Biology
Ludicolo is a bipedal Pokémon that appears to be a mixture of a pineapple and a duck. There is a green sombrero-like growth on its head that is similar to lily pad. Growing out of the top of its head is short brown stem with a yellow spiky upper portion. It has black eyes surrounded by a patch of green and an orange bill. Its body is yellow with several, zigzagging brown stripes. The female has thinner stripes than the male. It has large, green hand with two black lines on its palms. It has thick green legs with a black circle on the underside of its feet.
Ludicolo becomes more powerful when it hears festive music. As it becomes more energetic and active, it will break into a dance. It appears near laughing children on hiking outings. Ludicolo lives near the water's edge.
In the animeIn the mangaIn the TCGGame data
Pokédex entries
This Pokémon was unavailable prior to Generation III.
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Generation III
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Ruby
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Ludicolo begins dancing as soon as it hears cheerful, festive music. This Pokémon is said to appear when it hears the singing of children on hiking outings.
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Sapphire
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Upon hearing an upbeat and cheerful rhythm, the cells in Ludicolo's body become very energetic and active. Even in battle, this Pokémon will exhibit an amazing amount of power.
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Emerald
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When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. It does not quail even when it faces a tough opponent.
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FireRed
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The rhythm of bright, festive music activates Ludicolo's cells, making it more powerful.
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LeafGreen
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Generation IV
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Diamond
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If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance.
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Pearl
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Platinum
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HeartGold
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If it hears festive music, it begins moving in rhythm in order to amplify its power.
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SoulSilver
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Generation V
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Black
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If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance.
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White
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Black 2
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If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance.
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White 2
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Generation VI
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X
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If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance.
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Y
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The rhythm of bright, festive music activates Ludicolo's cells, making it more powerful.
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Omega Ruby
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Ludicolo begins dancing as soon as it hears cheerful, festive music. This Pokémon is said to appear when it hears the singing of children on hiking outings.
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Alpha Sapphire
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Upon hearing an upbeat and cheerful rhythm, the cells in Ludicolo’s body become very energetic and active. Even in battle, this Pokémon will exhibit an amazing amount of power.
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Game locations
This Pokémon was unavailable prior to Generation III.
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In side games
In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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80
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140 - 187
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270 - 364
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70
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67 - 134
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130 - 262
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70
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67 - 134
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130 - 262
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90
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85 - 156
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166 - 306
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100
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94 - 167
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184 - 328
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70
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67 - 134
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130 - 262
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Total: 480
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an evolution of Ludicolo
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an evolution of Ludicolo
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Ludicolo in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Ludicolo in that game.
- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an evolution of Ludicolo
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Ludicolo can be tutored the move in that game
- A colored abbreviation in a white box indicates that Ludicolo cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an evolution of Ludicolo
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an evolution of Ludicolo
- Click on the generation numbers at the top to see moves from other generations
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Side game data
Evolution
Sprites
This Pokémon was unavailable prior to Generation III.
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Trivia
Origin
Ludicolo may be based on a duck, platypus, kappa, and a giant colocynth or pineapple. With its sombrero-shaped head, poncho-like body hair, and association with music and dance, it also seems to be based on a stereotypical Mexican dancer.
Name origin
Ludicolo may be a combination of ludic (aimlessly playful) or ludicrous (laughable or absurd) and colocynth (a plant that bears a round, yellow and green fruit). Colo may be an anagram of loco, the Spanish word for crazy.
Alternatively, it may be a reference to the Spanish word ridículo meaning ridiculous, just as Lombre is a reference to the Spanish word hombre.
Runpappa may be a combination of ルンルン runrun (happy or bouncy) and pappa (the sound of a rapid drumbeat). It may also be a combination of rumba and kappa.
In other languagesRelated articlesExternal links