Malamar (Pokémon)

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686MS.png #686: Inkay
Pokémon
#688: Binacle 688MS.png
This article is about the species. For a specific instance of this species, see Malamar (disambiguation).
Malamar
Overturning Pokémon
カラマネロ
Calamanero
#687
Malamar



Images on the Bulbagarden Archives
Type
Dark Psychic
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Suction Cups or Contrary Cacophony
Cacophony
Infiltrator
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
80 (18.4%)
Breeding
Egg Groups
Water 1 and Water 2
Hatch time
21 cycles
Height
4'11" 1.5 m
Malamar
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
103.6 lbs. 47.0 kg
Malamar
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
169
Leveling rate
Medium Fast
EV yield
Total: 2
Malamar
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png
Footprint
File:F687.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Malamar (Japanese: カラマネロ Calamanero) is a dual-type Dark/Psychic Pokémon.

It evolves from Inkay starting at level 30 when leveled up while the Nintendo 3DS system is held upside-down.

Biology

Malamar is a dark-purple squid-like Pokémon. It has a pair of fins on the bottom of its body that function as its legs. Malamar's main body has six light-yellow spots on the front and back and a light-yellow stripe nearly wrapping around its body above the spots. Its arm-like tendrils have grown scythe-like in appearance. Malamar has a red beak, half closed eyes with black sclera, yellow irises and wavy "hair" made of eight tentacles. It possesses strong hypnotic powers, which it uses to force others to do its bidding. It can lure prey with hypnotic motions before it wraps its tentacles around the prey, then it finishes off with digestive fluids. Malamar and its pre-evolution Inkay are the only known Pokémon that can learn Topsy-Turvy.

In the anime

 
Malamar in the anime

Major appearances

An evil, psychopathic Malamar made an appearance in A Conspiracy to Conquer!. It appeared to be under the control of a woman named "Madame X," but in reality, it had hypnotized an Officer Jenny to pose as Madame X. It also hypnotized Jessie, James, Clemont, Serena, Bonnie and many Pokémon including Ash's Pikachu. While it was defeated in the end, it escaped after boasting of a grand plan to conquer the world. It reappeared in Facing the Grand Design! along with two other evil Malamar.

Other

Multiple Malamar also appeared in Facing the Grand Design! along with the three evil Malamar. Unlike the three evil Malamar, these were peaceful and lived with Pokémon living in the forest and later helped James and Clemont stop the three evil Malamar from completing their plans and rescue their friends.

A Malamar appeared under the ownership of Xerosic in XY134.

Minor appearances

Malamar made its debut appearance in Kalos, Where Dreams and Adventures Begin!.

Pokédex entries

Episode Pokémon Source Entry
XY019 Malamar Ash's Pokédex Malamar, the Overturning Pokémon, and the evolved form of Inkay. Possessing the strongest hypnotic powers of any Pokémon, Malamar can compel others to do anything it wants them to do.

In the manga

 
Malamar in Pokémon Adventures

In the Pokémon Adventures manga

In the X & Y arc Team Flare Scientist Xerosic owns a Malamar.

In the TCG

Main article: Malamar (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation VI
X It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Y It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
Omega Ruby It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Alpha Sapphire It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.


Game locations

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y
Evolve Inkay
Omega Ruby Alpha Sapphire
Trade


In side games

This Pokémon was unavailable prior to Generation VI.
Generation VI
Battle Trozei
Mountain of Order: Stage 4
Shuffle
Expert Stages: Stage EX32
Rumble World
Starlight Islands: Upside-Down Island (All Areas, Entrance Boss)


In events

Games Event Region Location Level Distribution period
OR Shigeki Morimoto's Malamar PAL region Online 50 August 5, 2015 to January 22, 2016

