The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Notable Trainers who specialize in the Water type include Misty of Cerulean City, Juan and Wallace of Sootopolis City, Crasher Wake of Pastoria City, Cress, former Gym Leader of Striaton City, Marlon of Humilau City, and Siebold of the Kalos Elite Four. Prior to changes in Generation IV, all damaging Water-type moves were special, but they may now also be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 70.79
Attack: 70.53
Defense: 72.01
Sp.Atk: 71.40
Sp.Def: 68.18
Speed: 63.77
Total: 416.68


Fully evolved

Stat
HP: 86.07
Attack: 84.39
Defense: 85.25
Sp.Atk: 86.03
Sp.Def: 82.51
Speed: 71.90
Total: 496.15


Battle properties

Generation I

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
½×  
 
 
 
 
None None


Generation II onwards

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
 
½×  
 
 
 
 
None None


Characteristics

Defense

Defensively, the Water type is very strong when combined with high defensive stats. Most Water types can use Ice-type moves to counter Grass types. As such, Electric types are the only true threat to Water types, as few Pokémon of the Water type can learn strong Ground-type moves. However, Water types that have secondary Grass, Ground or Dragon typing have the advantage of having their Electric weakness nullified. Although these type combinations are neutral to Ice, it is possible to deal 4× times damage with Freeze-Dry, an Ice-type move introduced in Generation VI that ignores the Water type's resistance to Ice.

Water-type Pokémon often have the most balanced attributes, usually coming with decent Attack, Special Attack, and Defense stats, but below average Speed.

Offense

The Water type is also useful offensively. Water-type Pokémon can learn strong Ice-type moves to deal with Dragon and Grass types, which would make their resistance to Water-type attacks irrelevant. Water also has good coverage in conjunction with Dragon and Flying-type moves. It can be extremely useful to be super-effective against Fire, Ground, and Rock types. Also, double weaknesses to Water are fairly common, while there are only a few Pokémon that have a double resistance to Water.

During rain or heavy rain, the power of Water-type moves is increased by 50%. The power of Water-type moves is decreased by 50% during harsh sunlight, while the Water-type moves themselves will fail during extremely harsh sunlight.

Contest properties

In Contests, Water-type moves are typically Beautiful moves, but they can be from any other Contest type.

Pokémon

As of Generation VI, there are 124 Water-type Pokémon or 16.8% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the most common of the eighteen types. All other types have been paired up with Water at least once.

Pure Water-type Pokémon

# Name
007   Squirtle
008   Wartortle
009   Blastoise
009   Mega Blastoise
054   Psyduck
055   Golduck
060   Poliwag
061   Poliwhirl
086   Seel
090   Shellder
098   Krabby
099   Kingler
116   Horsea
117   Seadra
118   Goldeen
119   Seaking
120   Staryu
129   Magikarp
134   Vaporeon
158   Totodile
159   Croconaw
160   Feraligatr
186   Politoed
223   Remoraid
224   Octillery
245   Suicune
258   Mudkip
320   Wailmer
321   Wailord
341   Corphish
349   Feebas
350   Milotic
351   Rainy Castform
366   Clamperl
367   Huntail
368   Gorebyss
370   Luvdisc
382   Kyogre
382   Primal Kyogre
393   Piplup
394   Prinplup
418   Buizel
419   Floatzel
422   Shellos
 
456   Finneon
457   Lumineon
489   Phione
490   Manaphy
501   Oshawott
502   Dewott
503   Samurott
515   Panpour
516   Simipour
535   Tympole
550   Basculin
 
594   Alomomola
656   Froakie
657   Frogadier
692   Clauncher
693   Clawitzer

Half Water-type Pokémon

Primary Water-type Pokémon

# Name Type 1 Type 2
062   Poliwrath Water Fighting
072   Tentacool Water Poison
073   Tentacruel Water Poison
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
080   Mega Slowbro Water Psychic
087   Dewgong Water Ice
091   Cloyster Water Ice
121   Starmie Water Psychic
130   Gyarados Water Flying
130   Mega Gyarados Water Dark
131   Lapras Water Ice
170   Chinchou Water Electric
171   Lanturn Water Electric
183   Marill* Water Fairy
184   Azumarill* Water Fairy
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
211   Qwilfish Water Poison
222   Corsola Water Rock
226   Mantine Water Flying
230   Kingdra Water Dragon
259   Marshtomp Water Ground
260   Swampert Water Ground
260   Mega Swampert Water Ground
270   Lotad Water Grass
271   Lombre Water Grass
272   Ludicolo Water Grass
278   Wingull Water Flying
279   Pelipper Water Flying
318   Carvanha Water Dark
319   Sharpedo Water Dark
319   Mega Sharpedo Water Dark
339   Barboach Water Ground
340   Whiscash Water Ground
342   Crawdaunt Water Dark
369   Relicanth Water Rock
395   Empoleon Water Steel
423   Gastrodon Water Ground
  Water Ground
458   Mantyke Water Flying
484   Palkia Water Dragon
536   Palpitoad Water Ground
537   Seismitoad Water Ground
564   Tirtouga Water Rock
565   Carracosta Water Rock
580   Ducklett Water Flying
581   Swanna Water Flying
592   Frillish Water Ghost
593   Jellicent Water Ghost
647   Keldeo Water Fighting
  Water Fighting
658   Greninja Water Dark

