Shellder (Pokémon)

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Shellder
シェルダー Shellder
#090
130
Artwork from FR/LG
Type
Water '
Category
Bivalve Pokémon
Abilities
Shell Armor or Skill Link
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Kanto
#090
Johto
#169
Hoenn
#260
Regional Browser numbers
Height
1′00″
Imperial
0.3 m
Metric
Weight
8.8 lbs.
Imperial
4.0 kg
Metric
Dex color
Purple
Catch rate
190 (24.8%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F090.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Water 3 group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 97 Battle Exp.: 971*

Shellder (Japanese: シェルダー Shellder) is a Water-type Pokémon.

Biology

Physiology

It is unknown what Shellder looks like inside its shell. All you can see is its eyes and tongue, and the outside shell.

Gender differences

None.

Special abilities

Behavior

Its tongue is always hanging out, as it sits on the sea floor.

Habitat

Shellder lives on the sea floor.

Diet

Main article: Pokémon food

In the anime

The first time a Shellder was seen was in The Bridge Bike Gang. It was sick and Nurse Joy sent Ash, Misty, and Brock over to Sunny City, (where Shellder was), to deliver some medicine. Once the Sunny City Nurse Joy gave Shellder the medicine, it got better instantly.

Jessie captures a Shellder in The Evolution Solution. Later in the episode, it bites on a Slowpoke's tail, making it into a Slowbro and leaving Jessie's team.

In the TCG

Main article: Shellder (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.
Blue
Yellow The shell can withstand any attack. However, when it is open, the tender body is exposed.
Stadium Its shell is harder than diamond. It hides in sand on the sea floor and catches prey with its soft tongue.
Generation II
Gold It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.
Silver Grains of sand trapped in its shells mix with its body fluids to form beautiful pearls.
Crystal Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.
Stadium 2 It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.
Generation III
Ruby At night, this Pokémon uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, Shellder closes its shell, but leaves its tongue hanging out.
Sapphire At night, this Pokémon uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, Shellder closes its shell, but leaves its tongue hanging out.
Emerald At night, it burrows a hole in the seafloor with its broad tongue to make a place to sleep. While asleep, it closes its shell, but leaves its tongue hanging out.
FireRed It is encased in a Template:A2. Inside, however, it is surprisingly tender.
LeafGreen Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.
Generation IV
Diamond It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.
Pearl It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Common Routes 6, 11, 19, 20, and 21, Vermilion City, Seafoam Islands, and Cinnabar Island
Blue (Japan)
None Trade
Yellow
Common Routes 17, 18, and S.S. Anne
Generation II
Gold Silver
Common Routes 20, 21, 26, 27, and 41, Olivine City, Vermilion City, Cinnabar Island, Pallet Town, and New Bark Town (Fish with Good Rod or Super Rod)
Crystal
Common Routes 20, 21, 26, 27, and 41, Olivine City, Vermilion City, Cinnabar Island, Pallet Town, and New Bark Town (Fish with Good Rod or Super Rod)
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
Common One Island, Five Island, Vermilion City (FireRed Only)
Colosseum
None Trade
XD
One Cipher Key Lair (Shadow)
Generation IV
Diamond Pearl
Rare Route 205 (Floaroma Town side), Valley Windworks (Fish with Super Rod)
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Sea
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Snap River
Pokémon Channel Secret Cove
Pokémon Trozei! SOL Laboratory 3
Secret Storage 14
Endless Level 33
Mr. Who's Den
Pokémon Mystery Dungeon Stormy Sea (1F-8F)
Silver Trench (1F-8F)
Far-off Sea (1F-8F)
Marvelous Sea (B1-B5)
Fantasy Strait (B1-B5)

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
65
63 - 128 121 - 251
100
94 - 167 184 - 328
45
45 - 106 85 - 207
25
27 - 84 49 - 163
40
40 - 101 76 - 196
Total:
305
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 45.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

Template:Learnset introMoves in Italics aren't STAB for Shellder, but are for some/all evolutions.

