Solar Beam (move)

Revision as of 03:38, 18 August 2007 by Urutapu (talk | contribs)
SolarBeam
ソーラービーム SolarBeam
Type  Grass
Category  Special
PP  10 (max. 16)
Power  120
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Cool
Appeal  0  
Jamming  0  

SolarBeam is a very highly-damaging Grass-type move introduced in Generation I.

In the anime

Pokémon

Bulbasaur: Bulbasaur gathers light in its bulb, then fires it.

Meganium: Meganium's neck flower glows white, then it fires the SolarBeam.

Solrock: As many of its attacks, SolarBeam is created in its top rock, which turns white as it gathers solar energy. It fires the beam from a ball of light in front of the rock.

Effect

Generation I

SolarBeam does nothing on the turn it is selected, other than say that the user took in sunlight. On the following turn, SolarBeam will do damage, PP will be deducted from it, and it will count as the last move used. Once SolarBeam is selected, the user won't be able to switch out until it is disrupted or fully executed.

If SolarBeam is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user takes in sunlight, Mirror Move will copy the move that the user executed immediately before using SolarBeam (or fail if it can't).

Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of SolarBeam.

In Stadium, Mirror Move will copy SolarBeam on either of the turns it takes to execute.

Generation II

SolarBeam will not need a turn to charge if used during the effects of the move Sunny Day and will only do half its normal damage if used during the effect of the move Rain Dance or Sandstorm.

Generation II and III

SolarBeam will be executed in one turn when Sunny Day is in effect, and will be executed in three turns if Rain Dance is in effect.

Generation IV

The held item Power Herb can allow its holder to charge and fire a SolarBeam in one turn. The Power Herb is consumed in the process.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

By TM22

Generation IV

By leveling up

By TM22

In other languages

French: lance-soleil, German: solarstrahl, Italian: solarraggio, Spanish: rayo solar, Dutch: zonnestraal, Portuguese: Raio Solar.

Template:Project MoveDex notice

Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708