Chinchou (Pokémon)

Crobat #169: Crobat
Pokémon
#171: Lanturn Lanturn
Chinchou
チョンチー Chonchie
#170
170Chinchou.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Electric
Category
Angler Pokémon
Abilities
Volt Absorb or Illuminate Water Absorb
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#176
Hoenn
#181
Regional Browser numbers
Almia
R-088
Oblivia
R-060
Height
1'08"
Imperial
0.5 m
Metric
Weight
26.5 lbs.
Imperial
12.0 kg
Metric
Dex color
Blue
Catch rate
190 (24.8%)
Body style
Body03.png BodyUnknown.png
Blue-Striped
Footprint
 F170.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 2 group 21 cycles
(5355 minimum steps)
EV yield
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 90 Battle Exp.: 901*

Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon.

It evolves into Lanturn starting at level 27.

Biology

Physiology

Chinchou is a small, round, blue fish-like Pokémon with a pair of tiny white fins and two small blue feet. It has two antennae that are positioned on its rear like two tails. There is a yellow teardrop-shaped orb at the end of each. Chinchou's eyes have unique pupils that are shaped like plus signs.

Gender differences

None.

Special abilities

Chinchou charges up its electric attacks by absorbing energy through its two antennae.

Chinchou and its evolved form Lanturn are the only Water-types to learn an Electric-type move by leveling up. It's also shown to have the ability to walk on land in the anime.

Behavior

Chinchou flashes its electric lights to exchange signals with others. The electricity-generating cells in Chinchou’s antennae create so much electrical power, it even makes itself tingle slightly.

Habitat

Chinchou tend to lurk in the dark ocean floors, rarely ever coming up to the surface or near it.

Diet

Main article: Pokémon food

Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint.

In the anime

File:Chinchou.png
Chinchou in the anime

Major appearances

Chinchou first appeared in Takin' it on the Chinchou! under the ownership of Dayton.

Trinity used a Chinchou in her battle against Misty in the Whirl Cup in The Perfect Match.

Minor appearances

Chinchou is one of the Electric-type Pokémon that was seen in the lake with crystal in As Clear As Crystal.

Juan has a Chinchou that appeared in The Great Eight Fate!.

A Chinchou appeared in Up Close and Personable!.

A Chinchou also appeared in One Big Happiny Family! in Jessie's fantasy.

Pokédex entries

Episode Pokémon Source Entry
EP212 Chinchou Ash's Pokédex Chinchou, the Angler Pokémon, have the ability to conduct electrical currents from their two tentacles which flow positive from one end and negative to the other. Chinchou can also communicate underwater by flashing its tentacles.

In the manga

Pokémon Adventures

Chinchou were first seen in Volume 8, encountered by Gold during his search for his Poliwag.

Misty is later seen with a Chinchou in Volume 12, using it to light up the area behind the Tohjo Falls.

In the TCG

Main article: Chinchou (TCG)

Game data

NPC appearances

  • Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Stadium 2 It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation III
Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Emerald When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV
Diamond It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
Platinum
HeartGold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V
Black プラスと マイナスの でんきを しょくしゅの さきから ながす。てきを かんでんさせてしまうのだ。
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Common Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island
Crystal
Common Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island
Generation III
Ruby Sapphire
Common Underwater
Emerald
Common Underwater
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Uncommon Route 220 (fishing)
Platinum
Very Rare Route 220 (fishing)
HeartGold SoulSilver
Common Routes 26, 27, and 41 (fishing), New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island
Pal Park
Sea
Pokéwalker
White Lake and Beyond the Sea
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Hatch from egg
Pokémon Trozei! Secret Storage 12
Endless Level 9
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Silver Trench (70F-79F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Pokémon Ranger:
Shadows of Almia
Puel Sea
Pokémon Ranger:
Guardian Signs
Coral Sea
Eastern Sea

