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Banette (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Banette
By
leveling up
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
N/A
N/A
001
1
Phantom Force
Ghost
Physical
090
90
100}}
100%
10
Cool
1
♥
0
001
1
001
1
Knock Off
Dark
Physical
065
65
100}}
100%
20
Clever
2
♥♥
3
♥♥♥
001
1
001
1
Screech
Normal
Status
0000
—
085}}
85%
40
Clever
3
♥♥♥
0
001
1
001
1
Night Shade
Ghost
Special
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
001
1
N/A
N/A
Curse
Ghost
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
N/A
N/A
001
1
Spite
Ghost
Status
0000
—
100}}
100%
10
Tough
2
♥♥
1
♥
004
4
004
4
Screech
Normal
Status
0000
—
085}}
85%
40
Clever
3
♥♥♥
0
007
7
007
7
Night Shade
Ghost
Special
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
010
10
010
10
Spite
Ghost
Status
0000
—
100}}
100%
10
Tough
2
♥♥
1
♥
016
16
013
13
Shadow Sneak
Ghost
Physical
040
40
100}}
100%
30
Clever
3
♥♥♥
0
013
13
016
16
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
Beautiful
3
♥♥♥
0
022
22
019
19
Feint Attack
Dark
Physical
060
60
00—}}
—%
20
Clever
2
♥♥
0
026
26
022
22
Hex
Ghost
Special
065
65
100}}
100%
10
Clever
2
♥♥
1
♥
019
19
026
26
Curse
Ghost
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
030
30
030
30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
040
40
034
34
Embargo
Dark
Status
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
034
34
040
40
Sucker Punch
Dark
Physical
080
80
100}}
100%
5
Clever
3
♥♥♥
0
046
46
046
46
Snatch
Dark
Status
0000
—
00—}}
—%
10
Clever
1
♥
0
052
52
052
52
Grudge
Ghost
Status
0000
—
00—}}
—%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
058
58
058
58
Trick
Psychic
Status
0000
—
100}}
100%
10
Clever
2
♥♥
1
♥
N/A
N/A
064
64
Phantom Force
Ghost
Physical
090
90
100}}
100%
10
Cool
1
♥
0
Bold
indicates a move that gets
STAB
when used by Banette
Italic
indicates a move that gets STAB only when used by an evolution of Banette
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
Cool
4
♥♥♥♥
0
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
Cool
1
♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
Tough
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
Beautiful
1
♥
0
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
Beautiful
3
♥♥♥
0
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
Cool
4
♥♥♥♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM73
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
Cool
1
♥
3
♥♥♥
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
Cute
3
♥♥♥
0
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Clever
2
♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
Clever
3
♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
Beautiful
4
♥♥♥♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Banette
Italic
indicates a move that gets STAB only when used by an evolution of Banette
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Astonish
Ghost
Physical
30
100%
15
Cute
2
♥♥
3
♥♥♥
Confuse Ray
Ghost
Status
—
100%
10
Clever
2
♥♥
1
♥
Destiny Bond
Ghost
Status
—
—%
5
Clever
8
♥♥♥♥♥♥♥♥
0
Disable
Normal
Status
—
100%
20
Clever
2
♥♥
0
Foresight
Normal
Status
—
—%
40
Clever
2
♥♥
1
♥
Gunk Shot
Poison
Physical
120
80%
5
Tough
2
♥♥
1
♥
Imprison
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
Ominous Wind
Ghost
Special
60
100%
5
Beautiful
1
♥
0
Phantom Force
Ghost
Physical
90
100%
10
Cool
1
♥
0
Pursuit
Dark
Physical
40
100%
20
Clever
2
♥♥
1
♥
Shadow Sneak
Ghost
Physical
40
100%
30
Clever
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Banette in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Banette in that game.
Bold
indicates a move that gets
STAB
when used by Banette
Italic
indicates a move that gets STAB only when used by an evolution of Banette
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Foul Play
Dark
Physical
95
100%
15
Clever
1
♥
0
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2
♥♥
0
X
Y
OR
AS
Magic Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Pain Split
Normal
Status
—
—%
20
Clever
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Skill Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Spite
Ghost
Status
—
100%
10
Tough
2
♥♥
1
♥
X
Y
OR
AS
Trick
Psychic
Status
—
100%
10
Clever
2
♥♥
1
♥
A black or white abbreviation in a colored box indicates that Banette can be tutored the move in that game
A colored abbreviation in a white box indicates that Banette cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Banette
Italic
indicates a move that gets STAB only when used by an evolution of Banette
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Banette
Italic
indicates a move that gets STAB only when used by an evolution of Banette
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Cotton Guard
Grass
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Helping Hand
Normal
Status
0000
—
00—}}
—%
20
Clever
4
♥♥♥♥
0
III
IV
V
Metronome
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Nightmare
Ghost
Status
0000
—
100}}
100%
15
Clever
1
♥
3
♥♥♥
III
IV
V
Telekinesis
Psychic
Status
0000
—
00—}}
—%
15
Clever
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Banette
Italic
indicates a move that gets STAB only when used by an evolution of Banette
Click on the generation numbers at the top to see transfer-only moves for other generations