By leveling up

Generation I
Level Move Type
Start Tackle  
Withdraw  
18 Supersonic  
23 Clamp  
30 Aurora Beam  
39 Leer  
50 Ice Beam  
Generation II
Level Move Type
Start Tackle  
Withdraw  
9 Supersonic  
17 Aurora Beam  
25 Protect  
33 Leer  
41 Clamp  
49 Ice Beam  
Generation III RSE
Level Move Type
Start Tackle  
Withdraw  
9 Supersonic  
17 Aurora Beam  
25 Protect  
33 Leer  
41 Clamp  
49 Ice Beam  
Generation III FRLG
Level Move Type
Start Tackle  
Withdraw  
8 Icicle Spear  
15 Supersonic  
22 Aurora Beam  
29 Protect  
36 Leer  
43 Clamp  
50 Ice Beam  
Generation IV
Level Move Type Cat.
Start Tackle    
4 Withdraw    
8 Supersonic    
13 Icicle Spear    
16 Protect    
20 Leer    
25 Clamp    
28 Ice Shard    
32 Aurora Beam    
37 Whirlpool    
40 Iron Defense    
44 Brine    
50 Ice Beam    

By TM/HM

Generation I
# Move Type
TM06 Toxic  
TM09 Take Down  
TM10 Double-Edge  
TM11 BubbleBeam  
TM12 Water Gun  
TM13 Ice Beam  
TM14 Blizzard  
TM20 Rage  
TM30 Teleport  
TM31 Mimic  
TM32 Double Team  
TM33 Reflect  
TM34 Bide  
TM36 Selfdestruct  
TM39 Swift  
TM44 Rest  
TM47 Explosion  
TM49 Tri Attack  
TM50 Substitute  
HM03 Surf  
Generation II
# Move Type
TM03 Curse unknown
TM06 Toxic  
TM10 Hidden Power  
TM13 Snore  
TM14 Blizzard  
TM16 Icy Wind  
TM17 Protect  
TM18 Rain Dance  
TM20 Endure  
TM21 Frustration  
TM27 Return  
TM32 Double Team  
TM34 Swagger  
TM35 Sleep Talk  
TM39 Swift  
TM44 Rest  
TM49 Attract  
HM03 Surf  
HM06 Whirlpool  
Generation III
# Move Type
TM03 Water Pulse  
TM06 Toxic  
TM07 Hail  
TM10 Hidden Power  
TM13 Ice Beam  
TM14 Blizzard  
TM17 Protect  
TM18 Rain Dance  
TM20 Safeguard  
TM21 Frustration  
TM27 Return  
TM32 Double Team  
TM42 Facade  
TM43 Secret Power  
TM44 Rest  
TM49 Attract  
HM03 Surf  
HM08 Dive  
Generation IV
# Move Type Cat.
TM03 Water Pulse    
TM06 Toxic    
TM07 Hail    
TM10 Hidden Power    
TM13 Ice Beam    
TM14 Blizzard    
TM17 Protect    
TM18 Rain Dance    
TM20 Safeguard    
TM21 Frustration    
TM27 Return    
TM32 Double Team    
TM42 Facade    
TM43 Secret Power    
TM44 Rest    
TM49 Attract    
TM55 Brine    
TM58 Endure    
TM64 Explosion    
TM66 Payback    
TM78 Captivate    
TM82 Sleep Talk    
TM83 Natural Gift    
TM87 Swagger    
TM90 Substitute    
HM03 Surf    

By breeding

By tutoring

Special moves

In Pokémon XD: Gale of Darkness, Shellder knows Shadow Blitz and Shadow Shed as a Shadow Pokémon, and learns Refresh after being purified.

TCG-only Moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
       
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Shellder images on Bulbagarden Archives.

Trivia

  • It shares a bond with Slowbro and Slowking.
  • The change in Shellder's evolution when linked to a Slowpoke seems to only occur when attached to a 'living' part of the creature, as with the introduction of the item Slowpoketail in Generation II does not force a spiral evolution as one might suspect.
  • Shellder and Cloyster share the same species name with Clamperl. They are all known as Bivalve Pokémon.

Origin

It is similar to clams and other bivalves.

Name origin

Shellder's name seems to be a corruption of shell. It also sounds like shelter, perhaps referring to Slowbro and hermit crabs.

In other languages

Related articles

External links

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Pokémon
#{{{nextnum}}}: Cloyster  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.