Pokémon: Battle Nine

554Darumaka.png The subject of this article has no official English name.
The name currently in use is a fan translation of the Japanese name.

Pokémon: Battle Nine (Japanese: ポケットモンスター バトルナイン) is an arcade medal game released in Japan by Bandai Namco Games on July 8, 2014. Based on Pokémon the Series: XY of the Pokémon anime, players can battle with Pokémon using medals in attempt to clear a bingo-style game board featuring 9 Pokémon.

Pokémon: Battle Nine
ポケットモンスター バトルナイン
Battle Nine Machine Front.jpg
Pokémon: Battle Nine machine (front)
Basic info
Platform: Arcade
Category: Medal game
Players: 4 (1 player on each station)
Connectivity: None
Developer: Bandai Namco Games
Publisher: Bandai Namco Games
Part of: Generation VI miscellaneous
Ratings
CERO: N/A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: July 8, 2014
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Official website (archived)
English: N/A

System

Each machine has four stations; two pairs back to back. Each station includes a facility to exchange currency for medals and a slot to insert medals, present at the top of the control panel assembly. Below these are the joystick, used to select moves, items, and Pokémon on the game board to attack; a circular red confirm button; a smaller circular blue cancel button; and a square yellow button used to change stages. While the control panels for each pair of adjacent stations are separated, a single large monitor caters for the game display, with the game boards separated by on-screen graphics.

As Pokémon: Battle Nine has the potential to play with large sums of medals, physical medals inserted are added to an in-game bank. Medals earned and used during gameplay are added or deducted from this bank, and the player may cash out at any time.

Gameplay

Each game board consists of a 3×3 grid featuring 9 Pokémon. The Pokémon present depend on the stage, which include Forest and Cave, and the difficulty level chosen by the player. The difficulty level can be chosen any time a player changes stage, and ranges from Lv.1 to Lv.20. Level modifiers scale up the number of medals awarded for combos and captures, but also scales up the medal requirements for moves and other options. Some Pokémon can only be encountered at Lv.6 and above. The Pokémon and character illustrations in the game are sourced from the anime, as are a number of sound effects. Pokémon: Battle Nine includes a roster of more than 170 Pokémon, all of which can be used in battle.

 
Gameplay in Pokémon: Battle Nine


Normal game

The main aim of each game is to earn as many medals as possible, which can be done by capturing Pokémon and clearing the game board. Pokémon can be captured much in the same way as the core series: by battling them and using Poké Balls. Players use their main Pokémon to battle against Pokémon on the game board, and can select a move from those available. Using a move costs medals, with stronger moves or those with the potential to hit more than one Pokémon typically costing more medals. The player can decide which Pokémon to attack by using the joystick – the amount of damage it will do is also displayed on each Pokémon's HP bar.

After a Pokémon has attacked, a reel will appear and prompt the player to press the confirm button to select an option. The possible options include: a regular Poké Ball, a Great Ball, a Hyper Ball, a Meowth symbol, and a Team Rocket symbol. If any Poké Ball is selected, it will be thrown at the Pokémon attacked. The type effectiveness of moves and capture conditions are the same as those in the core series; therefore, reducing the HP of Pokémon with effective moves and using higher grade Poké Balls will both improve the chances of capturing it. If a Master Ball is selected, the player can choose to capture any Pokémon remaining on the game board.

Combo Potential medal payout Items
awarded
At Lv.1 At Lv.20
Pokémon Get 5 100 0
1 Line 10 200 0
2 Lines 15 300 1
3 Lines 20 400 1
4 Lines 25 500 2
5 Lines 30 600 2
6 Lines 40 800 2
Perfect Combo 50 1000 2

If a Pokémon is successfully captured, called Pokémon Get, the player has two options available to them: to bank the medals earned, or add it to their team as a Partner Pokémon. Each captured Pokémon earns the player 5 medals, though some Pokémon may have a Get Bonus ranging from +1 to +3, which are added to the main reward. Capturing multiple Pokémon and forming lines earn combo bonuses, and can also earn the player items. A visual representation of this is present toward the center of the adjacent station areas. The ultimate aim for each game is to achieve a Perfect Combo, which requires the capture of all 9 Pokémon. The table to the right displays the medals earned for each combo at Lv.1 and at Lv.20, as well as any items a combo may award.

