Stoutland (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Ice Fang Ice Physical 06565 09595% 15
011 Fire Fang Fire Physical 06565 09595% 15
011 Thunder Fang Electric Physical 06565 09595% 15
011 Leer Normal Status 0000 100100% 30
011 Tackle Normal Physical 04040 100100% 35
011 Odor Sleuth Normal Status 0000 00——% 40
011 Bite Dark Physical 06060 100100% 25
055 Odor Sleuth Normal Status 0000 00——% 40
088 Bite Dark Physical 06060 100100% 25
1212 Helping Hand Normal Status 0000 00——% 20
1515 Take Down Normal Physical 09090 08585% 20
2020 Work Up Normal Status 0000 00——% 30
2424 Crunch Dark Physical 08080 100100% 15
2929 Roar Normal Status 0000 00——% 20
3636 Retaliate Normal Physical 07070 100100% 5
4242 Reversal Fighting Physical 0000 100100% 15
5151 Last Resort Normal Physical 140140 100100% 5
5959 Giga Impact Normal Physical 150150 09090% 5
6363 Play Rough Fairy Physical 09090 09090% 10
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM95  TM95 Snarl Dark Special 05555 095}}95% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
       After You Normal Status —% 15
      
      
      
Charm Fairy Status 100% 20
      
     
Endure Normal Status —% 10
      
      
      
   
Fire Fang Fire Physical 65 95% 15
      
      
   
Howl Normal Status —% 40
      
      
Ice Fang Ice Physical 65 95% 15
      
      
    
Lick Ghost Physical 30 100% 30
      
      
      
 
Mud-Slap Ground Special 20 100% 10
  Psychic Fangs Psychic Physical 85 100% 10
      
      
      
     
Pursuit Dark Physical 40 100% 20
      
      
      
      
      
      
      
   
Sand Attack Ground Status 100% 15
      
      
    
Thunder Fang Electric Physical 65 95% 15
      
      
      
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Stoutland in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Stoutland in that game.
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM After You Normal Status —% 15
S M US UM Covet Normal Physical 60 100% 25
S M US UM Helping Hand Normal Status —% 20
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Uproar Normal Special 90 100% 10
  • A black or white abbreviation in a colored box indicates that Stoutland can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Stoutland cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Baby-Doll Eyes Fairy Status 100% 30
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Dig Ground Physical 08080 100}}100% 10
V VI Rock Smash Fighting Physical 04040 100}}100% 15
V VI Secret Power Normal Physical 07070 100}}100% 20
V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • Click on the generation numbers at the top to see transfer-only moves for other generations