Hitmontop (Pokémon)

Revision as of 15:44, 11 May 2014 by IWannaBeTheVeryBest (talk | contribs) (→‎Trivia: more accurate | numbers one through nine in a sentence are usually spelled | rewording)
Tyrogue #236: Tyrogue
Pokémon
#238: Smoochum Smoochum
Hitmontop カポエラー
Kapoerer
#237
Hitmontop



Images on the Bulbagarden Archives
Type
Fighting Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Intimidate or Technician Cacophony
Cacophony
Steadfast
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
100% male
Catch rate
45 (11.9%)
Breeding
Egg Group
Human-Like
Hatch time
26 cycles
Height
4'07" 1.4 m
Hitmontop
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
105.8 lbs. 48.0 kg
Hitmontop
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
138
Gen. II-IV
Unknown
IV
159
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Hitmontop
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
F237.png F000.png
{{{form2}}}
Pokédex color
Brown
Base friendship
70
External Links

Hitmontop (Japanese: カポエラー Kapoerer) is a Fighting-type Pokémon.

It evolves from Tyrogue starting at level 20 when Tyrogue's Attack and Defense are equal. It is one of Tyrogue's final forms, the others being Hitmonlee and Hitmonchan.

Biology

Hitmontop is a vaguely humanoid Pokémon capable of spinning on its head. Its main body is spherical and mostly blue with a brown triangular patch on its chest. It has short legs with white bands near the hands and feet. The feet are large, blue and have a circular brown pad on the underside. It has a skinny brown tail that ends with a blue sphere with a spike on it. Its head is round and brown with flat, curved extensions on either side and a single spike on top. It has a beady, black eyes and spherical hands with no digits. Hitmontop is a male-only species with no female counterpart.

Hitmontop moves more quickly by spinning on the spike on its head than it does by walking normally. Capable of spinning at high speeds, it may bore into the ground similar to a drill. While spinning, Hitmontop delivers smooth, graceful kicks such as its signature move, Triple Kick. As an urban species, it is often found in towns and cities.

In the anime

File:Hitmontop anime.png
Hitmontop in the anime

Major appearances

Hitmontop made its animated debut in the short Pikachu & Pichu.

A Trainer named Chigusa in Two Hits and a Miss has a Hitmontop.

Butch also has a Hitmontop who first appeared in The Mystery is History.

One of the Invincible Pokémon Brothers, Kai, owns a Hitmontop as seen in Gotta Catch Ya Later!.

Terri in Pasta La Vista! also has a Hitmontop.

Minor appearances

A Hitmontop was part of a Pokémon street festival in Doin' What Comes Natu-rally.

A Hitmontop was one of the Pokémon seen at Chuck's Gym in Machoke, Machoke Man!.

In Outrageous Fortunes, Mason's Hitmontop went up against Delaney's Poliwrath and lost.

A Hitmontop was used by one of the students of the Pokémon Trainer's School in Gonna Rule The School!.

A Hitmontop was used by one of the participants of Pokémon Ping Pong Tournament in To Thine Own Pokémon Be True! and a Coordinator in the Contest in Dressed for Jess Success!.

Another Hitmontop appeared in Yes in Dee Dee, It's Dawn! under the ownership of a Pokémon Coordinator. It was used alongside a Corsola for the Double Performance required during the Daybreak Contest.

Pokédex entries

Episode Pokémon Source Entry
EP166 Hitmontop Ash's Pokédex Hitmontop, the Handstand Pokémon. Hitmontop's smooth graceful kicks are deceptively powerful. Opponents may be surprised by their force, so beware.

In the manga

 
Hitmontop in Pokémon Pocket Monsters

In the Pokémon Adventures manga

Hitmontop first appeared in Querulous Qwilfish, aiding the construction of the Battle Tower.

Chuck used a Hitmontop to fight Blue in Heckled by Hitmontop, but lost to his Rhydon.

