Water (type)
The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Water-type moves were special, but they may now also be physical depending on the attack.
Statistical averages
Overall
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Fully evolved
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Battle properties
Generation I
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× | None |
Generation II onward
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× | None |
Characteristics
Defense
Freeze-Dry is a unique Ice-type move that is super effective against Water, regardless of its actual type. The move Soak changes its target's type(s) to Water.
Offense
Almost all Water-type Pokémon can learn strong Ice-type moves to deal with Dragon and Grass types. Flying also has good coverage with Water attacks. Though not a type, Freeze-Dry has even better coverage with Water, as every type that resists water is weak to Freeze-Dry. A Pokémon can resist this combination only when aided by an Ability, such as Water Absorb.
Weather can affect Water-type moves, with rain boosting its power and harsh sunlight reducing it, while extremely harsh sunlight causes Water-type moves to fail completely.
Contest properties
In Contests, Water-type moves are typically Beautiful moves, but they can be from any other Contest type.
Pokémon
As of Generation VIII, there are 143 Water-type Pokémon or 16.1% of all Pokémon (counting those that are Water-type in at least one of their forms), making it the most common of the eighteen types. All other types have been paired up with Water at least once - after the official release of Volcanion, Water became the second type to have this trait, after Flying.
Pure Water-type Pokémon
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Half Water-type Pokémon
Primary Water-type Pokémon
Secondary Water-type Pokémon
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Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Range | Description | |||||||||
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IV | Aqua Jet | Physical | Cool | 40 | 100% | 20 (max 32) |
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
IV | Aqua Ring | Status | Beautiful | — | —% | 20 (max 32) |
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The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
IV | Aqua Tail | Physical | Beautiful | 90 | 90% | 10 (max 16) |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
VII | Bouncy Bubble | Special | 90 | 100% | 15 (max 24) |
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The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | ||||||||||
IV | Brine | Special | Tough | 65 | 100% | 10 (max 16) |
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If the target's HP is half or less, this attack will hit with double the power. | |||||||||
I | Bubble | Special | Cute | 40 | 100% | 30 (max 48) |
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A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | |||||||||
I | Bubble Beam | Special | Beautiful | 65 | 100% | 20 (max 32) |
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A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||||
I | Clamp | Physical | Tough | 35 | 85% | 15 (max 24) |
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The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | |||||||||
I | Crabhammer | Physical | Tough | 100 | 90% | 10 (max 16) |
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The target is hammered with a large pincer. Critical hits land more easily. | |||||||||
III | Dive | Physical | Beautiful | 80 | 100% | 10 (max 16) |
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Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
VIII | Fishious Rend | Physical | 85 | 100% | 10 (max 16) |
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The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | ||||||||||
VIII | G-Max Foam Burst | Physical | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents. | ||||||||||
VIII | G-Max Foam Burst | Special | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents. | ||||||||||
VIII | G-Max Stonesurge | Physical | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field. | ||||||||||
VIII | G-Max Stonesurge | Special | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field. | ||||||||||
III | Hydro Cannon | Special | Beautiful | 150 | 90% | 5 (max 8) |
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The target is hit with a watery blast. The user can't move on the next turn. | |||||||||
I | Hydro Pump | Special | Beautiful | 110 | 80% | 5 (max 8) |
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The target is blasted by a huge volume of water launched under great pressure. | |||||||||
VII | Hydro Vortex | Physical | — | —% | 1 (max 1) |
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The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||||||||
VII | Hydro Vortex | Special | — | —% | 1 (max 1) |
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The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||||||||
VIII | Life Dew | Status | — | —% | 10 (max 16) |
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The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | ||||||||||
VII | Liquidation | Physical | 85 | 100% | 10 (max 16) |
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The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | ||||||||||
VIII | Max Geyser | Physical | — | —% | 3 (max 4) |
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This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | ||||||||||
VIII | Max Geyser | Special | — | —% | 3 (max 4) |
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This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | ||||||||||
III | Muddy Water | Special | Tough | 90 | 85% | 10 (max 16) |
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The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | |||||||||
VII | Oceanic Operetta | Special | 195 | —% | 1 (max 1) |
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The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | ||||||||||
II | Octazooka | Special | Tough | 65 | 85% | 10 (max 16) |
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The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy. | |||||||||
VI | Origin Pulse | Special | Beautiful | 110 | 85% | 10 (max 16) |
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The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | |||||||||
II | Rain Dance | Status | Beautiful | — | —% | 5 (max 8) |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
V | Razor Shell | Physical | Cool | 75 | 95% | 10 (max 16) |
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The user cuts its target with sharp shells. This may also lower the target's Defense stat. | |||||||||
V | Scald | Special | Tough | 80 | 100% | 15 (max 24) |
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The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
VIII | Snipe Shot | Special | 80 | 100% | 15 (max 24) |
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The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | ||||||||||
V | Soak | Status | Cute | — | 100% | 20 (max 32) |
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The user shoots a torrent of water at the target and changes the target's type to Water. | |||||||||
VII | Sparkling Aria | Special | 90 | 100% | 10 (max 16) |
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The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | ||||||||||
VII | Splishy Splash | Special | 90 | 100% | 15 (max 24) |
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The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | ||||||||||
VI | Steam Eruption | Special | Beautiful | 110 | 95% | 5 (max 8) |
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The user immerses the target in superheated steam. This may also leave the target with a burn. | |||||||||
I | Surf | Special | Beautiful | 90 | 100% | 15 (max 24) |
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The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
I | Water Gun | Special | Cute | 40 | 100% | 25 (max 40) |
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The target is blasted with a forceful shot of water. | |||||||||
V | Water Pledge | Special | Beautiful | 80 | 100% | 10 (max 16) |
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A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears. | |||||||||
III | Water Pulse | Special | Beautiful | 60 | 100% | 20 (max 32) |
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The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
VI | Water Shuriken | Special | Cool | 15 | 100% | 20 (max 32) |
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The user hits the target with throwing stars two to five times in a row. This move always goes first. | |||||||||
III | Water Sport | Status | Cute | — | —% | 15 (max 24) |
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The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||||||
III | Water Spout | Special | Beautiful | 150 | 100% | 5 (max 8) |
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The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | |||||||||
I | Waterfall | Physical | Tough | 80 | 100% | 15 (max 24) |
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The user charges at the target and may make it flinch. | |||||||||
II | Whirlpool | Special | Beautiful | 35 | 85% | 15 (max 24) |
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The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||||
I | Withdraw | Status | Cute | — | —% | 40 (max 64) |
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The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Abilities
Interacting with the Water type
A Pokémon with Color Change, Protean, Imposter, Forecast, RKS System, or Multitype will become a Water-type Pokémon if (respectively) it is hit with a Water-type move, uses a Water-type move, is sent out against a Water-type opponent, if the weather is rainy, if it is holding a Water Memory, or if it is holding a Splash Plate or Waterium Z.