Held Item

Game Held Item(s)
Ruby Sapphire Yellow Shard Yellow Shard (5%)
Emerald
Diamond Pearl DeepSeaScale DeepSeaScale (5%)
Platinum
HeartGold SoulSilver DeepSeaScale DeepSeaScale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
38
38 - 99 72 - 192
38
38 - 99 72 - 192
56
54 - 118 105 - 232
56
54 - 118 105 - 232
67
64 - 130 125 - 256
Total:
330
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
2/4 ★★☆☆
Jump
2/3 ★★
Total
12/19 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start SuperSonic Normal Status 0000 05555% 20
00Start Bubble Water Special 02020 100100% 30
066 Thunder Wave Electric Status 0000 100100% 20
099 Flail Normal Physical 0000 100100% 15
1212 Confuse Ray Ghost Status 0000 100100% 10
1717 Water Gun Water Special 04040 100100% 25
2020 Spark Electric Physical 06565 100100% 20
2323 Take Down Normal Physical 09090 08585% 20
2828 Elecball Electric Special 0000 100100% 10
3131 BubbleBeam Water Special 06565 100100% 20
3434 Signal Beam Bug Special 07575 100100% 15
3939 Discharge Electric Special 08080 100100% 15
4242 Aqua Ring Water Status 0000 —% 20
4545 Hydro Pump Water Special 120120 08080% 5
5050 Charge Electric Status 0000 —% 20
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Canon Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Boiling Water Water Special 08080 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Change Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Electric Sprite.png TM93 Wild Bolt Electric Physical 09090 100}}100% 15
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Goldeen Seaking
Carvanha Sharpedo
Luvdisc
Agility Psychic Status —% 30 Cool 2 ♥♥
Wailmer Wailord
Barboach Whiscash
Amnesia Psychic Status —% 20 Cute 0  
Goldeen Seaking
Chinchou Lanturn
Luvdisc
Magikarp
Flail Normal Physical 100% 15 Cute 2 ♥♥
Wailmer Wailord
Mist Ice Status —% 30 Beauty 2 ♥♥
Remoraid Octillery
Psybeam Psychic Special 65 100% 20 Beauty 2 ♥♥
Carvanha Sharpedo
Screech Normal Status 85% 40 Smart 2 ♥♥
Wailmer Wailord
Finneon Lumineon
Whirlpool Water Special 15 70% 15 Beauty 0  
  • Moves marked with an asterisk (*) must be chain bred onto Chinchou in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Chinchou in that game.
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Bounce Flying Physical 85 85% 5 Cute 1
D P Pt HG SS Dive Water Physical 80 100% 10 Beauty 1
D P Pt HG SS Heal Bell Normal Status —% 5 Beauty 0  
D P Pt HG SS Icy Wind Ice Special 55 95% 15 Beauty 2 ♥♥
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Sucker Punch Dark Physical 80 100% 5 Smart 2 ♥♥
  • A black abbreviation in a colored box indicates that Chinchou can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Chinchou cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only Moves

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS170.png PinRSani170.png 
Acquisition: Hatch
Pokémon Trozei!
 Trozeiani170.png 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 170.png Body size: 1
Recruit rate: 8.7%
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Want me to light you up from behind?
26%-50% HP What's up? Why's my health half gone?
1%-25% HP I'm beat... My lamps are growing dim...
Level up I leveled up! I think.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up! I think.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 170.png Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist: None Field move: Recharge 2 field move.png
(Recharge ×2)
Browser entry  
It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  None Past
Electric Assist.png
( Normal )
Recharge 1 field move.png
(Recharge ×1)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It restores the Styler Energy a little.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Chinchou
Unevolved
Chinchou
 Water  Electric 
Rare Candy
Level 27


Lanturn
First Evolution
Lanturn
 Water  Electric 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
Spr 2g 170.png Spr 2s 170.png Spr 2c 170.png Spr b 2g 170.png
Spr 2g 170 s.png Spr 2s 170 s.png Spr 2c 170 s.png Spr b 2g 170 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 170.png Spr 3e 170.png Spr 3f 170.png Spr b 3r 170.png
Spr 3r 170 s.png Spr 3e 170 s.png Spr 3f 170 s.png Spr b 3r 170 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 170.png Spr 4p 170.png Spr 4h 170.png Spr b 4d 170.png
Spr 4d 170 s.png Spr 4p 170 s.png Spr 4h 170 s.png Spr b 4d 170 s.png
V Black White Black 2 White 2 Back
Spr 5b 170.png Spr 5b2 170.png Spr b 5b 170.png
Spr 5b 170 s.png Spr 5b2 170 s.png Spr b 5b 170 s.png
Chinchou For other sprites and images, please see Chinchou images on Bulbagarden Archives.

Trivia

  • Prior to Generation V, Chinchou and Lanturn are the only Electric-types whose primary type is not Electric.
  • Although Chinchou is shown to have the ability to walk on land in the anime, in the games it can only be caught in water and it lacks a footprint.
  • The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.
  • Chinchou and Lanturn, along with Rotom's Heat and Wash Forms are the only non-Steel-types to have a ¼× resistance to Steel.

Origin

Bulbanews
Bulbanews has an article related to this subject:

It is based on an anglerfish, its species name.

Name origin

Chinchou's name is a play on 提灯 chōchin, lantern. Its Japanese name is also a corruption of chōchin. Also, the チョウチンアンコウ chouchin-anko is the name of the footballfish, a deep-sea fish similar to Lanturn. It is also interesting to note that chouwa is the Japanese word for harmony, since this would describe the balance of Chinchou's water and electric types.

In other languages

  • German: Lampi - Probably from Lampe (lamp).
  • French: Loupio - From loupiote (lamp).
  • Korean: 초라기 Choragi
  • Chinese (Taiwan): 燈籠魚 Dēng Lóng Yú - "Lantern fish".

External links

Crobat #169: Crobat
Pokémon
#171: Lanturn Lanturn
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.