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Pangoro (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Pangoro
By
leveling up
Generation VII
Other generations:
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Bullet Punch
Steel
Physical
040
40
100
100%
30
01
1
Hammer Arm
Fighting
Physical
100
100
090
90%
10
01
1
Low Sweep
Fighting
Physical
065
65
100
100%
20
01
1
Entrainment
Normal
Status
0000
—
100
100%
15
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Leer
Normal
Status
0000
—
100
100%
30
01
1
Arm Thrust
Fighting
Physical
015
15
100
100%
20
01
1
Work Up
Normal
Status
0000
—
00—
—%
30
Evo.
Evo.
Bullet Punch
Steel
Physical
040
40
100
100%
30
07
7
Arm Thrust
Fighting
Physical
015
15
100
100%
20
10
10
Work Up
Normal
Status
0000
—
00—
—%
30
12
12
Karate Chop
Fighting
Physical
050
50
100
100%
25
15
15
Comet Punch
Normal
Physical
018
18
085
85%
15
20
20
Slash
Normal
Physical
070
70
100
100%
20
25
25
Circle Throw
Fighting
Physical
060
60
090
90%
10
27
27
Vital Throw
Fighting
Physical
070
70
00—
—%
10
35
35
Body Slam
Normal
Physical
085
85
100
100%
15
42
42
Crunch
Dark
Physical
080
80
100
100%
15
45
45
Entrainment
Normal
Status
0000
—
100
100%
15
48
48
Parting Shot
Dark
Status
0000
—
100
100%
20
52
52
Sky Uppercut
Fighting
Physical
085
85
090
90%
15
57
57
Low Sweep
Fighting
Physical
065
65
100
100%
20
65
65
Taunt
Dark
Status
0000
—
100
100%
20
70
70
Hammer Arm
Fighting
Physical
100
100
090
90%
10
Bold
indicates a move that gets
STAB
when used by Pangoro
Italic
indicates a move that gets STAB only when used by an Evolution of Pangoro
By
TM
Generation VII
Other generations:
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM02
TM02
Dragon Claw
Dragon
Physical
080
80
100}}
100%
15
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM08
TM08
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM60
TM60
Quash
Dark
Status
0000
—
100}}
100%
15
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Pangoro
Italic
indicates a move that gets STAB only when used by an Evolution of Pangoro
By
breeding
Generation VII
Other generations:
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Foul Play
Dark
Physical
95
100%
15
Me First
Normal
Status
—
—%
20
Power Trip
Dark
Physical
20
100%
10
Quash
Dark
Status
—
100%
15
Quick Guard
Fighting
Status
—
—%
15
Storm Throw
Fighting
Physical
60
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Pangoro in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Pangoro in that game.
Bold
indicates a move that gets
STAB
when used by Pangoro
Italic
indicates a move that gets STAB only when used by an Evolution of Pangoro
By
tutoring
Generation VII
Other generations:
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Block
Normal
Status
—
—%
5
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Drain Punch
Fighting
Physical
75
100%
10
S
M
US
UM
Dual Chop
Dragon
Physical
40
90%
15
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Fire Punch
Fire
Physical
75
100%
15
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Gunk Shot
Poison
Physical
120
80%
5
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Outrage
Dragon
Physical
120
100%
10
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Throat Chop
Dark
Physical
80
100%
15
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Uproar
Normal
Special
90
100%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Pangoro can be tutored the move in that game
A colored abbreviation in a white box indicates that Pangoro cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Pangoro
Italic
indicates a move that gets STAB only when used by an Evolution of Pangoro
By a prior
Evolution
Generation VII
Other generations:
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Pangoro
Italic
indicates a move that gets STAB only when used by an Evolution of Pangoro
By
transfer
from another generation
Generation VII
Other generations:
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
VI
Cut
Normal
Physical
050
50
095}}
95%
30
VI
Dig
Ground
Physical
080
80
100}}
100%
10
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
VI
Strength
Normal
Physical
080
80
100}}
100%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Pangoro
Italic
indicates a move that gets STAB only when used by an Evolution of Pangoro
Click on the generation numbers at the top to see transfer-only moves for other generations