Ice Punch (move)

Revision as of 03:49, 27 August 2008 by Meman140 (talk | contribs) (→‎By TM33)
Ice Punch
れいとうパンチ Freezing Punch
Type  Ice
Category  Physical
PP  15 (max. 24)
Power  75
Accuracy  100%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  Generation I
Condition  Beauty
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move
Condition  Beauty
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Beauty
Appeal  0  
Jamming  0  

Ice Punch (Japanese: れいとうパンチ Freezing Punch) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I

Ice Punch does damage and has a 9.8% chance of freezing the opponent.

Ice Punch can't freeze an opponent that has a Substitute or already has a major status ailment.

Generation II and on

Same as before, but with a 10% chance of causing freezing instead.

In the anime

Pokémon

Snorlax. The user's hand glows bluish-white. The user then punches the opponent, resulting in freezing it.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0107   Hitmonchan
Fighting 38
0124   Jynx
Ice Psychic 31
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
0107   Hitmonchan
Fighting 26
0124   Jynx
Ice Psychic 25
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM33

#   Pokémon Type
0007   Squirtle
Water
0008   Wartortle
Water
0009   Blastoise
Water
0031   Nidoqueen
Poison Ground
0034   Nidoking
Poison Ground
0035   Clefairy
Normal
0036   Clefable
Normal
0039   Jigglypuff
Normal
0040   Wigglytuff
Normal
0054   Psyduck
Water
0055   Golduck
Water
0056   Mankey
Fighting
0057   Primeape
Fighting
0061   Poliwhirl
Water
0062   Poliwrath
Water Fighting
0063   Abra
Psychic
0064   Kadabra
Psychic
0065   Alakazam
Psychic
0066   Machop
Fighting
0067   Machoke
Fighting
0068   Machamp
Fighting
0080   Slowbro
Water Psychic
0088   Grimer
Poison
0089   Muk
Poison
0094   Gengar
Ghost Poison
0096   Drowzee
Psychic
0097   Hypno
Psychic
0107   Hitmonchan
Fighting
0108   Lickitung
Normal
0115   Kangaskhan
Normal
0122   Mr. Mime
Psychic
0124   Jynx
Ice Psychic
0125   Electabuzz
Electric
0143   Snorlax
Normal
0149   Dragonite
Dragon Flying
0150   Mewtwo
Psychic
0151   Mew
Psychic
0158   Totodile
Water
0159   Croconaw
Water
0160   Feraligatr
Water
0161   Sentret
Normal
0162   Furret
Normal
0165   Ledyba
Bug Flying
0166   Ledian
Bug Flying
0183   Marill
Water
0184   Azumarill
Water
0185   Sudowoodo
Rock
0186   Politoed
Water
0190   Aipom
Normal
0194   Wooper
Water Ground
0195   Quagsire
Water Ground
0199   Slowking
Water Psychic
0209   Snubbull
Normal
0210   Granbull
Normal
0215   Sneasel
Dark Ice
0216   Teddiursa
Normal
0217   Ursaring
Normal
0238   Smoochum
Ice Psychic
0239   Elekid
Electric
0241   Miltank
Normal
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
0107   Hitmonchan
Fighting 26
0124   Jynx
Ice Psychic 25
0308   Medicham
Fighting Psychic --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Level
0063   Abra
Psychic --
0096   Drowzee
Psychic --
0238   Smoochum
Ice Psychic --
0239   Elekid
Electric --
0307   Meditite
Fighting Psychic --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By move tutor

