Detect (move)

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Detect
みきり All-Seeing
Detect V.png
Type  Fighting
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  +4*
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Detect (Japanese: みきり All-Seeing) is a non-damaging Fighting-type move introduced in Generation II. It was TM43 in Generation II.

Effect

Generation II

Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status condition that it obtained on a previous turn. Using Detect, Protect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Detect cannot prevent the effects of Perish Song.

The following moves cannot be stopped by Detect:

Move Type
Curse  ???  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation III

Detect works the same as it did in Generation II.

The following moves cannot be stopped by Detect:

Move Type
Curse  ???  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation IV

Detect now has a 50% chance of success on the current turn if Detect, Protect, or Endure was used successfully on the previous turn. Detect fails if the user goes last in the turn. Otherwise, it is exactly the same as Generation II - III.

In Diamond and Pearl only, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), or an Ability (No Guard), it has a chance to hit through Detect equal to (100 - move accuracy)%. OHKO moves are unaffected, and will never hit through Detect.

The following moves cannot be stopped by Detect:

Move Type Cat.
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.

Generation V

Detect no longer has a minimum success rate, and still has 50% decay, which now includes Quick Guard and Wide Guard as well.

The following moves cannot be stopped by Detect:

Move Type Cat.
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.

Generation VI

The moves King's Shield and Spiky Shield now also decrease the chance of success of Detect. Even though Quick Guard and Wide Guard no longer fail due to consecutive use, they still decrease the chance of success of Detect on consecutive turns.

The following moves cannot be stopped by Detect:

Move Type Cat.
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Aromatic Mist  Fairy  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Confide  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hold Hands  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Phantom Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Play Nice  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Roar  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Whirlwind  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint, Shadow Force, and Phantom Force lift Detect's protection for the rest of the turn.

