Stoutland (Pokémon)/Generation VI learnset

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By leveling up

Generation VI
Other generations:
V - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Ice Fang Ice Physical 06565 09595% 15 Cool 4 ♥♥♥♥ 0  
011 Fire Fang Fire Physical 06565 09595% 15 Cool 4 ♥♥♥♥ 0  
011 Thunder Fang Electric Physical 06565 09595% 15 Cool 4 ♥♥♥♥ 0  
011 Leer Normal Status 0000 100100% 30 Cool 2 ♥♥ 1
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Odor Sleuth Normal Status 0000 00——% 40 Clever 2 ♥♥ 0  
011 Bite Dark Physical 06060 100100% 25 Tough 2 ♥♥ 3 ♥♥♥
055 Odor Sleuth Normal Status 0000 00——% 40 Clever 2 ♥♥ 0  
088 Bite Dark Physical 06060 100100% 25 Tough 2 ♥♥ 3 ♥♥♥
1212 Helping Hand Normal Status 0000 00——% 20 Clever 4 ♥♥♥♥ 0  
1515 Take Down Normal Physical 09090 08585% 20 Tough 6 ♥♥♥♥♥♥ 0  
2020 Work Up Normal Status 0000 00——% 30 Tough 3 ♥♥♥ 0  
2424 Crunch Dark Physical 08080 100100% 15 Tough 1 4 ♥♥♥♥
2929 Roar Normal Status 0000 00——% 20 Cool 3 ♥♥♥ 0  
3636 Retaliate Normal Physical 07070 100100% 5 Cool 3 ♥♥♥ 0  
4242 Reversal Fighting Physical 0000 100100% 15 Cool 1 0  
5151 Last Resort Normal Physical 140140 100100% 5 Cute 1 0  
5959 Giga Impact Normal Physical 150150 09090% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
6363 Play Rough Fairy Physical 09090 09090% 10 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM05  TM05 Roar Normal Status 0000 00—}}—% 20 Cool 3 ♥♥♥ 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20 Cool 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM67  TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM95  TM95 Snarl Dark Special 05555 095}}95% 15 Tough 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM03  HM03 Surf Water Special 09090 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
      After You Normal Status —% 15 Cute 3 ♥♥♥ 0  
      
      
      
Charm Fairy Status 100% 20 Cute 2 ♥♥ 1
      
     
Endure Normal Status —% 10 Tough 3 ♥♥♥ 0  
      
      
     
Fire Fang Fire Physical 65 95% 15 Cool 4 ♥♥♥♥ 0  
      
      
Howl Normal Status —% 40 Cool 2 ♥♥ 0  
      
     
Ice Fang Ice Physical 65 95% 15 Cool 4 ♥♥♥♥ 0  
      
      
 
Lick Ghost Physical 30 100% 30 Cute 2 ♥♥ 3 ♥♥♥
      
      
Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥ 0  
      
      
     
Pursuit Dark Physical 40 100% 20 Clever 2 ♥♥ 1
      
      
      
      
      
      
  
Sand Attack Ground Status 100% 15 Cute 3 ♥♥♥ 0  
      
      
   
Thunder Fang Electric Physical 65 95% 15 Cool 4 ♥♥♥♥ 0  
      
     
Yawn Normal Status —% 10 Cute 2 ♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Stoutland in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Stoutland in that game.
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS After You Normal Status —% 15 Cute 3 ♥♥♥ 0  
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Hyper Voice Normal Special 90 100% 10 Cool 2 ♥♥ 2 ♥♥
X Y OR AS Iron Head Steel Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Last Resort Normal Physical 140 100% 5 Cute 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
  • A black or white abbreviation in a colored box indicates that Stoutland can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Stoutland cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
V - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  Baby-Doll Eyes Fairy Status 100% 30 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see moves from other generations