Detect (move)

Revision as of 00:52, 9 November 2009 by Littlmiget123 (talk | contribs) (Meditite and Anime Template)
Detect
みきり All-Seeing
Type  Fighting
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Detect (Japanese: みきり All-Seeing) is a non-damaging Template:Type2 move introduced in Generation II.

Effect

Generation II - III

Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from status ailment that it obtained on a previous turn. Using Detect, Protect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Detect cannot prevent the effects of Perish Song.

Generation IV

Detect now has a 50% chance of success on the current turn if Detect, Protect, or Endure was used successfully on the previous turn. Detect fails if the user goes last in the turn. Otherwise, it is exactly the same as Generation II - III.

The following moves cannot be stopped by Detect:

Move Type Cat.
Acupressure  Normal  Status
Curse  ???  Status
Doom Desire  Steel  Special
Feint  Normal  Physical
Future Sight  Psychic  Special
Imprison  Psychic  Status
Perish Song  Normal  Status
Psych Up  Normal  Status
Role Play  Psychic  Status
Shadow Force  Ghost  Physical
Transform  Normal  Status

Additionally, Feint lifts Detect's protection for the rest of the turn.

Lock-On, Mind Reader, and No Guard give moves a (100 - move accuracy)% chance to hit through Detect. Thunder during rain and Blizzard during hail have a 30% chance to hit. One-hit knockout moves always fail when Detect is successful, even if Lock-On, Mind Reader, or No Guard is in use.

Learnset

Generation II

By leveling up

#   Pokémon Type Level
0107 Hitmonchan Hitmonchan
Fighting 44
0145 Zapdos Zapdos
Electric Flying 37
0193 Yanma Yanma
Bug Flying 25
0237 Hitmontop Hitmontop
Fighting 43
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM43

#   Pokémon Type
0016 Pidgey Pidgey
Normal Flying
0017 Pidgeotto Pidgeotto
Normal Flying
0018 Pidgeot Pidgeot
Normal Flying
0021 Spearow Spearow
Normal Flying
0022 Fearow Fearow
Normal Flying
0025 Pikachu Pikachu
Electric
0026 Raichu Raichu
Electric
0027 Sandshrew Sandshrew
Ground
0028 Sandslash Sandslash
Ground
0029 Nidoran♀ Nidoran♀
Poison
0030 Nidorina Nidorina
Poison
0031 Nidoqueen Nidoqueen
Poison Ground
0032 Nidoran♂ Nidoran♂
Poison
0033 Nidorino Nidorino
Poison
0034 Nidoking Nidoking
Poison Ground
0035 Clefairy Clefairy
Normal
0036 Clefable Clefable
Normal
0039 Jigglypuff Jigglypuff
Normal
0040 Wigglytuff Wigglytuff
Normal
0041 Zubat Zubat
Poison Flying
0042 Golbat Golbat
Poison Flying
0052 Meowth Meowth
Normal
0053 Persian Persian
Normal
0056 Mankey Mankey
Fighting
0057 Primeape Primeape
Fighting
0061 Poliwhirl Poliwhirl
Water
0062 Poliwrath Poliwrath
Water Fighting
0066 Machop Machop
Fighting
0067 Machoke Machoke
Fighting
0068 Machamp Machamp
Fighting
0083 Farfetch'd Farfetch'd
Normal Flying
0104 Cubone Cubone
Ground
0105 Marowak Marowak
Ground
0106 Hitmonlee Hitmonlee
Fighting
0107 Hitmonchan Hitmonchan
Fighting
0123 Scyther Scyther
Bug Flying
0125 Electabuzz Electabuzz
Electric
0126 Magmar Magmar
Fire
0133 Eevee Eevee
Normal
0134 Vaporeon Vaporeon
Water
0135 Flareon Flareon
Fire
0136 Jolteon Jolteon
Electric
0142 Aerodactyl Aerodactyl
Rock Flying
0144 Articuno Articuno
Ice Flying
0145 Zapdos Zapdos
Electric Flying
0146 Moltres Moltres
Fire Flying
0147 Dratini Dratini
Dragon
0148 Dragonair Dragonair
Dragon
0149 Dragonite Dragonite
Dragon Flying
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
0152 Chikorita Chikorita
Grass
0153 Bayleef Bayleef
Grass
0154 Meganium Meganium
Grass
0155 Cyndaquil Cyndaquil
Fire
0156 Quilava Quilava
Fire
0157 Typhlosion Typhlosion
Fire
0158 Totodile Totodile
Water
0159 Croconaw Croconaw
Water
0160 Feraligatr Feraligatr
Water
0161 Sentret Sentret
Normal
0162 Furret Furret
Normal
0163 Hoothoot Hoothoot
Normal Flying
0164 Noctowl Noctowl
Normal Flying
0169 Crobat Crobat
Poison Flying
0172 Pichu Pichu
Electric
0173 Cleffa Cleffa
Normal
0174 Igglybuff Igglybuff
Normal
0175 Togepi Togepi
Normal
0176 Togetic Togetic
Normal Flying
0177 Natu Natu
Psychic Flying
0178 Xatu Xatu
Psychic Flying
0186 Politoed Politoed
Water
0190 Aipom Aipom
Normal
0193 Yanma Yanma
Bug Flying
0196 Espeon Espeon
Psychic
0197 Umbreon Umbreon
Dark
0198 Murkrow Murkrow
Dark Flying
0207 Gligar Gligar
Ground Flying
0209 Snubbull Snubbull
Normal
0210 Granbull Granbull
Normal
0212 Scizor Scizor
Bug Steel
0214 Heracross Heracross
Bug Fighting
0215 Sneasel Sneasel
Dark Ice
0220 Swinub Swinub
Ice Ground
0221 Piloswine Piloswine
Ice Ground
0225 Delibird Delibird
Ice Flying
0227 Skarmory Skarmory
Steel Flying
0228 Houndour Houndour
Fire Dark
0229 Houndoom Houndoom
Fire Dark
0234 Stantler Stantler
Normal
0236 Tyrogue Tyrogue
Fighting
0237 Hitmontop Hitmontop
Fighting
0239 Elekid Elekid
Electric
0240 Magby Magby
Fire
0243 Raikou Raikou
Electric
0244 Entei Entei
Fire
0245 Suicune Suicune
Water
0246 Larvitar Larvitar
Rock Ground
0247 Pupitar Pupitar
Rock Ground
0248 Tyranitar Tyranitar
Rock Dark
0249 Lugia Lugia
Psychic Flying
0250 Ho-Oh Ho-Oh
Fire Flying
0251 Celebi Celebi
Grass Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0107 Hitmonchan Hitmonchan
Fighting 44
0145 Zapdos Zapdos
Electric Flying 37
0193 Yanma Yanma
Bug Flying 25
0193 Yanma Yanma
Bug Flying 28
0237 Hitmontop Hitmontop
Fighting 43
0252 Treecko Treecko
Grass 41
0253 Grovyle Grovyle
Grass 47
0254 Sceptile Sceptile
Grass 51
0302 Sableye Sableye
Dark Ghost 25
0307 Meditite Meditite
Fighting Psychic 12
0308 Medicham Medicham
Fighting Psychic --
12
0335 Zangoose Zangoose
Normal 46
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0296 | style="background: #FFF; text-align: center;" | Makuhita | style="background: #FFF" | Makuhita
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting | style="background: #FFF" | Hitmonchan
Hitmontop
Sableye
Meditite, Medicham

