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Height
1'08" Imperial
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0.5 m Metric
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1'08"/0.5 m Red-Striped
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0'0"/0.0 m Blue-Striped
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0'0"/0.0 m
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Weight
26.5 lbs. Imperial
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12.0 kg Metric
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26.5 lbs./12.0 kg Red-Striped
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0.0 lbs./0.0 kg Blue-Striped
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0.0 lbs./0.0 kg
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EV yield
HP 1
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Atk 0
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Def 0
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Sp.Atk 0
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Sp.Def 0
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Speed 0
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Base Exp.: 90
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Battle Exp.: 901*
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Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon.
It evolves into Lanturn starting at level 27.
Biology
Physiology
Chinchou is a small, round, blue fish-like Pokémon with a pair of tiny white fins and two small blue feet. It has two antennae that are positioned on its rear like two tails. There is a yellow teardrop-shaped orb at the end of each. Chinchou's eyes have unique pupils that are shaped like plus signs.
Gender differences
None.
Special abilities
Chinchou charges up its electric attacks by absorbing energy through its two antennae.
Chinchou and its evolved form Lanturn are the only Water-types to learn an Electric-type move by leveling up. It's also shown to have the ability to walk on land in the anime.
Behavior
Chinchou flashes its electric lights to exchange signals with others. The electricity-generating cells in Chinchou’s antennae create so much electrical power, it even makes itself tingle slightly.
Habitat
Chinchou tend to lurk in the dark ocean floors, rarely ever coming up to the surface or near it.
Diet
- Main article: Pokémon food
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint.
In the animeIn the mangaIn the TCGGame data
NPC appearances
- Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.
Pokédex entries
This Pokémon was unavailable prior to Generation II.
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Generation II
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Gold
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It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
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Silver
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On the dark ocean floor, its only means of communication is its constantly flashing lights.
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Crystal
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Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
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Stadium 2
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It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
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Generation III
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Ruby
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Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
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Sapphire
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Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
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Emerald
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When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
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FireRed
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On the dark ocean floor, its only means of communication is its constantly flashing lights.
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LeafGreen
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It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
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Generation IV
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Diamond
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It discharges positive and negative electricity from its antenna tips to shock its foes.
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Pearl
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{{{pearldex}}}
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Platinum
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{{{platinumdex}}}
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HeartGold
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It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
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SoulSilver
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On the dark ocean floor, its only means of communication is its constantly flashing lights.
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Generation V
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Black
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プラスと マイナスの でんきを しょくしゅの さきから ながす。てきを かんでんさせてしまうのだ。
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White
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{{{whitedex}}}
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Black 2
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{{{black2dex}}}
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White 2
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{{{white2dex}}}
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Game locations
This Pokémon was unavailable prior to Generation II.
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In side games
Held Item
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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75
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135 - 182
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260 - 354
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38
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38 - 99
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72 - 192
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38
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38 - 99
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72 - 192
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56
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54 - 118
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105 - 232
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56
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54 - 118
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105 - 232
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67
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64 - 130
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125 - 256
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Total: 330
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Chinchou
- Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
- Click on the generation numbers at the top to see level-up moves from other generations
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TCG-only Moves
Side game data
Evolution
Sprites
Trivia
- Prior to Generation V, Chinchou and Lanturn are the only Electric-types whose primary type is not Electric.
- Although Chinchou is shown to have the ability to walk on land in the anime, in the games it can only be caught in water and it lacks a footprint.
- The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.
- Chinchou and Lanturn, along with Rotom's Heat and Wash Forms are the only non-Steel-types to have a ¼× resistance to Steel.
Origin
Bulbanews has an article related to this subject:
It is based on an anglerfish, its species name.
Name origin
Chinchou's name is a play on 提灯 chōchin, lantern. Its Japanese name is also a corruption of chōchin. Also, the チョウチンアンコウ chouchin-anko is the name of the footballfish, a deep-sea fish similar to Lanturn. It is also interesting to note that chouwa is the Japanese word for harmony, since this would describe the balance of Chinchou's water and electric types.
In other languagesExternal links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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