Detect (move)
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Detect みきり All-Seeing | ||||||||||||||
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Range
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Availability
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Detect (Japanese: みきり All-Seeing) is a non-damaging Fighting-type move introduced in Generation II. It was TM43 in Generation II.
Effect
Generation II
Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status condition that it obtained on a previous turn. Using Detect, Protect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Detect cannot prevent the effects of Perish Song.
The following moves cannot be stopped by Detect:
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Generation III
Detect works the same as it did in Generation II.
The following moves cannot be stopped by Detect:
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Generation IV
Detect now has a 50% chance of success on the current turn if Detect, Protect, or Endure was used successfully on the previous turn. Detect fails if the user goes last in the turn. Otherwise, it is exactly the same as Generation II - III.
In Diamond and Pearl only, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), or an Ability (No Guard), it has a chance to hit through Detect equal to (100 - move accuracy)%
. OHKO moves are
unaffected, and will never hit through Detect.
The following moves cannot be stopped by Detect:
Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.
Generation V
Detect no longer has a minimum success rate, and still has 50% decay, which now includes Quick Guard and Wide Guard as well.
The following moves cannot be stopped by Detect:
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Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.
Generation VI
The moves King's Shield and Spiky Shield now also decrease the chance of success of Detect. Even though Quick Guard and Wide Guard no longer fail due to consecutive use, they still decrease the chance of success of Detect on consecutive turns.
The following moves cannot be stopped by Detect:
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Additionally, Feint, Shadow Force, and Phantom Force lift Detect's protection for the rest of the turn.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
107 | Hitmonchan | Fighting | 44 | 44 | 46 | 51 | 50 | |||||||
145 | Zapdos | Electric | Flying | 35 | 37 | 15 | 15 | 15 | ||||||
193 | Yanma | Bug | Flying | 25 | 25 | 28 | 17 | 17 | 17 | |||||
237 | Hitmontop | Fighting | 43 | 43 | 46 | 51 | 50 | |||||||
252 | Treecko | Grass | 41 | 41 | 41 | 41 | ||||||||
253 | Grovyle | Grass | 47 | 47 | 47 | 47 | ||||||||
254 | Sceptile | Grass | 51 | 51 | 51 | 51 | ||||||||
302 | Sableye | Dark | Ghost | 25 | 22 | 22 | 22 | |||||||
307 | Meditite | Fighting | Psychic | 12 | 11 | 11 | 11 | |||||||
308 | Medicham | Fighting | Psychic | --, 12 | --, 11 | --, 11 | --, 11 | |||||||
335 | Zangoose | Normal | 46 | 40 | 40 | 33 | 33 | |||||||
359 | Absol | Dark | 49 | 49 | 44 | --, 44 | ||||||||
448 | Lucario | Fighting | Steel | -- | -- | -- | ||||||||
469 | Yanmega | Bug | Flying | 17 | 17 | 17 | ||||||||
482 | Azelf | Psychic | 49 | 16 | 16 | |||||||||
504 | Patrat | Normal | 11 | 11 | ||||||||||
505 | Watchog | Normal | 11 | 11 | ||||||||||
519 | Pidove | Normal | Flying | 22 | 22 | |||||||||
520 | Tranquill | Normal | Flying | 23 | 23 | |||||||||
521 | Unfezant | Normal | Flying | 23 | 23 | |||||||||
619 | Mienfoo | Fighting | 9 | 9 | ||||||||||
620 | Mienshao | Fighting | --, 9 | --, 9 | ||||||||||
701 | Hawlucha | Fighting | Flying | -- | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
104 | Cubone | Ground | ||||||||||||
133 | Eevee | Normal | ||||||||||||
296 | Makuhita | Fighting | ||||||||||||
396 | Starly | Normal | Flying | |||||||||||