Secondary Water-type Pokémon

# Name Type 1 Type 2
138   Omanyte Rock Water
139   Omastar Rock Water
140   Kabuto Rock Water
141   Kabutops Rock Water
283   Surskit Bug Water
363   Spheal Ice Water
364   Sealeo Ice Water
365   Walrein Ice Water
400   Bibarel Normal Water
479   Wash Rotom* Electric Water
688   Binacle Rock Water
689   Barbaracle Rock Water
690   Skrelp Poison Water
721   Volcanion Fire Water

Moves

Gen Move Category Contest Power Accuracy PP Target Description
IV Aqua Jet Physical Beautiful 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
IV Aqua Ring Status Beautiful % 20 (max 32)
     
     
Self
The user envelops itself in a veil made of water. It regains some HP on every turn.
IV Aqua Tail Physical Cute 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
IV Brine Special Clever 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
If the target's HP is down to about half, this attack will hit with double the power.
I Bubble Special Cute 40 100% 30 (max 48)
     
     
All adjacent foes
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
I Bubble Beam Special Beautiful 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
I Clamp Physical Tough 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
I Crabhammer Physical Tough 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hammered with a large pincer. Critical hits land more easily.
III Dive Physical Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
III Hydro Cannon Special Beautiful 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is hit with a watery blast. The user must rest on the next turn, however.
I Hydro Pump Special Beautiful 110 80% 5 (max 8)
     
     
Any adjacent Pokémon
The target is blasted by a huge volume of water launched under great pressure.
III Muddy Water Special Tough 90 85% 10 (max 16)
     
     
All adjacent foes
The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
II Octazooka Special Tough 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
VI Origin Pulse Special Beautiful 110 85% 10 (max 16)
     
     
All adjacent foes
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
II Rain Dance Status Tough % 5 (max 8)
     
     
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
V Razor Shell Physical Cool 75 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
V Scald Special Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user shoots boiling hot water at its target. It may also leave the target with a burn.
VI Steam Eruption Special Beautiful 110 95% 5 (max 8)
     
     
Any adjacent Pokémon
The user immerses the target in superheated steam. This may also leave the target with a burn.
V Soak Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user shoots a torrent of water at the target and changes the target's type to Water.
I Surf Special Beautiful 90 100% 15 (max 24)
     
     
All adjacent Pokémon
It swamps the area around the user with a giant wave. It can also be used for crossing water.
I Water Gun Special Cute 40 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is blasted with a forceful shot of water.
V Water Pledge Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
III Water Pulse Special Beautiful 60 100% 20 (max 32)
     
     
Anyone
The user attacks the target with a pulsing blast of water. It may also confuse the target.
VI Water Shuriken Physical Cool 15 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user hits the target with throwing stars two to five times in a row. This move always goes first.
III Water Sport Status Cute % 15 (max 24)
     
     
All Pokémon
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
III Water Spout Special Beautiful 150 100% 5 (max 8)
     
     
All adjacent foes
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
I Waterfall Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
II Whirlpool Special Beautiful 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
Traps foes in a violent swirling whirlpool for four to five turns.
I Withdraw Status Cute % 40 (max 64)
     
     
Self
The user withdraws its body into its hard shell, raising its Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Water type

A Pokémon with Color Change, Protean, Imposter, Forecast, or Multitype will become a Water-type Pokémon if (respectively) it is hit with a Water-type move, uses a Water-type move, is sent out against a Water-type opponent, if the weather is rainy, or if it is holding a Splash Plate.

Gen Ability Description
IV Dry Skin Reduces HP if it is hot. Water restores HP.
IV Storm Drain The Pokémon draws in all Water-type moves to boost its Sp. Atk stat.
III Torrent Powers up Water-type moves when the Pokémon is in trouble.
III Water Absorb Restores HP if hit by a Water-type move.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Water-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Drizzle The Pokémon makes it rain when it enters a battle.
VI Mega Launcher Powers up aura and pulse moves.
III Rain Dish The Pokémon gradually recovers HP in rain.
III Torrent Powers up Water-type moves when the Pokémon is in trouble.
III Water Veil Prevents the Pokémon from getting a burn.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Trivia

  • Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with nine.
  • Generation I introduced the most Water-type moves of any generation, with nine, and Generation VI and Generation II introduced the fewest Water-type moves, with three each.
  • Every generation has introduced at least one Water-type Pokémon whose name begins with "S".
  • Water-type moves are tied with the Dragon type for having the most held items that boost their power: Sea Incense, Wave Incense, Splash Plate, Mystic Water, Water Gem, and the Lustrous Orb.
  • The Water type has the most Gym Leaders of its type, with a total of six.

In other languages

Language Title
  Japanese みず (水) Mizu
Mandarin Chinese Shuǐ
  Danish Vand
  Dutch Water
  Finnish Vesi
  French Eau
  German Wasser
  Greek Νερού Nerou
  Hebrew מים Mayim
  Hindi जल Jal
  Indonesian Air
  Italian Acqua
  Korean Mul
  Norwegian Vann
  Polish Wodny
Portuguese   Brazil Água
Aquático
  Portugal Água
  Romanian Apă
  Russian Водяной Vodianoi
  Spanish Agua
  Swedish Vatten
  Thai น้ำ
  Vietnamese Nước