If a Meowth or Team Rocket symbol is selected instead of a Poké Ball, it will trigger the appearance of Meowth or the whole Team Rocket trio respectively. If Meowth appears, it will attempt to steal 1 captured Pokémon. If successful, it will replace it with a fresh Pokémon. If the whole Team appears, they will steal all captured Pokémon and replace them with fresh ones, essentially causing the player to start over. Both actions will cause the player to lose potential combo bonuses involving the Pokémon captured, so players may decide to bank a combo bonus upon reaching a certain number of lines in the event they may select Team Rocket. Combo bonuses can be banked at any time, and will reset the game board.

Special Game

 
A Special Game in progress

As the normal game is played on adjacent stations, a gauge in between both play areas will increase as Pokémon are caught in either game. Once this gauge reaches the top, the Special Game can begin, but both players must agree to play it. In it, players can launch Poké Balls at the four rows of Pokémon. Weaker Pokémon occupy the bottom two rows, which remain largely stationary. The row above contains fewer but stronger Pokémon, which scroll left and right. The top row contains Legendary Pokémon, which only appear for a short period of time. Each Pokémon has a value next to them, which determines how many medals must be spent in order to catch it. The player also has a choice of Poké Balls to use, which require different amounts of medals to use. A standard Poké Ball costs 1 medal, a Great Ball costs 2, and an Ultra Ball costs 3. For example, an Inkay requires 2 medals to capture, so a player may consider firing 2 Poké Balls at it, 1 Great Ball, or 1 Ultra Ball. As the Pokémon are continually moving, a player may consider using low value Poké Balls in case they miss any Pokémon, thus minimizing an overall loss in medals. This however would make capturing higher tier Pokémon more difficult, as more Poké Balls would be required to catch them. A player therefore may opt for different strategies depending on how many medals they have remaining, or if they want to target higher tier Pokémon. Legendary Pokémon can only be caught in the Special Game, and if one is caught, the player will be given the option to add it to their party. After the Special Game has finished, a high score table is displayed, and the normal game resumes.

Pokémon

There are a handful of Pokémon that can be selected from the start, and the player can choose any Pokémon caught via the normal game and some from the Special Game to be their main Pokémon or Partner Pokémon. Pokémon start with default move sets, and can have up to a maximum of 3 moves. As a Pokémon is used more in a game it may learn more moves. As with the cores series, a player can choose to replace moves with newly learned ones if applicable. Some Pokémon can also evolve through repeated use or Mega Evolve using an item.

A player can have up to 3 Partner Pokémon in addition to their main Pokémon. As already stated, a player may add a Pokémon caught in the game to their party instead of earning any medals for its capture. Doing so will remove it from the game board however, causing any combos created with the space it occupied to be nullified. If a player already has 4 Pokémon in their party when given the chance to add a Pokémon, they can choose which Pokémon to reject. A player can switch Pokémon at any time during the main game using the option under their 3 moves, but doing so costs 6 medals. During gameplay, a random Pokémon may also become useable for 1 turn, potentially offering a useful move to aid in capturing Pokémon on the board. The tables below showcase the movesets of all potential starting Pokémon, and a selection of those that can be acquired in the two stages. All medal values reflect those required at Lv.1.

Starting Pokémon

Pikachu
ピカチュウ Pikachu
Lv.6+
 
Height: 0.4m
Electric Unknown
Evolution None
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Quick Attack Normal 40 1 3
Thunder Shock Electric 40 1 3
Thunderbolt Electric 90 1 6
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Slam Normal 80 1 4
Thunder Electric 110 1 7
Feint Normal 30 1 3
Iron Tail Steel 100 1 6
Discharge Electric 80   9
Nuzzle Electric 20 1 2


Chespin
ハリマロン Harimaron
Lv.6+
 
Height: 0.4m
Grass Unknown
Evolution QuilladinChesnaught
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Tackle Normal 50 1 3
Vine Whip Grass 50 1 4
Seed Bomb Grass 80 1 5
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Bite Dark 60 1 4
Rollout Rock 30 1 3
Take Down Normal 90 1 5
Mud Shot Ground 60 1 4
Body Slam Normal 90 1 5
Wood Hammer Grass 120 1 7


