Banette (Pokémon)/Generation VI learnset

← Banette Banette

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
N/AN/A 0011 Phantom Force Ghost Physical 09090 100}}100% 10 Cool 1 0  
0011 0011 Knock Off Dark Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
0011 0011 Screech Normal Status 0000 085}}85% 40 Clever 3 ♥♥♥ 0  
0011 0011 Night Shade Ghost Special 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
0011 N/AN/A Curse Ghost Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
N/AN/A 0011 Spite Ghost Status 0000 100}}100% 10 Tough 2 ♥♥ 1
0044 0044 Screech Normal Status 0000 085}}85% 40 Clever 3 ♥♥♥ 0  
0077 0077 Night Shade Ghost Special 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
01010 01010 Spite Ghost Status 0000 100}}100% 10 Tough 2 ♥♥ 1
01616 01313 Shadow Sneak Ghost Physical 04040 100}}100% 30 Clever 3 ♥♥♥ 0  
01313 01616 Will-O-Wisp Fire Status 0000 085}}85% 15 Beautiful 3 ♥♥♥ 0  
02222 01919 Feint Attack Dark Physical 06060 00—}}—% 20 Clever 2 ♥♥ 0  
02626 02222 Hex Ghost Special 06565 100}}100% 10 Clever 2 ♥♥ 1
01919 02626 Curse Ghost Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
03030 03030 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
04040 03434 Embargo Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
03434 04040 Sucker Punch Dark Physical 08080 100}}100% 5 Clever 3 ♥♥♥ 0  
04646 04646 Snatch Dark Status 0000 00—}}—% 10 Clever 1 0  
05252 05252 Grudge Ghost Status 0000 00—}}—% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
05858 05858 Trick Psychic Status 0000 100}}100% 10 Clever 2 ♥♥ 1
N/AN/A 06464 Phantom Force Ghost Physical 09090 100}}100% 10 Cool 1 0  
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20 Clever 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15 Beautiful 3 ♥♥♥ 0  
TM63  TM63 Embargo Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM83  TM83 Infestation Bug Special 02020 100}}100% 20 Cute 3 ♥♥♥ 0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5 Clever 3 ♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Astonish Ghost Physical 30 100% 15 Cute 2 ♥♥ 3 ♥♥♥
Confuse Ray Ghost Status 100% 10 Clever 2 ♥♥ 1
Destiny Bond Ghost Status —% 5 Clever 8 ♥♥♥♥♥♥♥♥ 0  
Disable Normal Status 100% 20 Clever 2 ♥♥ 0  
Foresight Normal Status —% 40 Clever 2 ♥♥ 1
Gunk Shot Poison Physical 120 80% 5 Tough 2 ♥♥ 1
Imprison Psychic Status —% 10 Clever 3 ♥♥♥ 0  
Ominous Wind Ghost Special 60 100% 5 Beautiful 1 0  
Phantom Force Ghost Physical 90 100% 10 Cool 1 0  
Pursuit Dark Physical 40 100% 20 Clever 2 ♥♥ 1
Shadow Sneak Ghost Physical 40 100% 30 Clever 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Banette in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Banette in that game.
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Foul Play Dark Physical 95 100% 15 Clever 1 0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Knock Off Dark Physical 65 100% 20 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Magic Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
X Y OR AS Pain Split Normal Status —% 20 Clever 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Skill Swap Psychic Status —% 10 Clever 1 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Spite Ghost Status 100% 10 Tough 2 ♥♥ 1
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
  • A black or white abbreviation in a colored box indicates that Banette can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Banette cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Cotton Guard Grass Status 0000 00—}}—% 10 Cute 1 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Helping Hand Normal Status 0000 00—}}—% 20 Clever 4 ♥♥♥♥ 0  
III IV V Metronome Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Nightmare Ghost Status 0000 100}}100% 15 Clever 1 3 ♥♥♥
III IV V Telekinesis Psychic Status 0000 00—}}—% 15 Clever 2 ♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see transfer-only moves for other generations