Description

Games Description
Allows user to completely evade attack. If used consecutively, its success rate decreases.
Evades attack that turn. It may fail.
RSE Evades attack, but may fail if used in succession.
FRLG Enables the user to evade all attacks. It may fail if used in succession.
PMDRB The user gains the Protect status, preventing damage from enemy attacks and moves.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107 Hitmonchan Hitmonchan Fighting Fighting 44 44 46 51 50
145 Zapdos Zapdos Electric Flying 35 37 15 15 15
193 Yanma Yanma Bug Flying 25 25 28 17 17 17
237 Hitmontop Hitmontop Fighting Fighting 43 43 46 51 50
252 Treecko Treecko Grass Grass   41 41 41 41
253 Grovyle Grovyle Grass Grass   47 47 47 47
254 Sceptile Sceptile Grass Grass   51 51 51 51
302 Sableye Sableye Dark Ghost   25 22 22 22
307 Meditite Meditite Fighting Psychic   12 11 11 11
308 Medicham Medicham Fighting Psychic   --, 12 --, 11 --, 11 --, 11
335 Zangoose Zangoose Normal Normal   46 40 40 33 33
359 Absol Absol Dark Dark     49 49 44 --, 44
448 Lucario Lucario Fighting Steel     -- -- --
469 Yanmega Yanmega Bug Flying     17 17 17
482 Azelf Azelf Psychic Psychic     49 16 16
504 Patrat Patrat Normal Normal       11 11
505 Watchog Watchog Normal Normal       11 11
519 Pidove Pidove Normal Flying       22 22
520 Tranquill Tranquill Normal Flying       23 23
521 Unfezant Unfezant Normal Flying       23 23
619 Mienfoo Mienfoo Fighting Fighting       9 9
620 Mienshao Mienshao Fighting Fighting       --, 9 --, 9
701 Hawlucha Hawlucha Fighting Flying         --
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
104 Cubone Cubone Ground Ground     TreeckoGrovyleSceptile TreeckoGrovyleSceptile TreeckoGrovyleSceptile
133 Eevee Eevee Normal Normal       ZangooseAbsolLucario ZangooseAbsolLucarioPatratWatchogMienfooMienshao ZangooseAbsolLucarioPatratWatchogMienfooMienshao
296 Makuhita Makuhita Fighting Fighting   HitmonchanHitmontopSableyeMedititeMedicham HitmonchanHitmontopSableyeMedititeMedichamLucario HitmonchanHitmontopSableyeMedititeMedichamLucarioMienfooMienshao HitmonchanHitmontopSableyeMedititeMedichamLucarioMienfooMienshaoHawlucha
396 Starly Starly Normal Flying       PidoveTranquillUnfezant PidoveTranquillUnfezant
447 Riolu Riolu Fighting Fighting     HitmonchanHitmontopSableyeMedititeMedichamLucario HitmonchanHitmontopSableyeMedititeMedichamZangooseAbsolLucarioPatratWatchogMienfoo HitmonchanHitmontopSableyeMedititeMedichamZangooseAbsolLucarioPatratWatchogMienfooMienshaoHawlucha
501 Oshawott Oshawott Water Water       ZangooseAbsolLucarioPatratWatchogMienfooMienshao ZangooseAbsolLucarioPatratWatchogMienfooMienshao
532 Timburr Timburr Fighting Fighting       HitmonchanHitmontopSableyeMedititeMedichamLucarioMienfooMienshao HitmonchanHitmontopSableyeMedititeMedichamLucarioMienfooMienshaoHawlucha
559 Scraggy Scraggy Dark Fighting       TreeckoGrovyleSceptileZangooseAbsolLucarioPatratWatchogMienfooMienshao TreeckoGrovyleSceptileZangooseAbsolLucarioPatratWatchogMienfooMienshao
570 Zorua Zorua Dark Dark       ZangooseAbsolLucarioPatratWatchogMienfooMienshao ZangooseAbsolLucarioPatratWatchogMienfooMienshao
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM43
III
--
IV
--
V
--
VI
--
016 Pidgey Pidgey Normal Flying
017 Pidgeotto Pidgeotto Normal Flying
018 Pidgeot Pidgeot Normal Flying
021 Spearow Spearow Normal Flying
022 Fearow Fearow Normal Flying
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
027 Sandshrew Sandshrew Ground Ground
028 Sandslash Sandslash Ground Ground
029 Nidoran♀ Nidoran♀ Poison Poison
030 Nidorina Nidorina Poison Poison
031 Nidoqueen Nidoqueen Poison Ground
032 Nidoran♂ Nidoran♂ Poison Poison
033 Nidorino Nidorino Poison Poison
034 Nidoking Nidoking Poison Ground
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
041 Zubat Zubat Poison Flying
042 Golbat Golbat Poison Flying
052 Meowth Meowth Normal Normal
053 Persian Persian Normal Normal
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
066 Machop Machop Fighting Fighting
067 Machoke Machoke Fighting Fighting
068 Machamp Machamp Fighting Fighting
083 Farfetch'd Farfetch'd Normal Flying
104 Cubone Cubone Ground Ground
105 Marowak Marowak Ground Ground
106 Hitmonlee Hitmonlee Fighting Fighting
107 Hitmonchan Hitmonchan Fighting Fighting
123 Scyther Scyther Bug Flying
125 Electabuzz Electabuzz Electric Electric
126 Magmar Magmar Fire Fire
133 Eevee Eevee Normal Normal
134 Vaporeon Vaporeon Water Water
135 Jolteon Jolteon Electric Electric
136 Flareon Flareon Fire Fire
142 Aerodactyl Aerodactyl Rock Flying
144 Articuno Articuno Ice Flying
145 Zapdos Zapdos Electric Flying
146 Moltres Moltres Fire Flying
147 Dratini Dratini Dragon Dragon
148 Dragonair Dragonair Dragon Dragon
149 Dragonite Dragonite Dragon Flying
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
152 Chikorita Chikorita Grass Grass
153 Bayleef Bayleef Grass Grass
154 Meganium Meganium Grass Grass
155 Cyndaquil Cyndaquil Fire Fire
156 Quilava Quilava Fire Fire
157 Typhlosion Typhlosion Fire Fire
158 Totodile Totodile Water Water
159 Croconaw Croconaw Water Water
160 Feraligatr Feraligatr Water Water
161 Sentret Sentret Normal Normal
162 Furret Furret Normal Normal
163 Hoothoot Hoothoot Normal Flying
164 Noctowl Noctowl Normal Flying
169 Crobat Crobat Poison Flying
172 Pichu Pichu Electric Electric
173 Cleffa Cleffa Normal Normal
174 Igglybuff Igglybuff Normal Normal
175 Togepi Togepi Normal Normal
176 Togetic Togetic Normal Flying
177 Natu Natu Psychic Flying
178 Xatu Xatu Psychic Flying
186 Politoed Politoed Water Water
190 Aipom Aipom Normal Normal
193 Yanma Yanma Bug Flying
196 Espeon Espeon Psychic Psychic
197 Umbreon Umbreon Dark Dark
198 Murkrow Murkrow Dark Flying
207 Gligar Gligar Ground Flying
209 Snubbull Snubbull Normal Normal
210 Granbull Granbull Normal Normal
212 Scizor Scizor Bug Steel
214 Heracross Heracross Bug Fighting
215 Sneasel Sneasel Dark Ice
220 Swinub Swinub Ice Ground
221 Piloswine Piloswine Ice Ground
225 Delibird Delibird Ice Flying
227 Skarmory Skarmory Steel Flying
228 Houndour Houndour Dark Fire
229 Houndoom Houndoom Dark Fire
234 Stantler Stantler Normal Normal
236 Tyrogue Tyrogue Fighting Fighting
237 Hitmontop Hitmontop Fighting Fighting
239 Elekid Elekid Electric Electric
240 Magby Magby Fire Fire
243 Raikou Raikou Electric Electric
244 Entei Entei Fire Fire
245 Suicune Suicune Water Water
246 Larvitar Larvitar Rock Ground
247 Pupitar Pupitar Rock Ground
248 Tyranitar Tyranitar Rock Dark
249 Lugia Lugia Psychic Flying
250 Ho-Oh Ho-Oh Fire Flying
251 Celebi Celebi Psychic Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