447 | Riolu | Fighting | ||||||||||||
501 | Oshawott | Water | ||||||||||||
532 | Timburr | Fighting | ||||||||||||
559 | Scraggy | Dark | Fighting | |||||||||||
570 | Zorua | Dark | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||
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II TM43 |
III -- |
IV -- |
V -- |
VI -- | ||||||||||
016 | Pidgey | Normal | Flying | ✔ | ||||||||||
017 | Pidgeotto | Normal | Flying | ✔ | ||||||||||
018 | Pidgeot | Normal | Flying | ✔ | ||||||||||
021 | Spearow | Normal | Flying | ✔ | ||||||||||
022 | Fearow | Normal | Flying | ✔ | ||||||||||
025 | Pikachu | Electric | ✔ | |||||||||||
026 | Raichu | Electric | ✔ | |||||||||||
027 | Sandshrew | Ground | ✔ | |||||||||||
028 | Sandslash | Ground | ✔ | |||||||||||
029 | Nidoran♀ | Poison | ✔ | |||||||||||
030 | Nidorina | Poison | ✔ | |||||||||||
031 | Nidoqueen | Poison | Ground | ✔ | ||||||||||
032 | Nidoran♂ | Poison | ✔ | |||||||||||
033 | Nidorino | Poison | ✔ | |||||||||||
034 | Nidoking | Poison | Ground | ✔ | ||||||||||
035 | Clefairy | Normal | ✔ | |||||||||||
036 | Clefable | Normal | ✔ | |||||||||||
039 | Jigglypuff | Normal | ✔ | |||||||||||
040 | Wigglytuff | Normal | ✔ | |||||||||||
041 | Zubat | Poison | Flying | ✔ | ||||||||||
042 | Golbat | Poison | Flying | ✔ | ||||||||||
052 | Meowth | Normal | ✔ | |||||||||||
053 | Persian | Normal | ✔ | |||||||||||
056 | Mankey | Fighting | ✔ | |||||||||||
057 | Primeape | Fighting | ✔ | |||||||||||
061 | Poliwhirl | Water | ✔ | |||||||||||
062 | Poliwrath | Water | Fighting | ✔ | ||||||||||
066 | Machop | Fighting | ✔ | |||||||||||
067 | Machoke | Fighting | ✔ | |||||||||||
068 | Machamp | Fighting | ✔ | |||||||||||
083 | Farfetch'd | Normal | Flying | ✔ | ||||||||||
104 | Cubone | Ground | ✔ | |||||||||||
105 | Marowak | Ground | ✔ | |||||||||||
106 | Hitmonlee | Fighting | ✔ | |||||||||||
107 | Hitmonchan | Fighting | ✔ | |||||||||||
123 | Scyther | Bug | Flying | ✔ | ||||||||||
125 | Electabuzz | Electric | ✔ | |||||||||||
126 | Magmar | Fire | ✔ | |||||||||||
133 | Eevee | Normal | ✔ | |||||||||||
134 | Vaporeon | Water | ✔ | |||||||||||
135 | Jolteon | Electric | ✔ | |||||||||||
136 | Flareon | Fire | ✔ | |||||||||||
142 | Aerodactyl | Rock | Flying | ✔ | ||||||||||
144 | Articuno | Ice | Flying | ✔ | ||||||||||
145 | Zapdos | Electric | Flying | ✔ | ||||||||||
146 | Moltres | Fire | Flying | ✔ | ||||||||||
147 | Dratini | Dragon | ✔ | |||||||||||
148 | Dragonair | Dragon | ✔ | |||||||||||
149 | Dragonite | Dragon | Flying | ✔ | ||||||||||
150 | Mewtwo | Psychic | ✔ | |||||||||||
151 | Mew | Psychic | ✔ | |||||||||||
152 | Chikorita | Grass | ✔ | |||||||||||
153 | Bayleef | Grass | ✔ | |||||||||||
154 | Meganium | Grass | ✔ | |||||||||||
155 | Cyndaquil | Fire | ✔ | |||||||||||
156 | Quilava | Fire | ✔ | |||||||||||
157 | Typhlosion | Fire | ✔ | |||||||||||
158 | Totodile | Water | ✔ | |||||||||||
159 | Croconaw | Water | ✔ | |||||||||||
160 | Feraligatr | Water | ✔ | |||||||||||
161 | Sentret | Normal | ✔ | |||||||||||
162 | Furret | Normal | ✔ | |||||||||||
163 | Hoothoot | Normal | Flying | ✔ | ||||||||||
164 | Noctowl | Normal | Flying | ✔ | ||||||||||
169 | Crobat | Poison | Flying | ✔ | ||||||||||
172 | Pichu | Electric | ✔ | |||||||||||
173 | Cleffa | Normal | ✔ | |||||||||||
174 | Igglybuff | Normal | ✔ | |||||||||||
175 | Togepi | Normal | ✔ | |||||||||||
176 | Togetic | Normal | Flying | ✔ | ||||||||||
177 | Natu | Psychic | Flying | ✔ | ||||||||||
178 | Xatu | Psychic | Flying | ✔ | ||||||||||
186 | Politoed | Water | ✔ | |||||||||||
190 | Aipom | Normal | ✔ | |||||||||||
193 | Yanma | Bug | Flying | ✔ | ||||||||||
196 | Espeon | Psychic | ✔ | |||||||||||
197 | Umbreon | Dark | ✔ | |||||||||||
198 | Murkrow | Dark | Flying | ✔ | ||||||||||
207 | Gligar | Ground | Flying | ✔ | ||||||||||
209 | Snubbull | Normal | ✔ | |||||||||||
