Pinsir (Pokémon)/Generation VI learnset

← Pinsir Pinsir

All Normal-type moves that do damage will gain STAB from Mega Pinsir's Aerilate.

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Vice Grip Normal Physical 05555 100}}100% 30 Tough 4 ♥♥♥♥ 0  
0011 0011 Focus Energy Normal Status 0000 —}}—% 30 Cool 1 0  
0044 0044 Bind Normal Physical 01515 085}}85% 20 Tough 3 ♥♥♥ 0  
0088 0088 Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
01111 01111 Harden Normal Status 0000 —}}—% 30 Tough 2 ♥♥ 0  
01515 01515 Revenge Fighting Physical 06060 100}}100% 10 Tough 2 ♥♥ 0  
02222 01818 Vital Throw Fighting Physical 07070 —}}—% 10 Cool 2 ♥♥ 0  
N/AN/A 02222 Double Hit Normal Physical 03535 090}}90% 10 Cool 2 ♥♥ 1
01818 02626 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
02626 02929 Submission Fighting Physical 08080 080}}80% 25 Cool 6 ♥♥♥♥♥♥ 0  
02929 03333 X-Scissor Bug Physical 08080 100}}100% 15 Cool 2 ♥♥ 1
03333 03636 Storm Throw Fighting Physical 06060 100}}100% 10 Cool 2 ♥♥ 0  
04040 04040 Swords Dance Normal Status 0000 —}}—% 20 Beautiful 1 0  
03636 04343 Thrash Normal Physical 120120 100}}100% 10 Tough 6 ♥♥♥♥♥♥ 0  
04343 04747 Superpower Fighting Physical 120120 100}}100% 5 Tough 6 ♥♥♥♥♥♥ 0  
04747 05050 Guillotine Normal Physical 0000 —}}—% 5 Cool 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM08  TM08 Bulk Up Fighting Status 0000 —}}—% 20 Cool 1 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15 Tough 2 ♥♥ 1
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM54  TM54 False Swipe Normal Physical 04040 100}}100% 40 Cool 4 ♥♥♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
TM75  TM75 Swords Dance Normal Status 0000 —}}—% 20 Beautiful 1 0  
TM76  TM76 Struggle Bug Bug Special 05050 100}}100% 20 Cute 2 ♥♥ 0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM81  TM81 X-Scissor Bug Physical 08080 100}}100% 15 Cool 2 ♥♥ 1
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bug Bite Bug Physical 60 100% 20 Cute 3 ♥♥♥ 0  
Close Combat Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
Feint Attack Dark Physical 60 —% 20 Clever 2 ♥♥ 0  
Feint Normal Physical 30 100% 10 Clever 3 ♥♥♥ 0  
Flail Normal Physical 100% 15 Cute 1 0  
Fury Attack Normal Physical 15 85% 20 Cool 1 0  
Me First Normal Status —% 20 Clever 3 ♥♥♥ 0  
Quick Attack Normal Physical 40 100% 30 Cool 3 ♥♥♥ 0  
Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Pinsir in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pinsir in that game.
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bind Normal Physical 15 85% 20 Tough 3 ♥♥♥ 0  
X Y OR AS Bug Bite Bug Physical 60 100% 20 Cute 3 ♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Knock Off Dark Physical 65 100% 25 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
X Y OR AS Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Pinsir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pinsir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
2014 Korean World Championship Series Pinsir Feint Normal Physical 30 100% 10 Clever 3 ♥♥♥ 0  
2014 Korean World Championship Series Pinsir Quick Attack Normal Physical 40 100% 30 Cool 3 ♥♥♥ 0  
  • A superscript level indicates that Pinsir can learn this move normally in Generation VI
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see moves from other generations