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

Generation IV

By leveling up

#   Pokémon Type Level
0107 Hitmonchan Hitmonchan
Fighting 46
0145 Zapdos Zapdos
Electric Flying 15
0193 Yanma Yanma
Bug Flying 17
0237 Hitmontop Hitmontop
Fighting 46
0252 Treecko Treecko
Grass 41
0253 Grovyle Grovyle
Grass 47
0254 Sceptile Sceptile
Grass 51
0302 Sableye Sableye
Dark Ghost 22
0307 Meditite Meditite
Fighting Psychic 11
0308 Medicham Medicham
Fighting Psychic --
11
0335 Zangoose Zangoose
Normal 40
0359 Absol Absol
Dark 49
0448 Lucario Lucario
Fighting Steel --
0469 Yanmega Yanmega
Bug Flying 17
0482 Azelf Azelf
Psychic 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0104 | style="background: #FFF; text-align: center;" | Cubone | style="background: #FFF" | Cubone
| colspan="2" style="background:#915121; text-align: center;" | Ground | style="background: #FFF" | Zangoose
Absol
Lucario |- | style="background: #FFF; font-family:monospace,monospace" | 0133 | style="background: #FFF; text-align: center;" | Eevee | style="background: #FFF" | Eevee
| colspan="2" style="background:#9FA19F; text-align: center;" | Normal | style="background: #FFF" | Zangoose
Absol
Lucario |- | style="background: #FFF; font-family:monospace,monospace" | 0296 | style="background: #FFF; text-align: center;" | Makuhita | style="background: #FFF" | Makuhita
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting | style="background: #FFF" | Hitmonchan
Hitmontop
Sableye
Meditite, Medicham
Lucario |- | style="background: #FFF; font-family:monospace,monospace" | 0447 | style="background: #FFF; text-align: center;" | Riolu | style="background: #FFF" | Riolu
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting | style="background: #FFF" | Hitmonchan
Hitmontop
Sableye
Meditite, Medicham
Zangoose
Absol
Lucario

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

In the anime

It enables the user to evade all attacks.
Pokémon Method
User First Used In Notes
Meditite Meditite dodges its opponent's attacks. Sometimes, its eyes glow green.
Shauna's Meditite A Meditite Fight! Debut
Maylene's Meditite Crossing the Battle Line! None
Sceptile Sceptile's eyes glow. It then dodges all of its foe's attacks.
Tyson's Scpetile Shocks and Boots! None
Lucario Lucario's eyes glow. It then dodges all of its foe's attacks.
Sir Aaron's Lucario Lucario and the Mystery of Mew None


In other languages

  • Spanish: Detección
  • Italian: Individua
  • German: Scanner
  • Dutch: Opsporing

Template:Project MoveDex notice

Generation II TMs
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Generation II HMs
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