Held items

Game Held Item(s)
Events*   Assault Vest (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
86
146 - 193 282 - 376
92
87 - 158 170 - 311
88
83 - 154 162 - 302
68
65 - 132 126 - 258
75
72 - 139 139 - 273
73
70 - 137 135 - 269
Total:
482
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VI
Other generations:
VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Superpower Fighting Physical 120120 100100% 5 Tough 6 ♥♥♥♥♥♥ 0  
011 Reversal Fighting Physical 0000 100100% 15 Cool 1 0  
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Peck Flying Physical 03535 100100% 35 Cool 4 ♥♥♥♥ 0  
011 Constrict Normal Physical 01010 100100% 35 Tough 3 ♥♥♥ 0  
044 Reflect Psychic Status 0000 —% 20 Clever 2 ♥♥ 0  
088 Foul Play Dark Physical 09595 100100% 15 Clever 1 0  
1212 Swagger Normal Status 0000 09090% 20 Cute 3 ♥♥♥ 0  
1313 Psywave Psychic Special 0000 100100% 15 Clever 1 0  
1515 Topsy-Turvy Dark Status 0000 100100% 20 Clever 3 ♥♥♥ 0  
1818 Hypnosis Psychic Status 0000 06060% 20 Clever 1 3 ♥♥♥
2121 Psybeam Psychic Special 06565 100100% 20 Beautiful 3 ♥♥♥ 0  
2323 Switcheroo Dark Status 0000 100100% 10 Clever 2 ♥♥ 1
2727 Payback Dark Physical 05050 100100% 10 Tough 2 ♥♥ 0  
3131 Light Screen Psychic Status 0000 —% 30 Beautiful 2 ♥♥ 0  
3535 Pluck Flying Physical 06060 100100% 20 Cute 3 ♥♥♥ 0  
3939 Psycho Cut Psychic Physical 07070 100100% 20 Cool 4 ♥♥♥♥ 0  
4343 Slash Normal Physical 07070 100100% 20 Cool 4 ♥♥♥♥ 0  
4646 Night Slash Dark Physical 07070 100100% 15 Cool 3 ♥♥♥ 0  
4848 Superpower Fighting Physical 120120 100100% 5 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By TM/HM

Generation VI
Other generations:
VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20 Clever 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20 Clever 2 ♥♥ 0  
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20 Cool 2 ♥♥ 0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM63  TM63 Embargo Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM67  TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM92  TM92 Trick Room Psychic Status 0000 —}}—% 5 Clever 3 ♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By breeding

Generation VI
Other generations:
VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Camouflage Normal Status —% 20 Clever 1 0  
Destiny Bond Ghost Status —% 5 Clever 8 ♥♥♥♥♥♥♥♥ 0  
Flatter* Dark Status 100% 15 Clever 2 ♥♥ 0  
Power Split* Psychic Status —% 10 Clever 1 0  
Simple Beam* Normal Status 100% 15 Cute 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Malamar in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Malamar in that game.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bind Normal Physical 15 85% 20 Tough 3 ♥♥♥ 0  
X Y OR AS Block Normal Status —% 5 Cute 2 ♥♥ 0  
X Y OR AS Foul Play Dark Physical 95 100% 15 Clever 1 0  
X Y OR AS Knock Off Dark Physical 65 100% 25 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Spite Ghost Status 100% 10 Tough 2 ♥♥ 1
X Y OR AS Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Malamar can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Malamar cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By a prior evolution

Generation VI
Other generations:
VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  Happy Hour Normal Status —% 30 Cute 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

Side game data

Pokémon Battle Trozei
Dark
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Dark
  Attack Power: 70 - 90   0

#366
 

Quirky+
Occasionally erases two extra matching Pokémon elsewhere.


Evolution

 
Unevolved
Inkay
 Dark  Psychic 
  +  
Level 30
(hold game system
upside-down)

 
First evolution
Malamar
 Dark  Psychic 


Sprites

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Malamar images on the Bulbagarden Archives.


Trivia

  • Inkay and Malamar have several unique attributes:
    • In addition to Inkay's method of evolution into Malamar being unique, it would have been impossible in any of the previous core series Pokémon games, because the Nintendo 3DS is Nintendo's first handheld system with an internal gyroscope.
    • They are the only Pokémon in the Water 2 Egg Group that are not Water-type.
    • They are the only Pokémon that can have the ability Contrary without it being their Hidden Ability.
  • Malamar and its pre-evolution were designed by Hitoshi Ariga.[1]
  • Malamar is the only Pokémon with a catch rate of 80.

Origin

Malamar is based on an upside-down squid. Its body orientation and hypnosis ability may have been inspired by the vampire squid's abilities to invert its tentacles and produce light.

Name origin

Malamar may be a combination of mal- (Latin for bad), μαλάκιο malákio (Greek for mollusk), calamari, and mare (Latin for sea).

Calamanero may be from 絡ます karamasu (to entangle), calamari, 魔 ma (demon), and possibly nero di seppia (Italian for cephalopod ink).

In other languages

Language Title Meaning
  Japanese カラマネロ Calamanero Possibly from 絡ます karamasu, calamari, ma, and possibly nero di seppia
  French Sepiatroce From sepia and atroce
  Spanish Malamar Same as English name
  German Calamanero Same as Japanese name
  Italian Malamar Same as English name
  Korean 칼라마네로 Kallamanero From its Japanese name
  Mandarin Chinese 烏賊王 Wūzéiwáng From 烏賊 wūzéi and wáng
  Cantonese Chinese 烏賊王 Wūchaahkwòhng From 烏賊 wūchaahk and wòhng


Related articles

Notes

External links

  #686: Inkay
Pokémon
#688: Binacle  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.