Kommo-o (Pokémon)

783MS.png #783: Hakamo-o
Pokémon
#785: Tapu Koko 785MS.png
Kommo-o
Scaly Pokémon
ジャラランガ
Jyararanga
#784
Kommo-o



Images on the Bulbagarden Archives
Type
Dragon Fighting
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Bulletproof or Soundproof Cacophony
Cacophony
Overcoat
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Dragon
Hatch time
40 cycles
Height
5'03" 1.6 m
Kommo-o
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
172.4 lbs. 78.2 kg
Kommo-o
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
270
Leveling rate
Slow
EV yield
Total: 3
Kommo-o
0
HP
0
Atk
3
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
File:F784.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Kommo-o (Japanese: ジャラランガ Jyararanga) is a dual-type Dragon/Fighting pseudo-legendary Pokémon introduced in Generation VII.

It evolves from Hakamo-o starting at level 45. It is the final form of Jangmo-o.

Biology

Kommo-o is a bipedal, reptilian Pokémon covered in scaly armor. Most of its body is gray with some lighter gray areas as well as yellow and red markings. It has a rounded, beak-ish snout and small eyes nearly hidden under its head armor. On the tip of its snout is a patch of pale gray, and both the upper and lower jaws have a small, tooth-like spike on each side. The top of its head is covered by an elaborate arrangement of scales. At the front of the headdress is an oval scale, which is yellow with a red heart-shape at the base. On either side of the front scale is a chain of four circular scales; the first three scales are red with yellow trim and the last scale is solid yellow. Three additional chains of plain yellow scales extend from the back of the headdress. Running down the front of its long neck is a line of overlapping scales: one solid gray at the top, three larger gray ones with yellow rims, and one solid yellow scale at the bottom. A thick yellow stripe with a rounded projection in the center runs across its chest. Covering its shoulders are tufts of spiky, white feathers with small, gray scales overlapping them. Four overlapping scales cover the tops of its arms: three are gray with yellow edges, and the scales that cover its hands are red with yellow edges.

Kommo-o has four chains of scales, all of which consist of four scales, extending from just behind its shoulders. The two foremost chains are made of overlapping scales, and have a solid gray scale at the top followed by three scales with yellow edges. The other two chains are made up of only solid gray scales and do not appear to overlap. The lower half of its legs is dark gray, and there is a pale gray marking across each knee. Its hands have four yellow claws, while the feet have only three. A long line of slightly raised, pale gray scales runs down the center of its back to about halfway up its tapering tail. Near the tip of its tail are three sets of loose scales that increase in size near the tip. Each set is made up of four separate scales that encircle the tail; the two lower sets are solid yellow, while the set nearest the tip have gray centers. The very tip of its tail is pale gray.

Kommo-o, having completed its harsh training, returns to its birthplace to protect Jangmo-o. However, it only watches over them from a distance. Because it does not wish to fight weak foes, it clangs its scales together when it senses someone approaching. This ringing sound alerts others of its presence. The power of this Pokémon’s uppercut is enough to send foes flying. Simply raising its arms can generate enough force to change its surroundings. According to legend, Kommo-o's glittering scales are meant to drive away a great darkness. The reason it seeks strong opponents is also said to be a quest for power to defeat the darkness. [1]

Kommo-o is the only known Pokémon capable of learning the move Clanging Scales and it has the exclusive Z-Move Clangorous Soulblaze.

In the anime

Major appearances

 
Totem Kommo-o in the anime

A Kommo-o debuted in SM051, where it was a Totem Pokémon.

Minor appearances

In the TCG

Main article: Kommo-o (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VII.
Generation VII
Sun When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.
Moon Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.
Ultra Sun When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.
Ultra Moon It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.


Game locations

This Pokémon was unavailable prior to Generation VII.
Generation VII
Sun Moon
Vast Poni Canyon (SOS Battle)
Ultra Sun
Vast Poni Canyon (SOS Battle)
Ultra Moon
Vast Poni Canyon (SOS Battle)
Received from Samson Oak at Heahea Beach* (Totem-sized)


In side games

Cross-Generation
Shuffle
Event: Kommo-o Appears


Held items

Game Held Item(s)
Sun Moon   Razor Claw (50%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
110
103 - 178 202 - 350
125
117 - 194 229 - 383
100
94 - 167 184 - 328
105
99 - 172 193 - 339
85
81 - 150 157 - 295
Total:
600
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None