Fennekin
フォッコ Fokko
Lv.6+
 
Height: 0.4m
Fire Unknown
Evolution BraixenDelphox
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Scratch Normal 40 1 3
Ember Fire 40 1 3
Flamethrower Fire 90 1 6
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Flame Charge Fire 50 1 4
Psybeam Psychic 70 1 5
Psychic Psychic 90 1 6
Psyshock Psychic 80 1 5
Fire Blast Fire 110 1 7


Froakie
ケロマツ Keromatsu
Lv.6+
 
Height: 0.3m
Water Unknown
Evolution FrogadierGreninja
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Pound Normal 40 1 3
Bubble Water 40   4
Hydro Pump Water 110 1 7
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Water Pulse Water 60 1 4
Smack Down Rock 50 1 4
Lick Ghost 30 1 3
Quick Attack Normal 40 1 3
Bounce Flying 90 1 6


Quilladin
ハリボーグ Hariborg
Lv.6+
 
Height: 0.7m
Grass Unknown
Evolution Chesnaught
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Vine Whip Grass 50 1 4
Rollout Rock 30 1 3
Bite Dark 60 1 4
Take Down Normal 90 1 5
Mud Shot Ground 60 1 4
Body Slam Normal 90 1 5


Chesnaught
ブリガロン Brigarron
Lv.6+
 
Height: 1.6m
Grass Fighting
Evolution None
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Vine Whip Grass 50 1 4
Rollout Rock 30 1 3
Bite Dark 60 1 4
Needle Arm Grass 60 1 4
Seed Bomb Grass 80 1 5
Giga Impact Normal 150 1 8


Braixen
テールナー Tairenar
Lv.6+
 
Height: 1.0m
Fire Unknown
Evolution Delphox
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Scratch Normal 40 1 3
Ember Fire 40 1 3
Psyshock Psychic 80 1 5
Flamethrower Fire 90 1 6
Psychic Psychic 90 1 6


Delphox
マフォクシー Mahoxy
Lv.6+
 
Height: 1.5m
Fire Psychic
Evolution None
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Shadow Ball Ghost 80 1 5
Psybeam Psychic 70 1 5
Flame Charge Fire 50 1 4
Psychic Psychic 90 1 6
Mystical Fire Fire 70 1 5
Future Sight Psychic 120 1 7


Frogadier
ゲコガシラ Gekogahshier
Lv.6+
 
Height: 0.6m
Water Unknown
Evolution Greninja
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Bubble Water 40   4
Lick Ghost 30 1 3
Pound Normal 40 1 3
Round Normal 60 1 3
Smack Down Rock 50 1 4
Bounce Flying 90 1 6


Greninja
ゲッコウガ Gekkouga
Lv.6+
 
Height: 1.5m
Water Dark
Evolution None
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Quick Attack Normal 40 1 3
Lick Ghost 30 1 3
Water Pulse Water 60 1 4
Shadow Sneak Ghost 40 1 3
Feint Attack Dark 60 1 4
Extrasensory Psychic 80 1 5


Forest Pokémon

Fletchinder
ヒノヤコマ Hinoyakoma
Lv.6+
 
Height: 0.7m
Fire Flying
Evolution Talonflame
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Peck Flying 40 1 3
Steel Wing Steel 70 1 5
Razor Wind Normal 80   6
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Tackle Normal 50 1 3
Ember Fire 40 1 3
Quick Attack Normal 40 1 3
Flame Charge Fire 50 1 4


Gogoat
ゴーゴート Gogoat
Lv.6+
 
Height: 1.7m
Grass Unknown
Evolution None
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Tackle Normal 50 1 3
Aerial Ace Flying 60 1 4
Horn Leech Grass 80 1 5
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Vine Whip Grass 50 1 4
Take Down Normal 90 1 5
Double-Edge Normal 120 1 6
Bulldoze Ground 60   5
Leaf Blade Grass 90 1 6
Earthquake Ground 100   8


Dedenne
デデンネ Dedenne
Lv.6+
 
Height: 0.2m
Electric Fairy
Evolution None
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Thunder Shock Electric 40 1 3
Tackle Normal 50 1 3
Volt Switch Electric 70 1 5
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Parabolic Charge Electric 50 1 4
Play Rough Fairy 90 1 6
Thunder Electric 110 1 7
Discharge Electric 80   9
Charge Beam Electric 50 1 4
Nuzzle Electric 20 1 2