#   Pokémon Type Obtained with
0386 Deoxys Deoxys
Psychic Pokémon Ranger: Guardian Signs - Deoxys and the Odd Temple
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Tyson Sceptile Detect dodge.png
Sceptile dodging
Maylene Meditite Detect.png
Maylene's Meditite
Tyson Sceptile Detect.png
Sceptile
Shauna Meditite Detect.png
Shauna's Meditite
It enables the user to evade all attacks.
Pokémon Method
User First Used In Notes
Meditite Meditite dodges the opponent's attacks. Sometimes, its eyes glow green. When used multiple times the move may sometimes fail.
Shauna's Meditite A Meditite Fight! Debut
Maylene's Meditite Crossing the Battle Line! None
Sceptile Sceptile's eyes glow light blue and it dodges all of the opponent's attacks.
Tyson's Sceptile Shocks and Bonds None


In the manga

In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Trivia

  • In Generation II, after the appearance of the "[Pokémon's name] PROTECTING itself!" message, another message saying that the opponent's Pokémon's move missed appears. The second message was removed in Generation III, likely to avoid redundancy.
  • The in-game descriptions for this move's capability isn't entirely true. The only moves it will never block are Shadow Force and Feint.
  • Due to the fact that Protect has exactly the same effect, a higher PP, and that all Pokémon capable of learning Detect can learn Protect, Detect is almost completely redundant compared to Protect. However, the decay of Detect is less severe than that of Protect.
  • Detect is the only Fighting-type status move introduced in Generation II.
    • Detect is also the first Fighting-type status move ever introduced, due to Generation I having none.

In other languages

Language Title
Mandarin Chinese 先決 Xiānjué
The Netherlands Flag.png Dutch Opsporing
Finland Flag.png Finnish Härnäys
France Flag.png French Détection
Germany Flag.png German Scanner
Greece Flag.png Greek Ανίχνευση
India Flag.png Hindi ढूँढो Dhoondo
Indonesia Flag.png Indonesian Deteksi
Italy Flag.png Italian Individua
South Korea Flag.png Korean 선찰 Seonchal
Brazil Flag.png Brazilian Portuguese Detectar
Serbia Flag.png Serbian Otkrivanje
Spanish CELAC Flag.png Latin America Detección
Spain Flag.png Spain Detección


Variations of the move Protect
StatusIC HOME.png ProtectDetectKing's ShieldSpiky ShieldBaneful BunkerObstructSilk TrapBurning Bulwark


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


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