Skorupi (Pokémon)

Revision as of 20:34, 17 May 2012 by Superpika (talk | contribs)
Hippowdon #450: Hippowdon
Pokémon
#452: Drapion Drapion
Skorupi
スコルピ Scorpi
#451
451Skorupi.png
Art by Ken Sugimori from Diamond and Pearl
Type
Poison Bug
Category
Scorpion Pokémon
Abilities
Battle Armor or Sniper Keen Eye
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Sinnoh
#127
Regional Browser numbers
Almia
R-173
Oblivia
R-262 N-050
Height
2'07"
Imperial
0.8 m
Metric
Weight
26.5 lbs.
Imperial
12.0 kg
Metric
Dex color
Purple
Catch rate
120 (15.7%)
Body style
Body14.png BodyUnknown.png
Blue-Striped
Footprint
 F451.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Bug and
Water 3 groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 114 Battle Exp.: 1141*

Skorupi (Japanese: スコルピ Scorpi) is a dual-type Poison/Bug Pokémon.

It evolves into Drapion starting at level 40.

Biology

Physiology

Skorupi resembles an over-sized, pale purple scorpion. Its claws and tail have been swapped, giving it two stingers and a claw tail. The miniature jaws, claws, and tail claws are white. Its arms are attached directly to its head, close to its teal eyes. A pointed marking joins the eyes. The head, arms, two tail segments, and all four legs are light blue, while the body, tail end, and other two tail segments are a darker shade of blue.

Gender differences

None.

Special abilities

Skorupi have a deadly poison in their claws allowing them to use Template:Type2 moves. Its mouth also contains a powerful jaw enabling it to use Bite and Crunch. It can have the ability Battle Armor, which protects it from critical hits, or the ability Sniper, which amplifies the power of critical hits. It can also survive a year without food.

Behavior

It buries itself in sand and lies in wait for unsuspecting prey, and grips prey with its tail claws, injecting poison. It tenaciously hangs on until the poison takes.

Habitat

Skorupi lives in deserts and dry areas, though it can be found in marshy areas such as the Great Marsh.

Diet

Main article: Pokémon food

Skorupi is an active hunter that uses its poison to subdue its prey.

In the anime

 
Skorupi in the anime

Major appearances

Skorupi made its debut in A Trainer and Child Reunion! under the ownership of Aaron.

Minor appearances

A Skorupi also appeared in Another One Gabites the Dust!.

A Skorupi was also seen at the Shelter Town's Pokémon Center in Battling a Cute Drama!.

Another Skorupi also appeared in Historical Mystery Tour!.

A photo of a Skorupi appeared in The Four Seasons of Sawsbuck!.

In the manga

In the Pokémon Adventures manga

Platinum tried to catch a Skorupi in the Great Marsh, but she failed and it fled.

In the TCG

Main article: Skorupi (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes.
Pearl It lives in arid lands. It buries itself in sand and lies in wait for unsuspecting prey.
Platinum As soon as the tail claws close, its needle tips secrete poison. It can survive a year without food.
HeartGold It burrows under the sand to lie in wait for prey. Its tail claws can inject its prey with a savage poison.
SoulSilver
Generation V
Black As soon as the tail claws close, its needle tips secrete poison. It can survive a year without food.
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Rare Great Marsh
Platinum
Uncommon Great Marsh
HeartGold SoulSilver
Common Safari Zone
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Poké Transfer
Black 2 White 2
None Trade
Dream World
Rugged Mountain
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Quicksand Cave (B1-B10)
Quicksand Pit (B1-B5)
Pokémon Ranger:
Shadows of Almia
Haruba Desert
Hippowdon Temple
Pokémon Ranger:
Guardian Signs
Oblivia Ruins
Light Temple
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Desert: Rugged Flats
PokéPark Wii: Pikachu's Adventure Granite Zone, Meeting Place *