By Pokémon Emerald Move Tutor

#   Pokémon Type Level
0004 Squirtle Squirtle
Water --
0005 Wartortle Wartortle
Water --
0006 Blastoise Blastoise
Water --
0031   Nidoqueen
Poison Ground --
0034   Nidoking
Poison Ground --
0035   Clefairy
Normal --
0036   Clefable
Normal --
0039   Jigglypuff
Normal --
0040   Wigglytuff
Normal --
0054   Psyduck
Water --
0055   Golduck
Water --
0056   Mankey
Fighting --
0057   Primeape
Fighting --
0061   Poliwhirl
Water --
0062   Poliwrath
Water --
0063   Abra
Psychic --
0064   Kadabra
Psychic --
0065   Alakazam
Psychic --
0066   Machop
Fighting --
0067   Machoke
Fighting --
0068   Machamp
Fighting --
0080   Slowbro
Water Psychic --
0088   Grimer
Poison --
0089   Muk
Poison --
0094   Gengar
Ghost Poison --
0096   Drowzee
Psychic --
0097   Hypno
Psychic --
0107   Hitmonchan
Fighting --
0108   Lickitung
Normal --
0115   Kangaskhan
Normal --
0122   Mr. Mime
Psychic --
0124   Jynx
Ice Psychic --
0125   Electabuzz
Electric --
0143   Snorlax
Normal --
0149   Dragonite
Dragon Flying --
0150   Mewtwo
Psychic --
0151   Mew
Psychic --
0158   Totodile
Water --
0159   Croconaw
Water --
0160   Feraligatr
Water --
0161   Sentret
Normal --
0162   Furret
Normal --
0165   Ledyba
Bug Flying --
0166   Ledian
Bug Flying --
0183   Marill
Water --
0184   Azumarill
Water --
0185   Sudowoodo
Rock --
0190   Aipom
Normal --
0194   Wooper
Water Ground --
0195   Quagsire
Water Ground --
0199   Slowking
Water Psychic --
0209   Snubbull
Normal --
0210   Granbull
Normal --
0215   Sneasel
Dark Ice --
0216   Teddiursa
Normal --
0217   Ursaring
Normal --
0238   Smoochum
Ice Psychic --
0239   Elekid
Electric --
0241   Miltank
Normal --
0259   Marshtomp
Water Ground --
0260   Swampert
Water Ground --
0261 Lombre Lombre
Water Grass --
0272   Ludicolo
Water Grass --
0280   Ralts
Psychic --
0281   Kirlia
Psychic --
0282   Gardevoir
Psychic --
0287   Slakoth
Normal --
0288   Vigoroth
Normal --
0289   Slaking
Normal --
0293   Whismur
Normal --
0294   Loudred
Normal --
0295   Exploud
Normal --
0296   Makuhita
Fighting --
0297   Hariyama
Fighting --
0299   Nosepass
Rock --
0302   Sableye
Dark Ghost --
0303   Mawile
Steel --
0306   Aggron
Steel Rock --
0307   Meditite
Fighting Psychic --
0308   Medicham
Fighting Psychic --
0313   Volbeat
Bug --
0314   Illumise
Bug --
0316   Gulpin
Poison --
0317   Swalot
Poison --
0326   Grumpig
Psychic --
0327   Spinda
Normal --
0335   Zangoose
Normal --
0352   Kecleon
Normal --
0356   Dusclops
Ghost --
0375   Metang
Steel Psychic --
0376   Metagross
Steel Psychic --
0377   Regirock
Rock --
0378   Regice
Ice --
0379   Registeel
Steel --
0379 Jirachi Jirachi
Steel Psychic --
0386   Deoxys
Psychic --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
0107   Hitmonchan
Fighting 31
0124   Jynx
Ice Psychic 18
0308   Medicham
Fighting Psychic --
0356   Dusclops
Ghost --
0460   Abomasnow
Grass Ice --
0477   Dusknoir
Ghost --
0486   Regigigas
Normal --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

In other languages

  • French: Poinglace
  • German: Eishieb
  • Italian: Gelopugno
  • Spanish: Puño Hielo

Template:Project MoveDex notice

Variations of the move Fire Punch
  Fire PunchIce PunchThunder Punch
  Signal BeamRelic Song


Generation II TMs
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26272829303132333435363738394041424344454647484950
Generation II HMs
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