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Pancham (Pokémon)/Generation VIII learnset
Language
Watch
Edit
← Pancham
Pancham is available in
Sword and Shield
.
By
leveling up
Generation VIII
Other generations:
VI
-
VII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Leer
Normal
Status
0000
—
100
100%
30
04
4
Arm Thrust
Fighting
Physical
015
15
100
100%
20
08
8
Taunt
Dark
Status
0000
—
100
100%
20
12
12
Circle Throw
Fighting
Physical
060
60
090
90%
10
16
16
Low Sweep
Fighting
Physical
065
65
100
100%
20
20
20
Work Up
Normal
Status
0000
—
00—
—%
30
24
24
Slash
Normal
Physical
070
70
100
100%
20
28
28
Vital Throw
Fighting
Physical
070
70
00—
—%
10
33
33
Crunch
Dark
Physical
080
80
100
100%
15
36
36
Body Slam
Normal
Physical
085
85
100
100%
15
40
40
Parting Shot
Dark
Status
0000
—
100
100%
20
44
44
Entrainment
Normal
Status
0000
—
100
100%
15
Bold
indicates a move that gets
STAB
when used by Pancham
Italic
indicates a move that gets STAB only when used by an evolution of Pancham
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
TR
Generation VIII
Other generations:
VI
-
VII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM00
TM00
Mega Punch
Normal
Physical
080
80
085}}
85%
20
TM01
TM01
Mega Kick
Normal
Physical
120
120
075}}
75%
5
TM03
TM03
Fire Punch
Fire
Physical
075
75
100}}
100%
15
TM04
TM04
Ice Punch
Ice
Physical
075
75
100}}
100%
15
TM05
TM05
Thunder Punch
Electric
Physical
075
75
100}}
100%
15
TM15
TM15
Dig
Ground
Physical
080
80
100}}
100%
10
TM21
TM21
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM22
TM22
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM24
TM24
Snore
Normal
Special
050
50
100}}
100%
15
TM25
TM25
Protect
Normal
Status
0000
—
00—}}
—%
10
TM31
TM31
Attract
Normal
Status
0000
—
100}}
100%
15
TM33
TM33
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM34
TM34
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM39
TM39
Facade
Normal
Physical
070
70
100}}
100%
20
TM41
TM41
Helping Hand
Normal
Status
0000
—
00—}}
—%
20
TM43
TM43
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM48
TM48
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM57
TM57
Payback
Dark
Physical
050
50
100}}
100%
10
TM59
TM59
Fling
Dark
Physical
0000
—
100}}
100%
10
TM63
TM63
Drain Punch
Fighting
Physical
075
75
100}}
100%
10
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM75
TM75
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM76
TM76
Round
Normal
Special
060
60
100}}
100%
15
TM79
TM79
Retaliate
Normal
Physical
070
70
100}}
100%
5
TM81
TM81
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM94
TM94
False Swipe
Normal
Physical
040
40
100}}
100%
40
TR00
TR00
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TR01
TR01
Body Slam
Normal
Physical
085
85
100}}
100%
15
TR04
TR04
Surf
Water
Special
090
90
100}}
100%
15
TR07
TR07
Low Kick
Fighting
Physical
0000
—
100}}
100%
20
TR20
TR20
Substitute
Normal
Status
0000
—
00—}}
—%
10
TR22
TR22
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TR26
TR26
Endure
Normal
Status
0000
—
00—}}
—%
10
TR27
TR27
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TR32
TR32
Crunch
Dark
Physical
080
80
100}}
100%
15
TR35
TR35
Uproar
Normal
Special
090
90
100}}
100%
10
TR37
TR37
Taunt
Dark
Status
0000
—
100}}
100%
20
TR39
TR39
Superpower
Fighting
Physical
120
120
100}}
100%
5
TR42
TR42
Hyper Voice
Normal
Special
090
90
100}}
100%
10
TR48
TR48
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
TR58
TR58
Dark Pulse
Dark
Special
080
80
100}}
100%
15
TR69
TR69
Zen Headbutt
Psychic
Physical
080
80
090}}
90%
15
TR73
TR73
Gunk Shot
Poison
Physical
120
120
080}}
80%
5
TR74
TR74
Iron Head
Steel
Physical
080
80
100}}
100%
15
TR75
TR75
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TR77
TR77
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TR81
TR81
Foul Play
Dark
Physical
095
95
100}}
100%
15
TR85
TR85
Work Up
Normal
Status
0000
—
00—}}
—%
30
Bold
indicates a move that gets
STAB
when used by Pancham
Italic
indicates a move that gets STAB only when used by an evolution of Pancham
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VIII
Other generations:
VI
-
VII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Power Trip
Dark
Physical
20
100%
10
Quash
Dark
Status
—
100%
15
Quick Guard
Fighting
Status
—
—%
15
Seismic Toss
Fighting
Physical
—
100%
20
Storm Throw
Fighting
Physical
60
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Pancham in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Pancham in that game.