In the Pokémon Gold & Silver: The Golden Boys manga

In Pokémon Gold & Silver: The Golden Boys, Gold borrows a Hitmontop to use in a tournament in Let's Use Fighting Type Pokémon!!.

In the Pokémon Gotta Catch 'Em All manga

Shū has a Hitmontop that evolved from his Tyrogue in the Pokémon Gotta Catch 'Em All manga.

In the Pokémon Pocket Monsters manga

Hitmontop is one of Bruno's Pokémon in the Pokémon League as seen in A Challenge to the Elite Four!.

A Hitmontop appeared in Master the Strongest Move!! and in Pocket Monsters DP volume 1.

Another Hitmontop appeared in Clefairy's Pokémon Center is Super Useful!? where it pretended to have evolved from Red's Tyrogue.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS162 It can spin and kick the opponent simultaneously. It can also drill into the ground spinning at a high speed.*

In the TCG

Main article: Hitmontop (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
Silver It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
Crystal After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.
Stadium 2 If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
Generation III
Ruby Hitmontop spins on its head at high speeds, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
Sapphire
Emerald Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking.
FireRed It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
LeafGreen If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
Generation IV
Diamond It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
Pearl
Platinum
HeartGold If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
SoulSilver It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
Generation V
Black It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
White
Black 2 It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
White 2
Generation VI
X It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
Y If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you'd like.


Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Evolve Tyrogue
Crystal
Evolve Tyrogue
Generation III
Ruby Sapphire
Trade
Emerald
Trade
FireRed LeafGreen
Breed Hitmonlee or Hitmonchan and evolve Tyrogue
Colosseum
Agate Village (Shadow)
XD
Trade
Generation IV
Diamond Pearl
Evolve Tyrogue
Platinum
Evolve Tyrogue
HeartGold SoulSilver
Evolve Tyrogue
Pal Park
Mountain
Generation V
Black White
Evolve Tyrogue
Black 2 White 2
Trade, Event
Generation VI
X Y
Evolve Tyrogue


In side games

Game Location
Pokémon Trozei! Endless Level 25
Endless Level 56
Forever Level 6
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Tyrogue
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Lost Wilderness (B1-B17)
Pokémon Ranger:
Guardian Signs
Mt. Sorbet
Fire Temple
Pokémon Rumble Blast Lava: Volcanic Slope (Post-ending)
PokéPark Wii: Pikachu's Adventure Lava Zone

In events

Games Event Language Location Level Distribution period
World Championships 2013 Qualifiers Junior Division Hitmontop Korean South Korea 55 August 17 to 18, 2013

Held items

Game Held Item(s)
Colosseum   Black Belt (100%)
Events*   Fighting Gem (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
95
90 - 161 175 - 317
95
90 - 161 175 - 317
35
36 - 95 67 - 185
110
103 - 178 202 - 350
70
67 - 134 130 - 262
Total:
455
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/3 ★★★
Power
3/3 ★★★
Skill
5/5 ★★★★★
Stamina
3/3 ★★★
Jump
3/3 ★★★
Total
17/17 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None

