Stoutland (Pokémon)

Herdier #507: Herdier
Pokémon
#509: Purrloin Purrloin
Stoutland
ムーランド Murando
#508
508Stoutland.png
Art by Ken Sugimori from Black and White
Type
Normal Unknown
Category
Big-Hearted Pokémon
Abilities
Intimidate or Sand Rush Scrappy
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Unova
#014
Regional Browser numbers
Height
3'11"
Imperial
1.2 m
Metric
Weight
134.5 lbs.
Imperial
61.0 kg
Metric
Dex color
Gray
Catch rate
45 (5.9%)
Body style
Body08.png BodyUnknown.png
Blue-Striped
Footprint
 F508.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Ground group 16 cycles
(4080 minimum steps)
EV yield
HP
0
Atk
3
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 221 Battle Exp.: 2211*

Stoutland (Japanese: ムーランド Murando) is a Template:Type2 Pokémon introduced in Generation V.

It evolves from Herdier starting at level 32. It is the final form of Lillipup.

Biology

Physiology

Stoutland is a dog-like Pokémon. Its 'mustache' has developed into large, voluminous white-tipped plumes, so long that they bunch next to its body. Its ear insides are now blue, and the shaggy under-fur of its of body is a lighter blue.

Gender differences

None.

Special abilities

Stoutland are very talented at saving people stranded in the mountains or at sea. Its fur is thick enough to protect itself against freezing temperatures such as blizzards.

Behavior

Stoutland are very clever.

Habitat

Diet

In the anime

Major appearances

Minor appearances

In the manga

In the TCG

Main article: Stoutland (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold.
White This extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains.
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
Rare Route 10, Cold Storage, P2 Laboratory (Rustling Grass)
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
85
145 - 192 280 - 374
100
94 - 167 184 - 328
90
85 - 156 166 - 306
45
45 - 106 85 - 207
90
85 - 156 166 - 306
80
76 - 145 148 - 284
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Ice Fang Ice Physical 06565 09595% 15
00Start Fire Fang Fire Physical 06565 09595% 15
00Start Thunder Fang Electric Physical 06565 09595% 15
00Start Leer Normal Status 0000 100100% 30
00Start Tackle Normal Physical 05050 100100% 35
00Start Odor Sleuth Normal Status 0000 —% 40
00Start Bite Dark Physical 06060 100100% 25
055 Odor Sleuth Normal Status 0000 —% 40
088 Bite Dark Physical 06060 100100% 25
1212 Helping Hand Normal Status 0000 —% 20
1515 Take Down Normal Physical 09090 08585% 20
2020 Work Up Normal Status 0000 —% 30
2424 Crunch Dark Physical 08080 100100% 15
2929 Roar Normal Status 0000 100100% 20
3636 Retaliate Normal Physical 07070 100100% 5
4242 Reversal Fighting Physical 0000 100100% 15
5151 Last Resort Normal Physical 140140 100100% 5
5959 Giga Impact Normal Physical 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM83 Work Up Normal Status 0000 —}}—% 30
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  TM95 Snarl Dark Special 05555 095}}95% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Charm Normal Status 100% 20
Endure Normal Status —% 10
Fire Fang Fire Physical 65 95% 15
Howl Normal Status —% 30
Ice Fang Ice Physical 65 95% 15
Lick Ghost Physical 20 100% 30
Mud-Slap Ground Special 20 100% 10
Pursuit Dark Physical 40 100% 20
Sand-Attack Ground Status 100% 15
Thunder Fang Electric Physical 65 95% 15
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Stoutland in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Stoutland in that game.
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Stoutland can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Stoutland cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland

By a prior evolution

Generation V
Other generations:
VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see moves from other generations

Special moves

Side game data

Evolution

 
Unevolved
Lillipup
 Normal 
 
Level 16


 
First evolution
Herdier
 Normal 
 
Level 32


 
Second evolution
Stoutland
 Normal 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Stoutland images on Bulbagarden Archives.

Trivia

Origin

Stoutland was based on a combination of a Shih Tzu and a Maltese with some characteristics from Yorkshire Terriers and Scottish Terriers. Its talent for rescuing humans in the mountains is similar to a St. Bernard's. Although technically a dragon, it may have also been based on Falcor.

Name origin

Stoutland may be derived from the words "stout" (meaning bulky) and "land" (a reference to terriers, who have their name derived from the Latin terra meaning earth). It may also come from Newfoundlands, a large breed of dog used for rescue work.

Its Japanese name may come from the Japanese word of "muku" meaning shaggy hair and shaggy dog, and "rando" (land).

Language Name Name Origin
German Bissbark From Biss and to bark. May also be an allusion to Otto von Bismarck (because of the beard).
French Mastouffe
Korean 바랜드 Baraendeu


External links

  #507: Herdier
Pokémon
#509: Purrloin  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.