Gengar (Pokémon)/Generation VIII learnset

← Gengar Gengar

Gengar is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Shadow Punch Ghost Physical 06060 00——% 20
011 Perish Song Normal Status 0000 00——% 5
011 Reflect Type Normal Status 0000 00——% 15
011 Lick Ghost Physical 03030 100100% 30
011 Confuse Ray Ghost Status 0000 100100% 10
011 Hypnosis Psychic Status 0000 06060% 20
011 Mean Look Normal Status 0000 00——% 5
1212 Payback Dark Physical 05050 100100% 10
1616 Spite Ghost Status 0000 100100% 10
2020 Curse Ghost Status 0000 00——% 10
2424 Hex Ghost Special 06565 100100% 10
3030 Night Shade Ghost Special 0000 100100% 15
3636 Sucker Punch Dark Physical 07070 100100% 5
4242 Dark Pulse Dark Special 08080 100100% 15
4848 Shadow Ball Ghost Special 08080 100100% 15
5454 Destiny Bond Ghost Status 0000 00——% 5
6060 Dream Eater Psychic Special 100100 100100% 15
  • Bold indicates a move that gets STAB when used by Gengar
  • Italic indicates a move that gets STAB only when used by an evolution of Gengar
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Astonish Ghost Physical 30 40 20 100% 100% 25
6 15 Poison Gas Poison Status 90% 100% 20
11 20 Hex Ghost Special 65 80 50 100% 100% 15
18 28 Venoshock Poison Special 65 80 50 100% 100% 15
25 35 Hypnosis Psychic Status 70% 90% 20
34 45 Dark Pulse Dark Special 80 100 60 —% —% 10
43 54 Shadow Ball Ghost Special 80 100 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Gengar
  • Italic indicates a move that gets STAB only when used by an evolution of Gengar
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03 TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM20 TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM26 TM26 Scary Face Normal Status 0000 100}}100% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM28 TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38 TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44 TM44 Imprison Psychic Status 0000 00—}}—% 10
TM57 TM57 Payback Dark Physical 05050 100}}100% 10
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM63 TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM70 TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71 TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM74 TM74 Venoshock Poison Special 06565 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM77 TM77 Hex Ghost Special 06565 100}}100% 10
TM86 TM86 Phantom Force Ghost Physical 09090 100}}100% 10
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR14 TR14 Metronome Normal Status 0000 00—}}—% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR22 TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30 TR30 Encore Normal Status 0000 100}}100% 5
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR37 TR37 Taunt Dark Status 0000 100}}100% 20
TR38 TR38 Trick Psychic Status 0000 100}}100% 10
TR40 TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR57 TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR58 TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65 TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68 TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR78 TR78 Sludge Wave Poison Special 09595 100}}100% 10
TR81 TR81 Foul Play Dark Physical 09595 100}}100% 15
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92 TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Gengar
  • Italic indicates a move that gets STAB only when used by an evolution of Gengar
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM19 TM19 Giga Drain Grass Special 07575 100}}100% 10
TM21 TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM36 TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM48 TM48 Skill Swap Psychic Status 0000 00—}}—% 10
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53 TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM60 TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TM61 TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM63 TM63 Nasty Plot Dark Status 0000 00—}}—% 20
TM64 TM64 Explosion Normal Physical 250250 100}}100% 5
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66 TM66 Payback Dark Physical 05050 100}}100% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM79 TM79 Dark Pulse Dark Special 08080 100}}100% 15
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM92 TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Gengar
  • Italic indicates a move that gets STAB only when used by an evolution of Gengar
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Astonish Ghost Physical 30 100% 15
Clear Smog Poison Special 50 —% 15
Disable Normal Status 100% 20
Grudge Ghost Status —% 5
Haze Ice Status —% 30
Perish Song Normal Status —% 5
Reflect Type Normal Status —% 15
Smog Poison Special 30 70% 20
Toxic Poison Status 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Gengar in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Gengar in that game.
  • Bold indicates a move that gets STAB when used by Gengar
  • Italic indicates a move that gets STAB only when used by an evolution of Gengar
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Astonish Ghost Physical 30 100% 15
Clear Smog Poison Special 50 —% 15
Disable Normal Status 100% 20
Fire Punch Fire Physical 75 100% 15
Grudge Ghost Status —% 5
Haze Ice Status —% 30
Ice Punch Ice Physical 75 100% 15
Perish Song Normal Status —% 5
Reflect Type Normal Status —% 15
Scary Face^ Normal Status 100% 10
Smog Poison Special 30 70% 20
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Gengar in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Gengar in that game.
  • Bold indicates a move that gets STAB when used by Gengar
  • Italic indicates a move that gets STAB only when used by an evolution of Gengar
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Corrosive Gas Poison Status 100% 40
Sw Sh EP BD SP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP BD SP Skitter Smack Bug Physical 70 90% 10
  • Bold indicates a move that gets STAB when used by Gengar
  • Italic indicates a move that gets STAB only when used by an evolution of Gengar
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Dark Pulse Dark Special 80 100 60 —% —% 10
LA Dazzling Gleam Fairy Special 75 90 60 100% 100% 10
LA Drain Punch Fighting Physical 75 90 60 100% 100% 10
LA Energy Ball Grass Special 80 100 60 100% 100% 10
LA Fire Punch Fire Physical 75 90 60 100% 100% 10
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Icy Wind Ice Special 60 75 45 95% 100% 20
LA Ominous Wind Ghost Special 60 75 45 100% 100% 15
LA Poison Jab Poison Physical 80 100 60 100% 100% 10
LA Power Shift Normal Status —% —% 10
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Shadow Claw Ghost Physical 70 85 55 100% 100% 15
LA Sludge Bomb Poison Special 80 100 60 100% 100% 10
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Gengar
  • Italic indicates a move that gets STAB only when used by an evolution of Gengar
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Gengar
  • Italic indicates a move that gets STAB only when used by an evolution of Gengar
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Embargo × Dark Status 0000 100}}100% 15
I II III IV V VI VII Explosion Normal Physical 250250 100}}100% 5
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Infestation Bug Special 02020 100}}100% 20
I II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
I II III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
I II III IV V VI VII Mega Drain Grass Special 04040 100}}100% 15
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
I II III IV V VI VII Ominous Wind × Ghost Special 06060 100}}100% 5
I II III IV V VI VII Pain Split Normal Status 0000 00—}}—% 20
I II III IV V VI VII Poison Gas Poison Status 0000 090}}90% 40
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
I II III IV V VI VII Psywave × Psychic Special 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Role Play Psychic Status 0000 00—}}—% 10
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
I II III IV V VI VII Torment Dark Status 0000 100}}100% 15
I II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Gengar
  • Italic indicates a move that gets STAB only when used by an evolution of Gengar
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations