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In-game trade
Revision as of 16:48, 27 August 2015 by SatoMew2(talk | contribs)(Might as well integrate the underleveled Pokémon table in the list.)
It has been suggested that this article be moved to In-game trade. Please discuss whether or not to move it on its talk page.
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information.
An in-game trade is a trade made with NPCs in the core series and spin-offPokémon games. The process uses the same trading sequence as player trades and is usually done for Pokémon that are difficult or impossible to obtain through other means, or for Pokémon unavailable at that point of the game. In later games, the traded Pokémon often has special moves, like Egg moves.
In Generation I, there are a few in-game trades which were programmed into the game but were never assigned to any NPC. The most relevant of these is a Butterfree for Beedrill trade, which appeared in every Generation I game across all language releases despite never being used. The nickname of the traded Beedrill went through a number of changes, starting out as ピピん Pipin in Red and Green, changing to チクチク Chikuchiku in the Japanese Blue (and Japanese Yellow), being converted to "CHIKUCHIKU" in Red and Blue, and finally becoming "STINGER" in English releases of Yellow. Pokémon Yellow also introduced two more unused trades, both of which trade a Pokémon for another of exactly the same species.[1][2][3][4]
In Nimbasa City, after returning the Dropped Item to the owner and calling them 51 times, Curtis or Yancy will trade the player a different Pokémon each following day by this order, depending on the player's gender. Each Pokémon has its Hidden Ability and can be either male or female.
Since the Pokémon received in an in-game trade is the same level as the one traded prior to Generation V, it is sometimes possible to receive a Pokémon at a lower level than normally possible.