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Talk:Beautiful (condition)

Feint is a Beauty Attack...why isn't it here? -Sketch 01:41, 19 July 2009 (UTC)

Many of the Generation-IV attacks have not yet been categorized into their respective contest types. Acupressure, for example, should be on the Cool Contest page, but it isn't. -JoeMoron2000 17:15, 25 January 2010 (UTC)

Feebas

Shouldn't it be noted that Beauty contests are pretty much instrumental for Feebas to evolve into Milotic? After all, raking up wins in beauty contests does increase its beauty stat. --Delrihuzz 23:43, 7 September 2009 (UTC)

Aside from the fact that it doesn't. Winning a contest does not increase its contest stats. Rather, increasing its contest stats helps it win contests. The way to increase its contest stats are by PokeBlocks or Poffins. --GoldenSandslash15 (talk) 05:58, 20 January 2013 (UTC)

Daisy Oak

How much does Daisy increase beauty by? --GoldenSandslash15 (talk) 05:59, 20 January 2013 (UTC)

Type

The article states that at least one move of every type is a beauty move, but I looked and the list is missing dragon types and the dragon page doesn't list that any of the moves are beauty either. Don't know which parts mistaken, but thought I'd let you know. Alfius (talk) 18:26, 21 February 2013 (UTC)

Adding ORAS info

I went to go add information into the chart taken from ORAS (more specifically, from my Gardevoir's moveset) and realized I have no idea how to add a Gen VI column to the table. I've gone ahead and added Dazzling Gleam, but since it didn't exist in the past, it currently has N/A in both gens III and IV. Basically... if someone could edit the table itself in some way or tell me how to do it, that'd be great. RainbowSylveon (talk) 22:36, 29 December 2014 (UTC)

Seconded. Masternachos (talk) 19:17, 28 August 2015 (UTC)
Thirded. Is there any update on how the table can be reformatted to include Gen 6? Lanthanum (talk) 02:13, 17 November 2015 (UTC)

Delivered:

Gen Move Type Category Appeal Jam Description
V Acid Spray Poison Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
IV Aqua Ring Water Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Aqua Tail Water Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
VI Aromatic Mist Fairy Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Aura Sphere Fighting Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
I Aurora Beam Ice Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
V Autotomize Steel Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Avalanche Ice Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
III Blast Burn Fire Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 4
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
I Blizzard Ice Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
V Blue Flare Fire Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
V Bolt Strike Electric Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
I Bubble Beam Water Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
IV Bug Buzz Bug Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
IV Charge Beam Electric Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
V Clear Smog Poison Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
II Conversion Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon.
II Conversion 2 Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon.
III Cosmic Power Psychic Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Cotton Spore Grass Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
VI Dazzling Gleam Fairy Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
VI Diamond Storm Rock Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used last.
IV Discharge Electric Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
III Dive Water Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
III Doom Desire Steel Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used last.
IV Draco Meteor Dragon Special
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
VI Dragon Ascent Flying Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
IV Dragon Pulse Dragon Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Earth Power Ground Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
V Echoed Voice Normal Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
V Electroweb Electric Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
IV Energy Ball Grass Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
III Eruption Fire Special
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
II Explosion Normal Physical
♥♥♥♥ 7
♥♥♥
♥♥♥♥ 0
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves.
VI Fairy Wind Fairy Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
III Feather Dance Flying Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
V Fiery Dance Fire Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
II Fire Blast Fire Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
V Fire Pledge Fire Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
II Fire Spin Fire Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
V Flame Burst Fire Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
II Flame Wheel Fire Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
I Flamethrower Fire Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Flash Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
IV Flash Cannon Steel Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
VI Flower Shield Fairy Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
V Freeze Shock Ice Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
VI Freeze-Dry Ice Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
V Frost Breath Ice Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
V Fusion Flare Fire Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the later it is used in a turn.
VI Geomancy Fairy Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
V Glaciate Ice Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
V Grass Pledge Grass Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
VI Grassy Terrain Grass Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used first.
I Growth Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
III Hail Ice Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
II Haze Ice Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
II Heal Bell Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
V Heal Pulse Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
IV Healing Wish Psychic Status
♥♥♥♥ 7
♥♥♥
♥♥♥♥ 0
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves.
III Heat Wave Fire Special
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
III Hydro Cannon Water Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 4
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
I Hydro Pump Water Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
III Ice Ball Ice Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
I Ice Beam Ice Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
V Ice Burn Ice Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
I Ice Punch Ice Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Ice Shard Ice Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
V Icicle Crash Ice Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used last.
III Icicle Spear Ice Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
II Icy Wind Ice Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
V Inferno Fire Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
VI Ion Deluge Electric Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
IV Judgment Normal Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
VI Land's Wrath Ground Physical
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
IV Leaf Storm Grass Special
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
VI Light of Ruin Fairy Special
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
II Light Screen Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
II Lovely Kiss Normal Status
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
IV Lunar Dance Psychic Status
♥♥♥♥ 7
♥♥♥
♥♥♥♥ 0
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves.
III Magic Coat Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
III Magical Leaf Grass Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
II Mean Look Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
II Meditate Psychic Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Mirror Coat Psychic Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
IV Mirror Shot Steel Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles the last Pokémon to act before the user.
I Mist Ice Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
VI Misty Terrain Fairy Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used first.
VI Moonblast Fairy Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
II Moonlight Fairy Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
II Morning Sun Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
VI Mystical Fire Fire Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
III Nature Power Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
IV Ominous Wind Ghost Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
VI Origin Pulse Water Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used first.
III Overheat Fire Special
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
II Perish Song Normal Status
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
VI Petal Blizzard Grass Physical
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
II Petal Dance Grass Special
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
II Powder Snow Ice Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Power Gem Rock Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
I Psybeam Psychic Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
V Psyshock Psychic Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
V Quiver Dance Bug Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Rain Dance Water Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
V Relic Song Normal Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
IV Roar of Time Dragon Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 4
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
V Round Normal Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon.
II Sacred Fire Fire Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used last.
II Safeguard Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
V Secret Sword Fighting Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Seed Flare Grass Special
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
II Self-Destruct Normal Physical
♥♥♥♥ 7
♥♥♥
♥♥♥♥ 0
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves.
III Sheer Cold Ice Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
III Signal Beam Bug Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
III Silver Wind Bug Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Spacial Rend Dragon Special
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
II Spore Grass Status
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
VI Steam Eruption Water Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used last.
II Sunny Day Fire Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
I Surf Water Special
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
I Swords Dance Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
III Tail Glow Bug Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
VI Thousand Arrows Ground Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
II Tri Attack Normal Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
V Venoshock Poison Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon.
V Water Pledge Water Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
III Water Pulse Water Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
III Water Spout Water Special
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
III Weather Ball Normal Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Whirlpool Water Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
III Will-O-Wisp Fire Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
For a detailed description of a move's Contest effect, see its page.

If anyone wants to go through the bureaucratic obstacles of getting this on the mainspace, go for it. I also have a complete list of all contest moves and their relevant stats on my Userpage in case that's also useful. TehPerson (talk) 21:35, 12 January 2016 (UTC)

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