Role Play (move)

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Role Play
なりきり Change Appearance
Role Play V.png
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  1
Jam  0  
Makes the appeal as good as those before it.
Condition  Cute
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Cute
Appeal  1
Jamming  0  
Shows off the Pokémon's appeal about as well as the move used just before it.

Role Play (Japanese: なりきり Change Appearance) is a non-damaging Psychic-type move introduced in Generation III.

Effect

Role Play replaces the user's Ability with the target's Ability. Role Play cannot copy Zen Mode, Wonder Guard, Multitype, Imposter, Illusion or Stance Change.

Role Play is not affected by Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.

Description

Games Description
RSEColoXD Mimics the target and copies its special ability.
FRLG The user mimics the foe completely and copies the foe's ability.
DPPtHGSS The user mimics the foe completely, copying the foe's natural ability.
BWB2W2
XYORAS
The user mimics the target completely, copying the target's natural Ability.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
064   Kadabra Psychic Psychic 33 36 42 42
41
122   Mr. Mime Psychic Fairy 40 41 43 43 43
234   Stantler Normal Normal   31 33 33 33
439   Mime Jr. Psychic Fairy   43 43 43
648   Meloetta Normal Psychic     71 71
655   Delphox Fire Psychic       1
658   Greninja Water Dark       1
678   Meowstic Psychic Psychic       43
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
096   Drowzee Psychic Psychic            
327   Spinda Normal Normal                
511   Pansage Grass Grass          
513   Pansear Fire Fire          
515   Panpour Water Water          
676   Furfrou Normal Normal          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD DP Pt HGSS BW B2W2 XY ORAS
035   Clefairy Fairy Fairy
036   Clefable Fairy Fairy
037   Vulpix Fire Fire
038   Ninetales Fire Fire
039   Jigglypuff Normal Fairy
040   Wigglytuff Normal Fairy
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
122   Mr. Mime Psychic Fairy
124   Jynx Ice Psychic
128   Tauros Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
173   Cleffa Fairy Fairy
174   Igglybuff Normal Fairy
185   Sudowoodo Rock Rock
190   Aipom Normal Normal
228   Houndour Dark Fire
229   Houndoom Dark Fire
234   Stantler Normal Normal
236   Tyrogue Fighting Fighting
237   Hitmontop Fighting Fighting
238   Smoochum Ice Psychic
257   Blaziken Fire Fighting
296   Makuhita Fighting Fighting
297   Hariyama Fighting Fighting
302   Sableye Dark Ghost
307   Meditite Fighting Psychic
308   Medicham Fighting Psychic
325   Spoink Psychic Psychic
326   Grumpig Psychic Psychic
327   Spinda Normal Normal
331   Cacnea Grass Grass
332   Cacturne Grass Dark
352   Kecleon Normal Normal
353   Shuppet Ghost Ghost
354   Banette Ghost Ghost
359   Absol Dark Dark
380   Latias Dragon Psychic
386   Deoxys
Normal Forme
Psychic Psychic
386   Deoxys
Attack Forme
Psychic Psychic
386   Deoxys
Defense Forme
Psychic Psychic
386   Deoxys
Speed Forme
Psychic Psychic
390   Chimchar Fire Fire
391   Monferno Fire Fighting
392   Infernape Fire Fighting
424   Ambipom Normal Normal
438   Bonsly Rock Rock
439   Mime Jr. Psychic Fairy
441   Chatot Normal Flying
447   Riolu Fighting Fighting
448   Lucario Fighting Steel
453   Croagunk Poison Fighting
454   Toxicroak Poison Fighting
459   Snover Grass Ice
460   Abomasnow Grass Ice
480   Uxie Psychic Psychic
481   Mesprit Psychic Psychic
482   Azelf Psychic Psychic
494   Victini Psychic Fire
509   Purrloin Dark Dark
510   Liepard Dark Dark
511   Pansage Grass Grass
512   Simisage Grass Grass
513   Pansear Fire Fire
514   Simisear Fire Fire
515   Panpour Water Water
516   Simipour Water Water
531   Audino Normal Normal
549   Lilligant Grass Grass
562   Yamask Ghost Ghost
563   Cofagrigus Ghost Ghost
574   Gothita Psychic Psychic
575   Gothorita Psychic Psychic
576   Gothitelle Psychic Psychic
577   Solosis Psychic Psychic
578   Duosion Psychic Psychic
579   Reuniclus Psychic Psychic
605   Elgyem Psychic Psychic
606   Beheeyem Psychic Psychic
619   Mienfoo Fighting Fighting
620   Mienshao Fighting Fighting
624   Pawniard Dark Steel
625   Bisharp Dark Steel
641   Tornadus Flying Flying
642   Thundurus Electric Flying
645   Landorus Ground Flying
648   Meloetta Normal Psychic
655   Delphox Fire Psychic
656   Froakie Water Water
657   Frogadier Water Water
658   Greninja Water Dark
676   Furfrou Normal Normal
677   Espurr Psychic Psychic
678   Meowstic Psychic Psychic
686   Inkay Dark Psychic
687   Malamar Dark Psychic
708   Phantump Ghost Grass
709   Trevenant Ghost Grass
710   Pumpkaboo Ghost Grass
711   Gourgeist Ghost Grass
720   Hoopa Psychic Ghost
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation V

#   Pokémon Type Obtained with
0185   Sudowoodo Rock Dream World - Pleasant Forest
0441   Chatot Normal Flying Dream World - Windswept Sky
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Copies the target's Special Ability. The user regains its own Special Ability when it leaves the floor.


In the manga

In the Pokémon Adventures manga


Trivia

  • Role Play can be considered a move counterpart to the ability Trace, as they both have the same effect. However, Trace can copy Wonder Guard, whereas Role Play cannot.

In other generations

In other languages

Language Title
Mandarin Chinese 角色扮演 Jiǎo​sè​ Bànyǎn
  French Imitation
  German Rollentausch
  Greek Υπόδυση
  Italian Giocodiruolo
  Korean 역할 Yeokhal
  Brazilian Portuguese Jogo Teatral
  Serbian Gluma
  Spanish Imitación


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.