Bold
indicates a move that gets
STAB
when used by Pancham
Italic
indicates a move that gets STAB only when used by an evolution of Pancham
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VIII
Other generations:
VI
-
VII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Sw
Sh
EP
BD
SP
Coaching
Fighting
Status
—
—%
10
Sw
Sh
EP
BD
SP
Lash Out
Dark
Physical
75
100%
5
Bold
indicates a move that gets
STAB
when used by Pancham
Italic
indicates a move that gets STAB only when used by an evolution of Pancham
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VIII
Other generations:
VII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
VI
VII
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
VI
VII
Block
Normal
Status
0000
—
00—}}
—%
5
VI
VII
Comet Punch
×
Normal
Physical
018
18
085}}
85%
15
VI
VII
Confide
Normal
Status
0000
—
00—}}
—%
20
VI
VII
Covet
Normal
Physical
060
60
100}}
100%
25
VI
VII
Cut
Normal
Physical
050
50
095}}
95%
30
VI
VII
Double Team
Normal
Status
0000
—
00—}}
—%
15
VI
VII
Dual Chop
Dragon
Physical
040
40
090}}
90%
15
VI
VII
Echoed Voice
Normal
Special
040
40
100}}
100%
15
VI
VII
Endeavor
Normal
Physical
0000
—
100}}
100%
5
VI
VII
Focus Punch
Fighting
Physical
150
150
100}}
100%
20
VI
VII
Frustration
×
Normal
Physical
0000
—
100}}
100%
20
VI
VII
Hidden Power
×
Normal
Special
060
60
100}}
100%
15
VI
VII
Karate Chop
×
Fighting
Physical
050
50
100}}
100%
25
VI
VII
Knock Off
Dark
Physical
065
65
100}}
100%
20
VI
VII
Me First
×
Normal
Status
0000
—
00—}}
—%
20
VI
VII
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
VI
VII
Return
×
Normal
Physical
0000
—
100}}
100%
20
VI
VII
Roar
Normal
Status
0000
—
00—}}
—%
20
VI
VII
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
VI
VII
Secret Power
×
Normal
Physical
070
70
100}}
100%
20
VI
VII
Sky Uppercut
×
Fighting
Physical
085
85
090}}
90%
15
VI
VII
Snatch
×
Dark
Status
0000
—
00—}}
—%
10
VI
VII
Spite
Ghost
Status
0000
—
100}}
100%
10
VI
VII
Strength
Normal
Physical
080
80
100}}
100%
15
VI
VII
Swagger
Normal
Status
0000
—
085}}
85%
15
VI
VII
Torment
Dark
Status
0000
—
100}}
100%
15
VI
VII
Toxic
Poison
Status
0000
—
090}}
90%
10
Transferred Pokémon only retain these moves in
Pokémon Sword and Shield
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Pancham
Italic
indicates a move that gets STAB only when used by an evolution of Pancham
×
indicates a move that
cannot be used in Sword and Shield
Click on the generation numbers at the top to see transfer-only moves for other generations