Gen | Ability | Description |
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VI | Desolate Land | Activates harsh sunlight and nullifies weather conditions, moves, and abilities. Causes damage-dealing Water-type moves to fail. |
IV | Dry Skin | Increases damage from Fire-type attacks, sunny weather reduces HP, and Water-type moves and rain restore HP. |
VII | Liquid Voice | Sound-based moves become Water-type moves. |
VIII | Steam Engine | Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. |
IV | Storm Drain | The Pokémon draws in all Water-type moves to boost its Sp. Atk stat. |
III | Torrent | Powers up Water-type moves when the Pokémon is in trouble. |
III | Water Absorb | Restores HP if hit by a Water-type move. |
VII | Water Bubble | Halves damage from Fire-type attacks, prevents burn, and doubles the power of Water-type moves. |
VII | Water Compaction | Sharply raises Defense if hit by a Water-type move. |
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page. |
Exclusive Abilities
Only Water-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen | Ability | Description |
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III | Drizzle | The Pokémon makes it rain when it enters a battle. |
VI | Mega Launcher | Powers up aura and pulse moves. |
III | Torrent | Powers up Water-type moves when the Pokémon is in trouble. |
III | Water Veil | Prevents the Pokémon from getting a burn. |
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page. |
Items
Name | Description | |
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Absorb Bulb | An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once. | |
Douse Drive | A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Water type. | |
Luminous Moss | An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once. | |
Lustrous Orb | A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held. | |
Mystic Water | An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves. | |
Net Ball | A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon. | |
Passho Berry | If held by a Pokémon, this Berry will lessen the damage taken from one super effective Water-type attack. | |
Sea Incense | An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves. | |
Splash Plate | An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves. | |
Water Gem | A gem with an essence of water. When held, it strengthens the power of a Water-type move one time. | |
Water Memory | A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon. | |
Waterium Z | It converts Z-Power into crystals that upgrade Water-type moves to Water-type Z-Moves. | |
Wave Incense | An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves. | |
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page. |
Notable Water-type Trainers
- Main article: Category:Water-type Trainers
Gen | Trainer | Title | Location |
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I | Misty |
Gym Leader | Cerulean Gym |
III | Wallace |
Gym LeaderRSORAS ChampionE SootopolitanORAS Coordinator |
Sootopolis GymRSORAS Ever Grande CityE |
III | JuanE |
Gym Leader | Sootopolis Gym |
IV | Crasher Wake |
Gym Leader | Pastoria Gym |
V | Cress |
Gym LeaderBW Pokémon TrainerB2W2 |
Striaton GymBW Striaton CityB2W2 |
V | MarlonB2W2 |
Gym Leader | Humilau Gym |
VI | Siebold |
Elite Four | Kalos Pokémon League |
VII | Lana |
Trial Captain | Brooklet Hill |
VIII | Nessa |
Gym Leader | Hulbury Stadium |
Icons
Icon from Pokémon GO |
Icon from the core series |
Icon from Pokémon Masters |
In the TCG
- Main article: Water (TCG)
Due to the decreased amount of types in the TCG, Water generally adopts all Ice-type Pokémon under its typing.
Similar to the games, Water-type Pokémon in the TCG are generally weak to Grass and Lightning with no resistances. Water-type Pokémon are strong against Fighting and Fire Pokémon, whilst Grass and Colorless Pokémon can resist this type.
Trivia
- Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with nine.
- Generation I introduced the most Water-type moves of any generation, with nine, and Generation VI and Generation II introduced the fewest Water-type moves, with three each.
- The Water type has the most Pokémon that evolve via trading, with a total of six including: Politoed, Slowking, Kingdra, Milotic, Huntail, and Gorebyss.
- Of the three starter Pokémon types, Water is the only one to have all of its members - including their respective evolutions - be listed as the same color. They are all listed as blue.
- Junichi Masuda has stated that Water is his favorite type.
- Water, Flying, and Psychic are the only types to have been paired with all other types.
In other languages
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