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Houndoom (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Houndoom
By
leveling up
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Inferno
Fire
Special
100
100
050
50%
5
Beautiful
1
♥
4
♥♥♥♥
01
1
Nasty Plot
Dark
Status
0000
—
00—
—%
20
Clever
1
♥
0
01
1
Thunder Fang
Electric
Physical
065
65
095
95%
15
Cool
4
♥♥♥♥
0
01
1
Leer
Normal
Status
0000
—
100
100%
30
Cool
2
♥♥
1
♥
01
1
Ember
Fire
Special
040
40
100
100%
25
Cute
4
♥♥♥♥
0
01
1
Howl
Normal
Status
0000
—
00—
—%
40
Cool
2
♥♥
0
01
1
Smog
Poison
Special
030
30
070
70%
20
Tough
4
♥♥♥♥
0
04
4
Howl
Normal
Status
0000
—
00—
—%
40
Cool
2
♥♥
0
08
8
Smog
Poison
Special
030
30
070
70%
20
Tough
4
♥♥♥♥
0
13
13
Roar
Normal
Status
0000
—
00—
—%
20
Cool
3
♥♥♥
0
16
16
Bite
Dark
Physical
060
60
100
100%
25
Tough
2
♥♥
3
♥♥♥
20
20
Odor Sleuth
Normal
Status
0000
—
00—
—%
40
Clever
2
♥♥
0
26
26
Beat Up
Dark
Physical
0000
—
100
100%
10
Clever
1
♥
0
30
30
Fire Fang
Fire
Physical
065
65
095
95%
15
Cool
4
♥♥♥♥
0
35
35
Feint Attack
Dark
Physical
060
60
00—
—%
20
Clever
2
♥♥
0
41
41
Embargo
Dark
Status
0000
—
100
100%
15
Clever
3
♥♥♥
0
45
45
Foul Play
Dark
Physical
095
95
100
100%
15
Clever
1
♥
0
50
50
Flamethrower
Fire
Special
090
90
100
100%
15
Beautiful
4
♥♥♥♥
0
56
56
Crunch
Dark
Physical
080
80
100
100%
15
Tough
1
♥
4
♥♥♥♥
60
60
Nasty Plot
Dark
Status
0000
—
00—
—%
20
Clever
1
♥
0
65
65
Inferno
Fire
Special
100
100
050
50%
5
Beautiful
1
♥
4
♥♥♥♥
Bold
indicates a move that gets
STAB
when used by Houndoom
Italic
indicates a move that gets STAB only when used by an Evolution of Houndoom
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
Cool
3
♥♥♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
Beautiful
4
♥♥♥♥
0
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
Tough
2
♥♥
1
♥
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
Beautiful
1
♥
0
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
Tough
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM43
TM43
Flame Charge
Fire
Physical
050
50
100}}
100%
20
Cool
1
♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM50
TM50
Overheat
Fire
Special
130
130
090}}
90%
5
Beautiful
6
♥♥♥♥♥♥
0
TM59
TM59
Incinerate
Fire
Special
060
60
100}}
100%
15
Tough
3
♥♥♥
0
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
Beautiful
3
♥♥♥
0
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM67
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
Cool
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Clever
2
♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
Tough
4
♥♥♥♥
0
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Houndoom
Italic
indicates a move that gets STAB only when used by an Evolution of Houndoom
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Beat Up
Dark
Physical
—
100%
10
Clever
1
♥
0
Counter
Fighting
Physical
—
100%
20
Tough
2
♥♥
0
Destiny Bond
*
Ghost
Status
—
—%
5
Clever
8
♥♥♥♥♥♥♥♥
0
Feint
Normal
Physical
30
100%
10
Clever
3
♥♥♥
0
Fire Fang
Fire
Physical
65
95%
15
Cool
4
♥♥♥♥
0
Fire Spin
Fire
Special
35
85%
15
Beautiful
3
♥♥♥
0
Nasty Plot
Dark
Status
—
—%
20
Clever
1
♥
0
Punishment
Dark
Physical
—
100%
5
Cool
2
♥♥
1
♥
Pursuit
Dark
Physical
40
100%
20
Clever
2
♥♥
1
♥
Rage
Normal
Physical
20
100%
20
Tough
1
♥
3
♥♥♥
Reversal
Fighting
Physical
—
100%
15
Cool
1
♥
0
Spite
Ghost
Status
—
100%
10
Tough
2
♥♥
1
♥
Sucker Punch
Dark
Physical
80
100%
5
Clever
3
♥♥♥
0
Thunder Fang
Electric
Physical
65
95%
15
Cool
4
♥♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Houndoom in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Houndoom in that game.
Bold
indicates a move that gets
STAB
when used by Houndoom
Italic
indicates a move that gets STAB only when used by an Evolution of Houndoom
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Foul Play
Dark
Physical
95
100%
15
Clever
1
♥
0
X
Y
OR
AS
Heat Wave
Fire
Special
95
90%
10
Beautiful
2
♥♥
2
♥♥
X
Y
OR
AS
Hyper Voice
Normal
Special
90
100%
10
Cool
2
♥♥
2
♥♥
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Spite
Ghost
Status
—
100%
10
Tough
2
♥♥
1
♥
X
Y
OR
AS
Super Fang
Normal
Physical
—
90%
10
Tough
2
♥♥
1
♥
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
A black or white abbreviation in a colored box indicates that Houndoom can be tutored the move in that game
A colored abbreviation in a white box indicates that Houndoom cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Houndoom
Italic
indicates a move that gets STAB only when used by an Evolution of Houndoom
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Houndoom
Italic
indicates a move that gets STAB only when used by an Evolution of Houndoom
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Charm
Fairy
Status
0000
—
100}}
100%
20
Cute
2
♥♥
1
♥
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Nightmare
Ghost
Status
0000
—
100}}
100%
15
Clever
1
♥
3
♥♥♥
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Houndoom
Italic
indicates a move that gets STAB only when used by an Evolution of Houndoom
Click on the generation numbers at the top to see transfer-only moves for other generations