Serene Grace (Ability)

Serene Grace てんのめぐみ
Heavenly Blessing
Flavor text
Generation III
Promotes added effects.
Generation IV
Boosts the likelihood of added effects appearing.
Generation V
Boosts the likelihood of added effects appearing.
Generation VI
Boosts the likelihood of additional effects occurring.
Generation VII
Boosts the likelihood of additional effects occurring when attacking.
Generation VIII
Boosts the likelihood of additional effects occurring when attacking.
Generation IX
Currently unknown

Serene Grace (Japanese: てんのめぐみ Heavenly Blessing) is an Ability introduced in Generation III.

Effect

In battle

Generations III and IV

Serene Grace will double the chance of a move having an additional effect. For example, Psychic will have a 20% chance of lowering the target's Special Defense stat instead of its usual 10% chance, and Rock Smash will always lower an opponent's Defense by 1 level, as opposed to having a 50% chance of doing so. The 10% flinch chance due to King's Rock and Razor Fang is unaffected by Serene Grace. Serene Grace has no effect on status moves.

Generation V onward

Serene Grace boosts the 10% flinch chance due to King's Rock or Razor Fang to 20%.

Serene Grace is cumulative with the rainbow produced by using Fire Pledge and Water Pledge on the same turn (causing secondary effect probabilities to be multiplied by 4 if both modifiers are present), except that moves with a chance to flinch will only have that chance doubled once. Internally, the chance is stored in a byte; as such if it is increased past 255 by combination of the Ability and the rainbow effect, it will overflow back to 0. This only matters for Charge Beam, whose 70% would become 280% and overflow back to 24%, as moves with 100% effect chance will overflow back to 100%.

Serene Grace does not increase the probabilities for additional effects of G-Max Replenish or G-Max Snooze.

Affected moves

The table below lists the moves affected by Serene Grace, as well as the Pokémon that can have Serene Grace and learn those moves.

Move Type Cat. Pow. Acc. Chance (usual) Learned by
Air Slash  Flying  Special 75 95 30%    
Ancient Power  Rock  Special 60 100 10%      *
Astonish  Ghost  Physical 30 100 30%  
Bite  Dark  Physical 60 100 30%  
Blizzard  Ice  Special 110 70 10%    
Body Slam  Normal  Physical 85 100 30%       
 
Bounce  Flying  Physical 85 85 30%   
Charge Beam  Electric  Special 50 90 70%  * * * *  
Confusion  Psychic  Special 50 100 10%    
Dragon Rush  Dragon  Physical 100 75 20%  
Earth Power  Ground  Special 90 100 10%  
Energy Ball  Grass  Special 90 100 10%       
Extrasensory  Psychic  Special 80 100 10%    
Fire Blast  Fire  Special 110 85 10%       
 
Fire Punch  Fire  Physical 75 100 10%      
Flamethrower  Fire  Special 90 100 10%       
 
Flash Cannon  Steel  Special 80 100 10%  
Focus Blast  Fighting  Special 120 70 10%    
Headbutt  Normal  Physical 70 100 30%  * * * * * *
  * *  
Heart Stamp  Psychic  Physical 60 100 30%  *
Heat Wave  Fire  Special 95 90 10%   
Ice Beam  Ice  Special 90 100 10%    
Ice Punch  Ice  Physical 75 100 10%      
Iron Head  Steel  Physical 80 100 30%  
Iron Tail  Steel  Physical 100 75 10%    
Meteor Mash  Steel  Physical 90 90 20%  
Moonblast  Fairy  Special 95 100 30%  *
Ominous Wind  Ghost  Special 60 100 10%    
Play Rough  Fairy  Physical 90 90 10%     
Poison Jab  Poison  Physical 80 100 30%  
Psybeam  Psychic  Special 65 100 10%   
Psychic  Psychic  Special 90 100 10%       
    
Relic Song  Normal  Special 75 100 10%   
Rock Climb  Normal  Physical 90 85 20%   
Rock Slide  Rock  Physical 75 90 30%    
Rock Smash  Fighting  Physical 40 100 50%  * * * * * *
 * * *
Secret Power*  Normal  Physical 70 100 30%       
      
 
Seed Flare  Grass  Special 120 85 40%  
Shadow Ball  Ghost  Special 80 100 20%       
      
Signal Beam  Bug  Special 75 100 10%       
Silver Wind  Bug  Special 60 100 10%  * *
Sky Attack  Flying  Physical 140 90 30%  * 
Snore  Normal  Special 50 100 30%       
      
 
Steel Wing  Steel  Physical 70 90 10%   
Thunder  Electric  Special 110 70 30%       
Thunderbolt  Electric  Special 90 100 10%       
Thunder Punch  Electric  Physical 75 100 10%      
Tri Attack  Normal  Special 80 100 20%    
Twister  Dragon  Special 40 100 20%  * *
Water Pulse  Water  Special 60 100 20%  * * * * * *
 * *
Zen Headbutt  Psychic  Physical 80 90 20%       
     

Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Serene Grace. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Serene Grace by Trace or a move such as Skill Swap or Role Play.

Outside of battle

Serene Grace has no effect outside of battle.

Pokémon with Serene Grace

# Pokémon Types First Ability Second Ability Hidden Ability
0113   Chansey
Normal Normal Natural Cure Serene Grace Healer
0175   Togepi
Fairy Fairy Hustle Serene Grace Super Luck
0176   Togetic
Fairy Flying Hustle Serene Grace Super Luck
0206   Dunsparce
Normal Normal Serene Grace Run Away Rattled
0242   Blissey
Normal Normal Natural Cure Serene Grace Healer
0385   Jirachi
Steel Psychic Serene Grace None None
0440   Happiny
Normal Normal Natural Cure Serene Grace Friend Guard
0468   Togekiss
Fairy Flying Hustle Serene Grace Super Luck
492S Shaymin Shaymin
Grass Flying Serene Grace None None
0585   Deerling
Normal Grass Chlorophyll Sap Sipper Serene Grace
0586   Sawsbuck
Normal Grass Chlorophyll Sap Sipper Serene Grace
0648   Meloetta
Normal Psychic Serene Grace None None
648P Meloetta Meloetta
Normal Fighting Serene Grace None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Description

Games Description
MDRB Improves the chances of triggering the added effects of moves.
MDTDS Improves the chances that the Pokémon's moves deliver any added effect.
BSL わざの ついかこうかが はつどう しやすくなる
MDGtI Increases chances of moves inflicting additional effects.*
The Pokémon's moves are more likely to have additional effects!*
SMD The Pokémon's moves are more likely to have additional effects!
MDRTDX The Pokémon's moves are more likely to have additional effects.


In the manga

Pokémon Adventures

  • Marley's Sky Forme Shaymin was revealed to have Serene Grace as its Ability.

In other languages

Language Title
Chinese Cantonese 天恩 Tīnyān
Mandarin 天恩 Tiān'ēn
  French Sérénité
  German Edelmut
  Italian Leggiadro
  Korean 하늘의 은총 Haneul-yi Eunchong
  Brazilian Portuguese Indulgência Serena
  Spanish Dicha


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.