Biology
Nosepass is a blue, angular, hard bipedal Pokémon that closely resembles the Easter Island Heads. Its bright red, triangular nose is highly magnetic and slightly resembles a 3D arrow. This nose functions as an electromagnet and always points north. It has arms and legs without any visible joints and small, circular holes on the undersides. Its arms resemble compass needles. It has similar circular holes on the sides of its head. Its eyes, covered by dark, somewhat mask-like markings, have the appearance of being closed
Nosepass cannot go near others, since it would repel them with its magnetic nose. Its magnetism is stronger in cold seasons. To protect itself when in danger, it raises its magnetism and draws iron objects to its body. This technique is also used to capture prey. Nosepass only moves a little over 3/8 of an inch each year. It lives in caves.
In the animeIn the mangaIn the TCGGame data
Pokédex entries
This Pokémon was unavailable prior to Generation III.
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Generation III
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Ruby
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Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
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Sapphire
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Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
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Emerald
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Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
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FireRed
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Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
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LeafGreen
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{{{leafgreendex}}}
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Generation IV
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Diamond
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Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
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Pearl
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{{{pearldex}}}
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Platinum
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When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
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HeartGold
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If two of these meet, they cannot get too close because their noses repel each other.
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SoulSilver
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{{{soulsilverdex}}}
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Generation V
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Black
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When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
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White
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{{{whitedex}}}
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Black 2
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Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
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White 2
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{{{white2dex}}}
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Generation VI
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X
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Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
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Y
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Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
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Game locations
This Pokémon was unavailable prior to Generation III.
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In side games
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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30
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90 - 137
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170 - 264
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45
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45 - 106
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85 - 207
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135
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126 - 205
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247 - 405
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45
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45 - 106
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85 - 207
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90
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85 - 156
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166 - 306
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30
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31 - 90
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58 - 174
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Total: 375
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Nosepass
- Italic indicates a move that gets STAB only when used by an evolution of Nosepass
- Click on the generation numbers at the top to see level-up moves from other generations
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Side game data
Evolution
Sprites
Trivia
Origin
Bulbanews has an article related to this subject:
It is based on the Moai statues of Easter Island, as well as a compass.
Its nasal compass may be based on the magnetic ethmoid bone that is located between the nasal cavity and the brain, and is known to give some species of birds their sense of direction.
Name origin
Nosepass is a combination of nose and compass.
In other languagesExternal links