210 | Granbull | Normal | ✔ | |||||||||||
212 | Scizor | Bug | Steel | ✔ | ||||||||||
214 | Heracross | Bug | Fighting | ✔ | ||||||||||
215 | Sneasel | Dark | Ice | ✔ | ||||||||||
220 | Swinub | Ice | Ground | ✔ | ||||||||||
221 | Piloswine | Ice | Ground | ✔ | ||||||||||
225 | Delibird | Ice | Flying | ✔ | ||||||||||
227 | Skarmory | Steel | Flying | ✔ | ||||||||||
228 | Houndour | Dark | Fire | ✔ | ||||||||||
229 | Houndoom | Dark | Fire | ✔ | ||||||||||
234 | Stantler | Normal | ✔ | |||||||||||
236 | Tyrogue | Fighting | ✔ | |||||||||||
237 | Hitmontop | Fighting | ✔ | |||||||||||
239 | Elekid | Electric | ✔ | |||||||||||
240 | Magby | Fire | ✔ | |||||||||||
243 | Raikou | Electric | ✔ | |||||||||||
244 | Entei | Fire | ✔ | |||||||||||
245 | Suicune | Water | ✔ | |||||||||||
246 | Larvitar | Rock | Ground | ✔ | ||||||||||
247 | Pupitar | Rock | Ground | ✔ | ||||||||||
248 | Tyranitar | Rock | Dark | ✔ | ||||||||||
249 | Lugia | Psychic | Flying | ✔ | ||||||||||
250 | Ho-Oh | Fire | Flying | ✔ | ||||||||||
251 | Celebi | Psychic | Grass | ✔ | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation IV
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In the anime
It enables the user to evade all attacks. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Meditite dodges the opponent's attacks. Sometimes, its eyes glow green. When used multiple times the move may sometimes fail. | |||
Shauna's Meditite | A Meditite Fight! | Debut | |
Maylene's Meditite | Crossing the Battle Line! | None | |
Sceptile's eyes glow light blue and it dodges all of the opponent's attacks. | |||
Tyson's Sceptile | Shocks and Bonds | None |
- In Lucario and the Mystery of Mew, it was mentioned that Lucario (M08) knew Detect. He has never been seen using the move though.
In the manga
In the Phantom Thief Pokémon 7 manga
The user dodges an attack. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Lucario moves back to dodge an attack. | |||
Hiori's Lucario | Challenge From A Rival | Debut |
In the Pokémon Adventures manga
The user jumps out of the way of an attack. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Poliwrath jumps out of the way of the opponent's attack. | |||
Chuck's Poliwrath | Scrappy Skarmory | Debut | |
Before the opponent uses an attack, one of Sceptile's eyes twinkle. When the opponent uses an attack, Sceptile can easily jump out of the way of it. | |||
Emerald's Sceptile | VS. Glalie | None | |
Zangoose quickly dodges the opponent's attack when it is about to get hit. | |||
The Battle Castle's Zangoose | Getting the Drop on Gallade I | None |
In the Pokémon Diamond and Pearl Adventure! manga
The user jumps out of the way of an attack. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Absol quickly jumps out of the way before an attack hits. | |||
Koya's Absol | Hareta's Heart Desire | Debut |
In other generations
Trivia
- In Generation II, after the appearance of the "[Pokémon's name] PROTECTING itself!" message, another message saying that the opponent's Pokémon's move missed appears. The second message was removed in Generation III, likely to avoid redundancy.
- The in-game descriptions for this move's capability isn't entirely true. The only moves it will never block are Shadow Force and Feint.
- Due to the fact that Protect has exactly the same effect, a higher PP, and that all Pokémon capable of learning Detect can learn Protect, Detect is almost completely redundant compared to Protect. However, the decay of Detect is less severe than that of Protect.
- Detect is the only Fighting-type status move introduced in Generation II.
- Detect is also the first Fighting-type status move ever introduced, due to Generation I having none.
In other languages
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Variations of the move Protect | ||
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |