Banette (Pokémon)

Revision as of 21:41, 1 December 2010 by Masatoshi (talk | contribs)
Shuppet #353: Shuppet
Pokémon
#355: Duskull Duskull
This article is about the species. For a specific instance of this species, see Banette (disambiguation).
Banette
ジュペッタ Juppeta
#354
354Banette.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Ghost '
Category
Marionette Pokémon
Abilities
Insomnia or Frisk Cursed Body
Hidden Ability
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Hoenn
#147
Regional Browser numbers
Almia
R-148
Height
3'07"
Imperial
1.1 m
Metric
Weight
27.6 lbs.
Imperial
12.5 kg
Metric
Dex color
Black
Catch rate
45 (5.9%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F354.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Indeterminate group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 179 Battle Exp.: 1791*

Banette (Japanese: ジュペッタ Juppeta) is a Template:Type2 Pokémon.

It evolves from Shuppet starting at level 37.

Biology

Physiology

Banette is a black, humanoid, doll-like Pokémon which is possessed with pure hatred. It has three spikes on its head and a long zigzag-shaped ribbon hanging down from its head. It has a mouth like-zipper Banette has long, three-fingered hands and short, stubby legs, and has a yellow, brush-like tail, which can resemble a needle stuck into its body.

Gender differences

None.

Special abilities

Banette generates energy for laying strong curses by sticking pins into its own body like a voodoo doll.

Behavior

They are said to live in garbage dumps and wander about in search of the children that threw them away.

Habitat

According to legend, Banette live in urban areas to seek out the people that threw them away and haunt them.

Diet

Main article: Pokémon food

In the anime

File:JessieBanette.jpg
Banette in the anime

Major appearances

Harley used a Banette against May in the Grand Festival during Deceit and Assist.

Minor appearances

When Meowth was attempting to disguise himself as a Banette in Ghoul Daze!, he was scared off by a real one that was accompanied by a Shuppet and Duskull.


In the manga

One of Sird's main Pokémon is a Banette, which she used in her battle with Silver to take him into custody on Giovanni's behalf. Against its short fight against the latter's Red Gyarados, it proved to be a force to be reckoned with as it easily overpowered its opponent.

In the TCG

Main article: Banette (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away.
Sapphire A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as Banette. The Pokémon's energy would escape if it were to ever open its mouth.
Emerald An abandoned plush doll became this Pokémon. They are said to live in garbage dumps and wander about in search of the children that threw them away.
FireRed Strong feelings of hatred turned a puppet into a Pokémon. If it opens its mouth, its cursed energy escapes.
LeafGreen
Generation IV
Diamond A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Pearl
Platinum
HeartGold This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.
SoulSilver
Generation V
Black すてられた ぬいぐるみに おんねんが やどり ポケモンになった。じぶんを すてた こどもを さがしている。
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Few Sky Pillar
Emerald
Few Sky Pillar
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
One Citadark Isle (Shadow)
Generation IV
Diamond Pearl
Uncommon Routes 225, 226, and 227, Stark Mountain (Night only)
Platinum
Uncommon Routes 225, 226, and 227, Stark Mountain (Night only)
HeartGold SoulSilver
Rare Safari Zone
Pal Park
Forest
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Springleaf Field
Pokémon Pinball:
Ruby & Sapphire
Evolve from Shuppet
Pokémon Trozei! Endless Level 16
Forever Level 65
Pair Trozei
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Shuppet
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Sky Stairway (1F-49F)

Held items

Game Held Item(s)
Pokémon XD   Spell Tag (100%)
Diamond Pearl   Spell Tag (5%)
Platinum

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
64
124 - 171 238 - 332
115
108 - 183 211 - 361
65
63 - 128 121 - 251
83
79 - 148 153 - 291
63
61 - 126 117 - 247
65
63 - 128 121 - 251
Total:
455
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/3 ★★★
Power
4/4 ★★★★
Skill
4/4 ★★★★
Stamina
3/3 ★★★
Jump
3/3 ★★★
Total
17/17 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Knock Off Dark Physical 02020 100100% 20
00Start Screech Normal Status 0000 08585% 40
00Start Night Shade Ghost Special 0000 100100% 15
00Start Curse Ghost Status 0000 —% 10
055 Screech Normal Status 0000 08585% 40
088 Night Shade Ghost Special 0000 100100% 15
1313 Curse Ghost Status 0000 —% 10
1616 Spite Ghost Status 0000 100100% 10
2020 Shadow Sneak Ghost Physical 04040 100100% 30
2323 Will-O-Wisp Fire Status 0000 07575% 15
2828 Faint Attack Dark Physical 06060 —% 20
3131 Evil Eye Ghost Special 05050 100100% 10
3535 Shadow Ball Ghost Special 08080 100100% 15
4242 Sucker Punch Dark Physical 08080 100100% 5
5151 Embargo Dark Status 0000 100100% 15
5858 Snatch Dark Status 0000 —% 10
6666 Grudge Ghost Status 0000 —% 5
7575 Trick Psychic Status 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 —}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Canon Normal Special 06060 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM92 Trick Room Psychic Status 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Astonish Ghost Physical 30 100% 15
Confuse Ray Ghost Status 100% 10
Destiny Bond Ghost Status —% 5
Disable Normal Status 80% 20
Foresight Normal Status 100% 40
Gunk Shot Poison Physical 120 70% 5
Imprison Psychic Status —% 10
Ominous Wind Ghost Special 60 100% 5
Pursuit Dark Physical 40 100% 20
Shadow Sneak Ghost Physical 40 100% 30
  • Moves marked with an asterisk (*) must be chain bred onto Banette in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Banette in that game.
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Banette can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Banette cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 37+ Purified moves
Shadow Hold File:Box xd 354.png Helping Hand Normal
Shadow Rush Faint Attack Dark
-- Shadow Ball Ghost
-- Curse ???

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
   
Acquisition: Evolve
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 354.png Body size: 1
Recruit rate: Evolve
Friend Area: Darkness Ridge
Phrases
51%-100% HP I'm driven by the power of an unresolved grudge!
26%-50% HP Moan... Already my HP is half gone...
1%-25% HP It's no good... My grudge can't sustain itself...
Level up Leveled up... I can feel my grudge building...
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up... I can feel my grudge building...
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -10%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Ghost  Poké Assist:  
( Ghost )
Field move:  
(Psy Power ×2)
Browser entry  
While protecting itself with ghostly fire, it attacks with eerie orbs.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Shuppet
 Ghost 
 
Level 37


 
First evolution
Banette
 Ghost 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Banette images on Bulbagarden Archives.

Trivia

File:Harley's Banette.jpg
Banette with its mouth open
  • According to the Pokédex, Banette's cursed energy would escape from its body if its mouth came unzipped. Despite this, its fainting animation in the console battle games features it unzipping and opening its mouth. The anime also had several instances with its mouth open.
  • In Generation IV, Copycat has a Banette, which is quite ironic, since while Banette is supposed to be an evil discarded doll, Copycat loves dolls, having a house almost full of them.

Origin

Bulbanews has an article related to this subject:

Its appearance and habit of sticking itself with pins is highly reminiscent of voodoo dolls. Its Pokédex backstory of an ordinary doll coming to life is similar to the Tsukumogami.

Name origin

Banette's name is a combination of bane and marionette.

Juppeta may come from 呪縛 jubaku, curse or spell, and puppet. It may also be a reference to Geppetto, a woodcarver who built a puppet that came to life in the story of Pinocchio.

In other languages

External links

  #353: Shuppet
Pokémon
#355: Duskull  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.