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Golduck (Pokémon)/Generation VI learnset
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Revision as of 23:54, 8 November 2019 by
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← Golduck
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Aqua Jet
Water
Physical
040
40
100}}
100%
20
Cool
3
♥♥♥
0
001
1
001
1
Water Sport
Water
Status
0000
—
—}}
—%
15
Cute
2
♥♥
0
001
1
001
1
Scratch
Normal
Physical
040
40
100}}
100%
35
Tough
4
♥♥♥♥
0
001
1
001
1
Tail Whip
Normal
Status
0000
—
100}}
100%
30
Cute
2
♥♥
0
001
1
001
1
Water Gun
Water
Special
040
40
100}}
100%
25
Cute
4
♥♥♥♥
0
004
4
004
4
Tail Whip
Normal
Status
0000
—
100}}
100%
30
Cute
2
♥♥
0
008
8
008
8
Water Gun
Water
Special
040
40
100}}
100%
25
Cute
4
♥♥♥♥
0
015
15
011
11
Confusion
Psychic
Special
050
50
100}}
100%
25
Clever
4
♥♥♥♥
0
022
22
015
15
Fury Swipes
Normal
Physical
018
18
080}}
80%
15
Tough
1
♥
0
018
18
018
18
Water Pulse
Water
Special
060
60
100}}
100%
20
Beautiful
3
♥♥♥
0
011
11
022
22
Disable
Normal
Status
0000
—
100}}
100%
20
Clever
2
♥♥
0
029
29
025
25
Zen Headbutt
Psychic
Physical
080
80
090}}
90%
15
Clever
4
♥♥♥♥
0
025
25
029
29
Screech
Normal
Status
0000
—
085}}
85%
40
Clever
3
♥♥♥
0
032
32
032
32
Aqua Tail
Water
Physical
090
90
090}}
90%
10
Beautiful
4
♥♥♥♥
0
038
38
038
38
Soak
Water
Status
0000
—
100}}
100%
20
Cute
2
♥♥
1
♥
043
43
043
43
Psych Up
Normal
Status
0000
—
—}}
—%
10
Clever
2
♥♥
0
049
49
049
49
Amnesia
Psychic
Status
0000
—
—}}
—%
20
Cute
1
♥
0
054
54
054
54
Hydro Pump
Water
Special
110
110
080}}
80%
5
Beautiful
1
♥
0
060
60
060
60
Wonder Room
Psychic
Status
0000
—
—}}
—%
10
Clever
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Golduck
Italic
indicates a move that gets STAB only when used by an evolution of Golduck
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM01
TM01
Hone Claws
Dark
Status
0000
—
—}}
—%
15
Cute
1
♥
0
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM04
TM04
Calm Mind
Psychic
Status
0000
—
—}}
—%
20
Clever
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM07
TM07
Hail
Ice
Status
0000
—
—}}
—%
10
Beautiful
2
♥♥
1
♥
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
Beautiful
1
♥
3
♥♥♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM16
TM16
Light Screen
Psychic
Status
0000
—
—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
—}}
—%
15
Cool
1
♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
Clever
2
♥♥
3
♥♥♥
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
Tough
2
♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
Cool
4
♥♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM77
TM77
Psych Up
Normal
Status
0000
—
—}}
—%
10
Clever
2
♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
—}}
—%
20
Cute
3
♥♥♥
0
ZHM03
HM03
Surf
Water
Special
090
90
100}}
100%
15
Beautiful
2
♥♥
2
♥♥
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM05
HM05
Waterfall
Water
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM07
HM07
Dive
OR
AS
Water
Physical
080
80
100}}
100%
10
Beautiful
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Golduck
Italic
indicates a move that gets STAB only when used by an evolution of Golduck
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Clear Smog
*
Poison
Special
50
—%
15
Beautiful
2
♥♥
0
Confuse Ray
Ghost
Status
—
100%
10
Clever
2
♥♥
1
♥
Cross Chop
Fighting
Physical
100
80%
5
Cool
3
♥♥♥
0
Encore
Normal
Status
—
100%
5
Cute
2
♥♥
0
Foresight
Normal
Status
—
—%
40
Clever
2
♥♥
1
♥
Future Sight
Psychic
Special
120
100%
10
Clever
2
♥♥
0
Hypnosis
Psychic
Status
—
60%
20
Clever
1
♥
3
♥♥♥
Mud Bomb
Ground
Special
65
85%
10
Cute
2
♥♥
3
♥♥♥
Psybeam
Psychic
Special
65
100%
20
Beautiful
3
♥♥♥
0
Refresh
Normal
Status
—
—%
20
Cute
2
♥♥
0
Secret Power
‡
Normal
Physical
70
100%
20
Clever
1
♥
0
Simple Beam
*
Normal
Status
—
100%
15
Cute
3
♥♥♥
0
Sleep Talk
Normal
Status
—
—%
10
Cute
1
♥
0
Synchronoise
Psychic
Special
120
100%
10
Clever
2
♥♥
0
Yawn
Normal
Status
—
—%
10
Cute
2
♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Golduck in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Golduck in that game.
Bold
indicates a move that gets
STAB
when used by Golduck
Italic
indicates a move that gets STAB only when used by an evolution of Golduck
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Aqua Tail
Water
Physical
90
90%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Wonder Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Worry Seed
Grass
Status
—
100%
10
Clever
2
♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Golduck can be tutored the move in that game
A colored abbreviation in a white box indicates that Golduck cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Golduck
Italic
indicates a move that gets STAB only when used by an evolution of Golduck
Click on the generation numbers at the top to see Move Tutor moves from other generations