Coat
Psychic
Status
—
—%
15
Secret Power
‡
Normal
Physical
70
100%
20
Sleep Talk
Normal
Status
—
—%
10
Snore
Normal
Special
50
100%
15
Trump Card
Normal
Special
—
—%
5
Moves marked with an asterisk (*) must be
chain bred
onto Dunsparce in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Dunsparce in that game.
Bold
indicates a move that gets
STAB
when used by Dunsparce
Italic
indicates a move that gets STAB only when used by an evolution of Dunsparce
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Bind
Normal
Physical
15
85%
20
S
M
US
UM
Drill Run
Ground
Physical
80
95%
10
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Pain Split
Normal
Status
—
—%
20
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Dunsparce can be tutored the move in that game
A colored abbreviation in a white box indicates that Dunsparce cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Dunsparce
Italic
indicates a move that gets STAB only when used by an evolution of Dunsparce
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Counter
Fighting
Physical
0000
—
100}}
100%
20
II
III
IV
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Nightmare
Ghost
Status
0000
—
100}}
100%
15
II
III
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
II
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
II
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
II
III
IV
V
VI
Zap Cannon
Electric
Special
120
120
050}}
50%
5
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Dunsparce
Italic
indicates a move that gets STAB only when used by an evolution of Dunsparce
Click on the generation numbers at the top to see transfer-only moves for other generations