Nidoking
ニドキング Nidoking
Lv.6+
 
Height: 1.4m
Poison Ground
Evolution None
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Peck Flying 40 1 3
Chip Away Normal 70 1 4
Earth Power Ground 90 1 6
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Thrash Normal 120 1 6
Megahorn Bug 120 1 7


Psyduck
コダック Koduck
Lv.6+
 
Height: 0.8m
Water Unknown
Evolution Golduck
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Scratch Normal 40 1 3
Water Gun Water 40 1 3
Water Pulse Water 60 1 4
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Confusion Psychic 50 1 4
Zen Headbutt Psychic 80 1 5
Aqua Tail Water 90 1 6
Hydro Pump Water 110 1 7


Heracross
ヘラクロス Heracros
Lv.6+
 
Height: 1.5m
Bug Fighting
Evolution Mega Heracross
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Tackle Normal 50 1 3
Close Combat Fighting 120 1 7
Megahorn Bug 120 1 7
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Horn Attack Normal 70 1 4
Aerial Ace Flying 60 1 4
Brick Break Fighting 80 1 5
Chip Away Normal 70 1 4
Take Down Normal 90 1 5
Night Slash Dark 70 1 5


Magikarp
コイキング Koiking
Lv.6+
 
Height: 0.9m
Water Unknown
Evolution Gyarados
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Tackle Normal 50 1 3
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required


Larvitar
ヨーギラス Yogiras
Lv.6+
 
Height: 0.6m
Rock Ground
Evolution PupitarTyranitar
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Bite Dark 60 1 4
Chip Away Normal 70 1 4
Rock Slide Rock 80   7
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Dark Pulse Dark 80 1 5
Thrash Normal 120 1 6
Payback Dark 50 1 4
Earthquake Ground 100   8
Stone Edge Rock 100 1 6
Hyper Beam Normal 150 1 8


Tyranitar
バンギラス Bangiras
Lv.6+
 
Height: 2.0m
Rock Dark
Evolution Mega Tyranitar
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Crunch Dark 80 1 5
Rock Slide Rock 80   7
Stone Edge Rock 100 1 6
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Chip Away Normal 70 1 4
Dark Pulse Dark 80 1 5
Rock Slide Rock 80   7
Thrash Normal 120 1 6
Earthquake Ground 100   8
Giga Impact Normal 150 1 8


Cave Pokémon

Carbink
メレシー Melecie
Lv.6+
 
Height: 0.3m
Rock Fairy
Evolution None
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Tackle Normal 50 1 3
Rock Throw Rock 50 1 4
Moonblast Fairy 100 1 6
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Ancient Power Rock 60 1 4
Power Gem Rock 80 1 5
Stone Edge Rock 100 1 6
Smack Down Rock 50 1 4


Litleo
シシコ Shishiko
Lv.6+
 
Height: 0.6m
Fire Normal
Evolution Pyroar
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Ember Fire 40 1 3
Fire Fang Fire 70 1 5
Take Down Normal 90 1 5
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Tackle Normal 50 1 3
Headbutt Normal 70 1 4
Echoed Voice Normal 40 1 3
Flamethrower Fire 90 1 6
Crunch Dark 80 1 5
Hyper Voice Normal 90   6


Pangoro
ゴロンダ Goronda
Lv.6+
 
Height: 2.1m
Fighting Dark
Evolution None
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Tackle Normal 50 1 3
Low Sweep Fighting 70 1 5
Hammer Arm Fighting 100 1 6
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Karate Chop Fighting 50 1 4
Slash Normal 70 1 4
Circle Throw Fighting 60 1 4
Body Slam Normal 90 1 5
Sky Uppercut Fighting 90 1 6
Crunch Dark 80 1 5


Honedge
ヒトツキ Hitotsuki
Lv.6+
 
Height: 0.8m
Steel Ghost
Evolution DoubladeAegislash
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Tackle Normal 50 1 3
Slash Normal 70 1 4
Night Slash Dark 70 1 5
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Pursuit Dark 40 1 3
Shadow Sneak Ghost 40 1 3
Aerial Ace Flying 60 1 4
Retaliate Normal 70 1 4
Iron Head Steel 80 1 5
Sacred Sword Fighting 90 1 6