Held items

Game Held Item(s)
Diamond Pearl   Poison Barb (5%)
Platinum
HeartGold SoulSilver   Poison Barb (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
40
100 - 147 190 - 284
50
49 - 112 94 - 218
90
85 - 156 166 - 306
30
31 - 90 58 - 174
55
54 - 117 103 - 229
65
63 - 128 121 - 251
Total:
330
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
3/4 ★★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
2/2 ★★
Total
14/17 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Bite Dark Physical 06060 100100% 25
00Start Poison Sting Poison Physical 01515 100100% 35
00Start Leer Normal Status 0000 100100% 30
066 Knock Off Dark Physical 02020 100100% 20
1212 Pin Missile Bug Physical 01414 08585% 20
1717 Acupressure Normal Status 0000 —% 30
2323 Scary Face Normal Status 0000 100100% 10
2828 Toxic Spikes Poison Status 0000 —% 20
3434 Bug Bite Bug Physical 06060 100100% 20
3939 Poison Fang Poison Physical 05050 100100% 15
4545 Hone Claws Dark Status 0000 —% 15
5050 Venoshock Poison Special 06565 100100% 10
5656 Crunch Dark Physical 08080 100100% 15
6161 Cross Poison Poison Physical 07070 100100% 20
  • Bold indicates a move that gets STAB when used by Skorupi
  • Italic indicates a move that gets STAB only when used by an evolution of Skorupi
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 —}}—% 15
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM09 Venoshock Poison Special 06565 100}}100% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM54 False Swipe Normal Physical 04040 100}}100% 40
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM70 Flash Normal Status 0000 100}}100% 20
  TM75 Swords Dance Normal Status 0000 —}}—% 30
  TM76 Struggle Bug Bug Special 03030 100}}100% 20
  TM81 X-Scissor Bug Physical 08080 100}}100% 15
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Skorupi
  • Italic indicates a move that gets STAB only when used by an evolution of Skorupi
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Confuse Ray Ghost Status 100% 10
Faint Attack Dark Physical 60 —% 20
Iron Tail Steel Physical 100 75% 15
Night Slash Dark Physical 70 100% 15
Poison Tail Poison Physical 50 100% 25
Pursuit Dark Physical 40 100% 20
Sand-Attack Ground Status 100% 15
Screech Normal Status 85% 40
Slash Normal Physical 70 100% 20
Twineedle Bug Physical 25 100% 20
Whirlwind Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Skorupi in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Skorupi in that game.
  • Bold indicates a move that gets STAB when used by Skorupi
  • Italic indicates a move that gets STAB only when used by an evolution of Skorupi
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Skorupi can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Skorupi cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Skorupi
  • Italic indicates a move that gets STAB only when used by an evolution of Skorupi
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World-only moves

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream World Agility Psychic Status —% 30
Dream World Aqua Tail Water Physical 90 90% 10
  • A superscript level indicates that Skorupi can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Skorupi
  • Italic indicates a move that gets STAB only when used by an evolution of Skorupi
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Poison  Poké Assist:  
( Poison )
Field move:  
(Crush ×1)
Browser entry  
It spits poison needles and a poisonous fluid to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Poison   
( Poison )
Past
 
( Normal )
 
(Crush ×2)
Past
 
(Electrify ×1)
Browser entry  
It releases poison that makes Pokémon Tired.
Attack
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Skorupi guards the ruins in the Granite Zone. He gave you a tip on how to open the Secret Door.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Skorupi
 Poison  Bug 
 
Level 40


 
First evolution
Drapion
 Poison  Dark 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Skorupi images on Bulbagarden Archives.

Trivia

  • Both of Skorupi's abilities (in Generation IV) revolve around critical hits. Battle Armor protects it from them, Sniper strengthens a move that becomes a critical hit to 3× the damage instead of 2×.
  • Skorupi is the only Pokémon that loses its Template:Type2 upon evolution.
  • Skorupi is the only Pokémon with the Bug/Poison combination to have Poison as its primary type.
  • Despite it being said that Skorupi's habitat is the desert, the player can't catch any Skorupi in a desert route or area. However, the player can recruit a Skorupi in desert areas in the Pokémon Mystery Dungeon series.
  • As of Generation V, Skorupi and its evolution's egg group (Bug and Water 3) are unique. It is also the only Bug-type Pokémon whose evolved form does not have the Bug attribute.


Origin

Skorupi is based on a scorpion. It has some characteristics that resemble a vinegarroon, a similar arachnid. Its Water 3 egg group designation may be a reference to the ancient group of arthropods known as sea scorpions that used to inhabit the oceans and may have been the ancestors of modern scorpions.

Name origin

Skorupi's name is a shortening of the English word scorpion.

In other languages

Language Name Name Origin
German Pionskora From Skorpion, with the two halves of the word switched.
French Rapion From scorpion.
Korean 스콜피 Scolpi
Chinese (Taiwan and Hong Kong) 紫天蠍 Zǐ Tiān Xiē Literally "Purple sky scorpion". 天蠍 also refers to the constellation Scorpius.


External links

  #450: Hippowdon
Pokémon
#452: Drapion  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.