Revision as of 00:20, 2 August 2016 by Super goku(talk | contribs)(→In the games: The room with Sabrina and the room with the entrance can only be two rooms total in all generations.)
Saffron City Pokémon Gym Leader: Sabrina
The Master of
Psychic Pokémon!
Saffron City Pokémon Gym Leader: Sabrina
The Master of
Psychic Pokémon!
Saffron City Pokémon Gym Leader: Sabrina
The Master Of Psychic Pokémon
Saffron City Pokémon Gym Leader: Sabrina
The Mistress of Psychic-type Pokémon
In Generations I and III, a Team Rocket Grunt is initially blocking the Saffron Gym door. He will only leave once the player has driven Team Rocket out of the Silph Co. office building.
The Saffron Gym is a maze of warp tiles and nine rooms. Seven of these rooms contain Trainers (only four in Generations II and IV), while the other two hold Sabrina and the entrance. In Generations II and IV only, the remaining three rooms are empty.
At some point prior to the Generation I games, both Sabrina's Gym and the Karate Master's Fighting Dojo laid claim to the status of being an official Indigo League Pokémon Gym. Due to the type advantage that the Gym's Psychic types had over the Dojo's Fighting types, Sabrina easily won the challenge and became the official Gym Leader of Saffron City.
Below is a map of the teleporters' connections. The teleporters work the same in all Generations, excepting the addition of a one-way teleporter in Sabrina's room (Mid) that warps the player back to the entrance room (S) in Generation IV. The colors are purely visual aids and have no other significance.
Teleporter Map
NW
H
J
M
N
N
F
J
K
L
NE
E
B
H
I
W
G
K
N
O
Mid
M
E
E
C
F
G
SW
I
D
L
O
S
A
SE
B
C
D
A
In all Generations, the path that takes the fewest teleporters to reach Sabrina is A-B-H-M, while the fastest path (the path that requires the fewest steps walked) is A-C-G-N-M.
Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
Saffron Gym appeared in two episodes of the anime. It is an unusual dome-shaped building that also an institute for the study of PSI phenomenon.
It first appeared in Abra and the Psychic Showdown. Ash and his friends found their way to the Gym after getting trapped by Team Rocket. Ash challenged Sabrina to a battle, to which she offered an unusual request: if he lost, he and his friends would have to play with her.
Sure enough, Ash lost and was forced to play with Sabrina. She shrunk him and the others down to the size of dolls and nearly knocked them over with a ball. They were saved by Sabrina's father, who told Ash that if he really wanted to defeat Sabrina, he would have to get a Ghost-type Pokémon from Lavender Town.
Ash took his advice and returned two episodes later in Haunter versus Kadabra with a Haunter he picked up. However, when he went to challenge Sabrina, it was nowhere to be found. Ash was about to be turned into a doll, like Brock and Misty, when Sabrina's father appeared once again to save him.
Once more, Ash went to challenge Sabrina with his Haunter. It disappeared again, but reappeared halfway through the battle with Kadabra and Pikachu. After making Sabrina laugh, all of her spells were broken, and Ash received his fourth Badge.
Kadabra first appeared as an Abra in Abra and the Psychic Showdown. Sabrina used it in a one-on-one Gym battle against Ash. During the battle with Ash's Pikachu, Abra evolved into a Kadabra and with its Psychic-type attacks, it eventually caused Ash to forfeit the match to save Pikachu from being further injured. It was shown that Sabrina and Kadabra share a strong psychic bond.
Ash later returned for a rematch in Haunter Versus Kadabra. During the battle, Ash's Haunter appeared during the battle and made Sabrina laugh for the first time in years, which caused Kadabra to laugh as well due to the psychic bond it has with Sabrina. Due to this, Sabrina decided to give the Marsh Badge to Ash.
Red was seen visiting the Saffron Gym after the Silph Co. incident in the Pokémon Origins episode File 3: Giovanni. Countering Sabrina's Psychic-types with a Ghost-type Pokémon, Haunter, Red was able to win his match against her and earn himself the Marsh Badge.
In the manga
Saffron Gym in Pokémon Zensho
In the Pokémon Zensho manga
The Saffron Gym was mentioned in Saffron City, when the Karate Master told Satoshi how Shigeru had recently beaten Sabrina, and how she was now trying to save her stolen telepathic Lapras from the hands of Team Rocket at the Silph Co. After helping Sabrina to save her Lapras and the Silph Co., Satoshi received a Marsh Badge from Sabrina as a sign of gratitude.
In the TCG
The Saffron Gym was featured in the TCG as both a Japan-exclusive Theme Deck and as a card. The following is a list of cards named Saffron City Gym.
Related cards Cards listed with a blue background are only legal to use in the current Expanded format. Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
In Pokémon Red and Green, there is an oversight here. By returning to the Gym after losing the battle against Sabrina, the game will consider that the player won. The player is thus registered as a winner and receives both the Marsh Badge and TM46. This error was fixed in Pokémon Blue and the international Pokémon Red and Blue.
For unknown reasons, the Saffron Gym is the fourth Gym in the anime, but the sixth Gym in the games.
It is also possible to defeat Sabrina as the seventh Gym Leader, as Surf can be used outside of battle to reach the Cinnabar Island and Blaine's Gym right after obtaining the Soul Badge.