Learnset

By leveling up

Generation VII
Other generations:
VIII - IX
 SM   USUM   Move   Type   Cat.   Pwr.   Acc.   PP
0011 0011 Clanging Scales Dragon Special 110110 100}}100% 5
0011 0011 Sky Uppercut Fighting Physical 08585 090}}90% 15
0011 0011 Belly Drum Normal Status 0000 00—}}—% 10
0011 0011 Autotomize Steel Status 0000 00—}}—% 15
0011 0011 Tackle Normal Physical 04040 100}}100% 35
0011 0011 Leer Normal Status 0000 100}}100% 30
0011 0011 Bide Normal Physical 0000 00—}}—% 10
0011 0011 Protect Normal Status 0000 00—}}—% 10
Evo.Evo. Evo.Evo. Clanging Scales Dragon Special 110110 100}}100% 5
0055 0055 Leer Normal Status 0000 100}}100% 30
0099 0099 Bide Normal Physical 0000 00—}}—% 10
01313 01313 Protect Normal Status 0000 00—}}—% 10
01717 01717 Dragon Tail Dragon Physical 06060 090}}90% 10
02121 02121 Scary Face Normal Status 0000 100}}100% 10
02525 02525 Headbutt Normal Physical 07070 100}}100% 15
02929 02929 Work Up Normal Status 0000 00—}}—% 30
03333 03333 Screech Normal Status 0000 085}}85% 40
03838 03838 Iron Defense Steel Status 0000 00—}}—% 15
04343 04343 Dragon Claw Dragon Physical 08080 100}}100% 15
05151 05151 Noble Roar Normal Status 0000 100}}100% 30
05959 05959 Dragon Dance Dragon Status 0000 00—}}—% 20
06767 06767 Outrage Dragon Physical 120120 100}}100% 10
N/AN/A 07575 Close Combat Fighting Physical 120120 100}}100% 5
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By TM/HM

Generation VII
Other generations:
VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM02  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM08  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM54  TM54 False Swipe Normal Physical 04040 100}}100% 40
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69  TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81  TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By breeding

Generation VII
Other generations:
VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Counter* Fighting Physical 100% 20
Dragon Breath Dragon Special 60 100% 20
Reversal* Fighting Physical 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Kommo-o in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kommo-o in that game.
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By tutoring

Generation VII
Other generations:
VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Draco Meteor Dragon Special 130 90% 5
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Endeavor Normal Physical 100% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Kommo-o can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kommo-o cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By a prior evolution

Generation VII
Other generations:
VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

Side game data

Pokémon Shuffle
 
Dragon
  Attack Power: 80 - 145   20

#795
 

Crowd Control+
The more Kommo-o in the puzzle area, the more damage.


Evolution

 
Unevolved
Jangmo-o
 Dragon 
 
Level 35
 
First evolution
Hakamo-o
 Dragon  Fighting 
 
Level 45
 
Second evolution
Kommo-o
 Dragon  Fighting 


Sprites

This Pokémon was unavailable prior to Generation VII.
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
  For other sprites and images, please see Kommo-o images on the Bulbagarden Archives.


Trivia

Origin

Kommo-o appears to be based on a theropod dinosaur with some traits from ankylosaurs. It may also be based on a monk. Kommo-o's tail bears resemblance to a khakkhara (monk staff), and is used in a similar fashion.

Name origin

Kommo-o may be a combination of commotion (in reference to the noises produced by its scales) and mo'o (Hawaiian for lizard or dragon). It may also incorporate combat, commander, and komodo as in the Komodo dragon.

Jyararanga may derive from ジャラジャラ jarajara (onomatopoetic sound for jingling), dragon, and ガランガラン garangaran (onomatopoetic sound for clanging).

In other languages

Language Title Meaning
  Japanese ジャラランガ Jyararanga From ジャラジャラ jarajara, dragon and ガランガラン garangaran
  French Ékaïser From écaille and kaiser
  Spanish Kommo-o Same as English name
  German Grandiras From grand, Drache, and rasseln
  Italian Kommo-o Same as English name
  Korean 짜랑고우거 Jjaranggougeo From 짜랑 jjarang, dragon, 거대 (巨大) geodae and possibly from English word "ogre".
  Mandarin Chinese 杖尾鱗甲龍 / 杖尾鳞甲龙 Zhàngwěilínjiǎlóng From zhàng, 尾巴 wěibā, 鱗甲 / 鳞甲 línjiǎ, and 龍 / 龙 lóng
  Cantonese Chinese 杖尾鱗甲龍 Jeuhngméihlèuhngaaplùhng From jeuhng, 尾巴 méihbā, 鱗甲 lèuhngaap, and lùhng


Related articles

Notes

External links

  #783: Hakamo-o
Pokémon
#785: Tapu Koko  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.