Amaura
アマルス Amarus
Lv.6+
 
Height: 1.3m
Rock Ice
Evolution Aurorus
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Powder Snow Ice 40   4
Rock Throw Rock 50 1 4
Take Down Normal 90 1 5
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Ancient Power Rock 60 1 4
Icy Wind Ice 60   5
Aurora Beam Ice 70 1 5
Round Normal 60 1 3
Avalanche Ice 60 1 4
Ice Beam Ice 90 1 6


Mawile
クチート Kucheat
Lv.6+
 
Height: 0.6m
Steel Fairy
Evolution Mega Mawile
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Fairy Wind Fairy 40 1 3
Iron Head Steel 80 1 5
Play Rough Fairy 90 1 6
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Bite Dark 60 1 4
Vice Grip Normal 60 1 3
Feint Attack Dark 60 1 4
Crunch Dark 80 1 5
Sucker Punch Dark 80 1 5
Astonish Ghost 30 1 3


Aerodactyl
プテラ Ptera
Lv.6+
 
Height: 1.8m
Rock Flying
Evolution Mega Aerodactyl
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Wing Attack Flying 60 1 4
Ancient Power Rock 60 1 4
Rock Slide Rock 80   7
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Bite Dark 60 1 4
Take Down Normal 90 1 5
Crunch Dark 80 1 5
Sky Drop Flying 60 1 4
Iron Head Steel 80 1 5
Giga Impact Normal 150 1 8


Aron
ココドラ Cokodora
Lv.6+
 
Height: 0.4m
Steel Rock
Evolution LaironAggron
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Tackle Normal 50 1 3
Metal Claw Steel 50 1 4
Iron Head Steel 80 1 5
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Headbutt Normal 70 1 4
Take Down Normal 90 1 5
Iron Tail Steel 100 1 6
Double-Edge Normal 120 1 6
Mud-Slap Ground 20 1 2


Aggron
ボスゴドラ Bossgodora
Lv.6+
 
Height: 2.1m
Steel Rock
Evolution Mega Aggron
Starting moves
Move Type Power Range
(spaces)
No. of medals
required
Iron Head Steel 80 1 5
Iron Tail Steel 100 1 6
Double-Edge Normal 120 1 6
Moves acquired later
Move Type Power Range
(spaces)
No. of medals
required
Tackle Normal 50 1 3
Headbutt Normal 70 1 4
Metal Claw Steel 50 1 4
Take Down Normal 90 1 5
Mud-Slap Ground 20 1 2


Items

Items can be bought, randomly appear after so many turns, or are awarded upon successfully creating combos. All items are beneficial to a player and the majority of them activate automatically on the player's next turn. A player can have up to 2 items at any time, which appear either side of a player's main Pokémon. Players can choose to change acquired items by spending 1 medal, or they can buy one by spending 3 medals.

 
Partner Switch
Allows a player to switch their main Pokémon with one of their Partner Pokémon without spending any medals. This item is retained until used by the player.
 
Ball Rank UP
Activates when the player next throws a Poké Ball at a Pokémon on the game board. As long as Meowth or Team Rocket are not selected, Ball Rank UP will upgrade the selected class of Poké Ball by one.
 
Master Ball
Activates when the player next throws a Poké Ball at a Pokémon on the game board. As long as Meowth or Team Rocket are not selected, the Master Ball will take the place of whatever Poké Ball is ultimately selected.
 
Get Challenge +1
Activates after a Poké Ball fails to capture a Pokémon on the game board. Another Poké Ball is thrown at the same Pokémon on the game board.
 
Mega Evolution
If the player has any eligible Pokémon when they have this item, it will Mega Evolve.
 
Damage ×2
Doubles the damage of the main Pokémon's next attack. If the player has 2 Damage ×2 items, this effect is increased to ×4.
 
Get Bonus ×2
Any Pokémon with a Get Bonus caught when the player has this item will have the Get Bonus doubled. If the player has 2 Get Bonus ×2 items, this effect is increased to ×4.


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  This article is part of Project Arcade, a Bulbapedia project that covers all aspects of Pokémon arcade games.