Dunsparce (Pokémon)/Generation VIII learnset

← Dunsparce Dunsparce

Dunsparce is available in Sword and Shield Version 1.2.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Flail Normal Physical 0000 100100% 15
011 Defense Curl Normal Status 0000 00——% 40
044 Mud-Slap Ground Special 02020 100100% 10
088 Rollout Rock Physical 03030 09090% 20
1212 Glare Normal Status 0000 100100% 30
1616 Screech Normal Status 0000 08585% 40
2020 Ancient Power Rock Special 06060 100100% 5
2424 Drill Run Ground Physical 08080 09595% 10
2828 Yawn Normal Status 0000 00——% 10
3232 Body Slam Normal Physical 08585 100100% 15
3636 Take Down Normal Physical 09090 08585% 20
4040 Roost Flying Status 0000 00——% 10
4444 Dragon Rush Dragon Physical 100100 07575% 10
4848 Coil Poison Status 0000 00——% 20
5252 Double-Edge Normal Physical 120120 100100% 15
5656 Endeavor Normal Physical 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11 TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM77 TM77 Hex Ghost Special 06565 100}}100% 10
TM79 TM79 Retaliate Normal Physical 07070 100}}100% 5
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM95 TM95 Air Slash Flying Special 07575 095}}95% 15
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR17 TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29 TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR52 TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR57 TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR76 TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR82 TR82 Stored Power Psychic Special 02020 100}}100% 10
TR86 TR86 Wild Charge Electric Physical 09090 100}}100% 15
TR87 TR87 Drill Run Ground Physical 08080 095}}95% 10
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM04 TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM34 TM34 Shock Wave Electric Special 06060 —}}—% 20
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM51 TM51 Roost Flying Status 0000 —}}—% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74 TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM76 TM76 Stealth Rock Rock Status 0000 —}}—% 20
TM77 TM77 Psych Up Normal Status 0000 —}}—% 10
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Tail Water Physical 90 90% 10
Astonish Ghost Physical 30 100% 15
Bite Dark Physical 60 100% 25
Curse Ghost Status —% 10
Headbutt Normal Physical 70 100% 15
Last Resort Normal Physical 140 100% 5
Magic Coat Psychic Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Dunsparce in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dunsparce in that game.
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Ancient Power Rock Special 60 100% 5
Aqua Tail Water Physical 90 90% 10
Astonish Ghost Physical 30 100% 15
Bite Dark Physical 60 100% 25
Curse Ghost Status —% 10
Headbutt Normal Physical 70 100% 15
Hex Ghost Special 65 100% 10
Last Resort Normal Physical 140 100% 5
Magic Coat Psychic Status —% 15
Snore Normal Special 50 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Dunsparce in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dunsparce in that game.
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Dual Wingbeat Flying Physical 40 90% 10
Sw Sh EP BD SP Scale Shot Dragon Physical 25 90% 20
Sw Sh EP BD SP Skitter Smack Bug Physical 70 90% 10
Sw Sh EP BD SP Terrain Pulse Normal Special 50 100% 10
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
II III IV V VI VII Bind Normal Physical 01515 085}}85% 20
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
II III IV V VI VII Pain Split Normal Status 0000 00—}}—% 20
II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
II III IV V VI VII Pursuit × Dark Physical 04040 100}}100% 20
II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
II III IV V VI VII Spite Ghost Status 0000 100}}100% 10
II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
II III IV V VI VII Trump Card × Normal Special 0000 00—}}—% 5
II III IV V VI VII Water Pulse Water Special 06060 100}}100% 20
II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations