Pokémon POKé BALL is a toy handheld Pokémon game by Tiger Electronics and Hasbro. It can be seen as a spiritual forerunner to Digital Poké Ball D & P and the Cyber Poké Ball series.

Pokémon POKé BALL

Pokémon POKé BALL open
Basic info
Platform: Self-contained
Category: Arcade
Players: 2 player
Connectivity: Physical
Developer: Tiger Electronics and Hasbro
Publisher: Tiger Electronics and Hasbro
Part of: Generation I miscellaneous
Ratings
CERO: N/A
ESRB: Everyone
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: N/A
North America: 1998
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: N/A
English: N/A

Structure

The game features a series of LED lights in a circle, and is played by tilting the toy and navigating the single LED. The objective is to tilt the LED into the center and pressing both capture buttons.

According to the products original user manual the product includes five different games, of which the capture of 25 Pokémon in three stages is the first. To select a different game, the mode button needs to be pressed.

In the first game, leading the LED to the center while pressing both capture buttons leads to the capture of the Pokémon onscreen. After the Pokémon is captured, information about it, including species, height, weight, strength, category, moves and a Pokédex entry appear on the screen. The next Pokémon appears after the Pokédex information closes. This games three stages consist of 15 catches, 5 catches and 5 catches. There doesn't appear to be a time limit.

The second game is largely identical to the first game, aside from the amount of Pokémon in each stage. This games three stages consist of 10 catches, 10 catches and 5 catches. Caught Pokémon are added into a capture list. There doesn't appear to be a time limit.

The third game is a battle against Team Rocket. This game starts with both sides selecting 25 Pokémon to battle with and picking one out of the 25 to start out with. The goal of each battle is to hit Team Rocket's Pokémon while avoid getting hit. After the player either hits the Pokémon five times or gets hit three times, one battle is over. If the player hit the opposing Pokémon five times, they get awarded a point. If Team Rocket hits the player's Pokémon three times, the point goes to them instead. Afterwards the player is brought back to the Pokémon selection screen. If the player wins the majority out of 25 battles, they win the game.

The fourth game is identical with the first and second game, with the stage distribution of the second game. But unlike them, it has a time limit of 20 seconds for each capture. If the player surpasses this limit, the game is automatically lost.

The fifth game follows the save rules as the first. However, in this game it is up to the player how many Pokémon they wish to capture. The minimum (and basic setting) is once again 25 Pokémon. The maximum is 149.

When a new game is selected, the high score out of all the games is shown before the game begins. In games 1 through 4, 100 points are awarded for each successful catch (game 1,2 and 4)/win (game 3). In game 5, the number of points awarded changes with the number of successful catches.

Images

Trivia

  • The player plays alongside Ash's Pikachu.
  • 149 out of the original 151 Pokémon are supposedly available.
  • The information that appears in every game but game 3 after a pokemon is caught, is identical to the Pokédex of Pokemon Red and Blue.

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This article is part of both Project Merchandise and Project Games, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Merchandise and Games, respectively.