Learnset

By leveling up

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Revenge Fighting Physical 06060 100100% 10
00Start Rolling Kick Fighting Physical 06060 08585% 15
0?? Focus Energy Normal Status 0000 —% 30
1010 Pursuit Dark Physical 04040 100100% 20
0?? Quick Attack Normal Physical 04040 100100% 30
1919 Triple Kick Fighting Physical 01010 09090% 10
2424 Rapid Spin Normal Physical 02020 100100% 40
2828 Counter Fighting Physical 0000 100100% 20
3333 Feint Normal Physical 03030 100100% 10
3737 Agility Psychic Status 0000 —% 30
4242 Gyro Ball Steel Physical 0000 100100% 5
4646 Wide Guard Rock Status 0000 —% 10
4646 Quick Guard Fighting Status 0000 —% 15
5050 Detect Fighting Status 0000 —% 5
5555 Close Combat Fighting Physical 120120 100100% 5
6060 Endeavor Normal Physical 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM08 Bulk Up Fighting Status 0000 —}}—% 20
  TM10 Hidden Power Normal Special 06060 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM37 Sandstorm Rock Status 0000 —}}—% 10
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 06060 100}}100% 25
  TM47 Low Sweep Fighting Physical 06565 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM88 Sleep Talk Normal Status 0000 —}}—% 10
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  TM100 Confide Normal Status 0000 —}}—% 20
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bullet Punch Steel Physical 40 100% 30
Counter Fighting Physical 100% 20
Endure Normal Status —% 15
Feint Normal Physical 30 100% 10
Helping Hand Normal Status —% 20
High Jump Kick Fighting Physical 130 90% 10
Mach Punch Fighting Physical 40 100% 30
Mind Reader Normal Status —% 5
Pursuit Dark Physical 40 100% 20
Rapid Spin Normal Physical 20 100% 40
Vacuum Wave Fighting Special 40 100% 30
  • Moves marked with an asterisk (*) must be chain bred onto Hitmontop in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hitmontop in that game.
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Hitmontop can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hitmontop cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Tackle Normal Physical 50 100% 35
  Helping HandBW Normal Status —% 20
  Fake Out Normal Physical 40 100% 10
  Foresight Normal Status —% 40
 * UproarB2W2 Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 237.png Body size: 1
Recruit rate: Evolve
Friend Area: Mt. Discipline
Phrases
51%-100% HP I'll KO foes by the ton with my awesome kicks!
26%-50% HP Darn it... I'm at half health already?
1%-25% HP I'm about to drop... My eyes are spinning...
Level up Leveled up! My awesome kicks sped up, too!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! My awesome kicks sped up, too!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: C
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Fighting   
( Fighting )
Past
 
( Normal )
 
(Crush ×3)
Past
 
(Electrify ×1)
Browser entry  
It creates shock waves around itself that make Pokémon Paused.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Hitmontop is the Caretaker of the Drill in the Lava Zone. He's fond of things that spin. An Attraction like Rhyperior's Bumper Burn is a breeze to him.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Baby form
Tyrogue
 Fighting 
 
Breed



 
Level 20
(Attack = Defense)
 
First evolution
Hitmontop
 Fighting 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Hitmontop images on Bulbagarden Archives.

Trivia

  • Unlike Hitmonlee and Hitmonchan, none of Hitmontop's names in any language derives from that of a famous person.
  • Hitmontop can learn more priority moves than any other Pokémon, with 14 increased priority moves and two decreased priority moves.
  • Though Hitmontop shares the Ability Steadfast with Tyrogue, a Steadfast Tyrogue cannot evolve into a Hitmontop with the same Ability, as Steadfast is Tyrogue's second Ability and Hitmontop's Hidden Ability.

Origin

Hitmontop is based on a top and a practitioner of capoeira. The fact that Tyrogue's Attack and Defense must be equal in order for it to evolve into Hitmontop is akin to how a top must be in equilibrium to remain upright.

Name origin

Hitmontop is a combination of hit, monster, and top (a reference to spinning tops and how it fights, by spinning on its head). The name is also related to Hitmonlee and Hitmonchan, both of which have been parallel evolutions to it since Generation II.

Kapoerer is derived from capoeira, a Brazilian martial art that often involves spinning one's legs in the air.

In other languages

Language Title Meaning
  Japanese カポエラー Kapoerer From capoeira
  French Kapoera From capoeira; same as German name
  Spanish Hitmontop Same as its English name
  German Kapoera From Capoeira; same as French name
  Italian Hitmontop Same as its English name
  Korean 카포에라 Kapoera Transliteration of its Japanese name
  Mandarin Chinese 柯波朗 Kēbōlǎng Partial transliteration of its Japanese name. may be from 郎 Láng, a character referring to young males.
  Cantonese Chinese


External links

  #236: Tyrogue
Pokémon
#238: Smoochum  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.