Dunsparce (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 SM   USUM   Move   Type   Cat.   Pwr.   Acc.   PP
0011 0011 Rage Normal Physical 02020 100}}100% 20
0011 0011 Defense Curl Normal Status 0000 00—}}—% 40
0033 0033 Rollout Rock Physical 03030 090}}90% 20
0066 0066 Spite Ghost Status 0000 100}}100% 10
0088 0088 Pursuit Dark Physical 04040 100}}100% 20
01111 01111 Screech Normal Status 0000 085}}85% 40
N/AN/A 01313 Mud-Slap Ground Special 02020 100}}100% 10
01313 01616 Yawn Normal Status 0000 00—}}—% 10
01616 01818 Ancient Power Rock Special 06060 100}}100% 5
01818 02121 Body Slam Normal Physical 08585 100}}100% 15
02121 02323 Drill Run Ground Physical 08080 095}}95% 10
02323 02626 Roost Flying Status 0000 00—}}—% 10
02626 02828 Take Down Normal Physical 09090 085}}85% 20
02828 03131 Coil Poison Status 0000 00—}}—% 20
03131 03333 Dig Ground Physical 08080 100}}100% 10
03333 03636 Glare Normal Status 0000 100}}100% 30
03636 03838 Double-Edge Normal Physical 120120 100}}100% 15
03838 04141 Endeavor Normal Physical 0000 100}}100% 5
04141 04343 Air Slash Flying Special 07575 095}}95% 15
04343 04646 Dragon Rush Dragon Physical 100100 075}}75% 10
04646 04848 Endure Normal Status 0000 00—}}—% 10
04848 05151 Flail Normal Physical 0000 100}}100% 15
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM19  TM19 Roost Flying Status 0000 00—}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Ancient Power Rock Special 60 100% 5
Astonish Ghost Physical 30 100% 15
Bide Normal Physical —% 10
Bite Dark Physical 60 100% 25
Curse Ghost Status —% 10
Headbutt Normal Physical 70 100% 15
Hex Ghost Special 65 100% 10
Magic Coat Psychic Status —% 15
Secret Power Normal Physical 70 100% 20
Sleep Talk Normal Status —% 10
Snore Normal Special 50 100% 15
Trump Card Normal Special —% 5
  • Moves marked with an asterisk (*) must be chain bred onto Dunsparce in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dunsparce in that game.
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bind Normal Physical 15 85% 20
S M US UM Drill Run Ground Physical 80 95% 10
S M US UM Endeavor Normal Physical 100% 5
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Magic Coat Psychic Status —% 15
S M US UM Pain Split Normal Status —% 20
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Dunsparce can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Dunsparce cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Counter Fighting Physical 0000 100}}100% 20
II III IV V VI Incinerate Fire Special 06060 100}}100% 15
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
II III IV V VI Nightmare Ghost Status 0000 100}}100% 15
II III IV V VI Retaliate Normal Physical 07070 100}}100% 5
II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI Strength Normal Physical 08080 100}}100% 15
II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • Click on the generation numbers at the top to see transfer-only moves for other generations