User:Mikoro/Double Battle Strategies (Part 2): Difference between revisions

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Revision as of 13:38, 14 November 2013

Part 1

Ninetales & Weezing



Have Ninetales use Role Play on Weezing so it can get Levitate and be immune to Ground-type attacks, which it is weak to, needless to say. However, there is still the matter of Water and Rock, which it can protect itself from with Energy Ball and Iron Tail. Also, Weezing's use of Levitate will protect it from one of its two weaknesses. For Psychic-type moves, it has a Payapa Berry to limit the damage taken.

Lucario & Dunsparce



Have Lucario use Role Play on Dunsparce so it can get Rattled. Then, when hit by a Bug, Dark or Ghost-type attack, its Speed will increase. Same with Dunsparce. You can have Dunsparce attack Lucario with Pursuit since Lucario is doubly resistant to Dark-type attacks and its Speed will rise at the cost of very little HP.

Simisear & Empoleon



Have Simisear use Role Play on Empoleon so it can get Defiant. Then, when one of its stats goes down, its Attack will increase two stages. However, you can make it so that none of its stats will increase with the White Herb. After it uses it, it can use Recycle to get the White Herb back and only have its Attack stat rising throughout the whole battle.

Noctowl & Illumise



Both Noctowl and Illumise have Tinted Lens, which powers up moves that aren't very effective on the target. So if you're ever faced against Pokemon that are resistant to Noctowl or Illumise's moves, it won't be a problem with Tinted Lens.

Mr. Mime & Abomasnow



Have Abomasnow use Role Play on Mr. Mime so it can get Filter. Abomasnow has a lot of weaknesses (7, to be exact), so you can limit damage from those super-effective attacks with Filter. Also, both Mr. Mime and Abomasnow both have attacks that will give them some defense against all of their weaknesses (given the type of Abomasnow's Hidden Power is Ground).

Banette & Froslass



Both Banette and Froslass have Cursed Body, so if your opponents use moves that make direct contact, there's a pretty good chance that the move will be disabled. They can both also use Disable to further this effect even more (I would recommend making the type of Froslass' Hidden Power either Ground or Fighting to protect her from 4 of her 5 weaknesses, and make Banette's either Bug or Fighting to protect it from both of its weaknesses).

Blissey & Bellossom



Both Blissey and Bellossom have Healer, so they both have chances of curing each other of status ailments at the end of each turn. So, both of them can use Rest and have a chance of waking each other up at the end of the turn. If not, than they can both use Snore. You can also put the status ailments on your opponents with Thunder Wave and Toxic.

Weavile & Shiftry



Both Weavile and Shiftry have Pickpocket, Thief and Knock Off, so your opponents won't have their items for long. Also, after stealing your opponents' items, you can use Fling to give them right back along with some damage.

Rhyperior & Carracosta



Both Rhyperior and Carracosta have Solid Rock, so they will have some protection from all of their weaknesses. They also both have moves that are super-effective on Pokemon with types of their weaknesses to further provide them protection.

Glalie & Vanilluxe



Both Glalie and Vanilluxe have Ice Body, so when Glalie uses Hail, they will both keep gaining HP. Also, Blizzard won't miss, and Weather Ball will become an Ice-type move and get a boost.

Kangaskhan & Exploud



Both Kangaskhan and Exploud have Scrappy, so they will be able to use all of their moves in succession even when against Ghost-types.

Drapion & Chimecho



Have Chimecho use Entrainment on Drapion so Drapion can get Levitate. Since Drapion's only weakness is Ground, giving it Levitate will make it so it has no weaknesses. Drapion can also use Earthquake without damaging Chimecho because of its ability.

Crobat & Whimsicott



Both Crobat and Whimsicott have Infiltrator, so they will be able to get pass the effects of Light Screen, Reflect, Mist, and Safeguard. If both of their abilities get negated for whatever reason, you can just use Screech and Fake Tears to lower their Defense and Special Defense stats instead.

Durant & Smeargle



Have Smeargle use Role Play on Durant so it can get Hustle. Then, both of their Attack stats will be boosted. However, the Accuracy-lowering effect won't matter, because all of both of their moves never miss, so its a win-win.

Shedinja & Azumarill



Have Azumarill use Soak on Shedinja to change it into a Water-type. You may be wondering why. Well, it's because Water-types only have two weaknesses, while Bug/Ghost-types have five. Since Shedinja always falls after taking just one super-effective attack, you won't have as much to worry about since it now has only two weaknesses as opposed to five. Azumarill will also be able to use Surf without damaging Shedinja.

Muk & Simipour



Have Simipour use Role Play on Muk so it can get Stench. Then, whenever your opponents make physical contact with it or Muk, there's a chance they will flinch. Also, all of both of their moves (except Muk's Toxic) have a chance of flinching the target as well, so your opponents will practically be scared silly with this combo.

Well, that's it. I hope you liked them!