Honchkrow (Pokémon)

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Mismagius #429: Mismagius
Pokémon
#431: Glameow Glameow
This article is about the species. For a specific instance of this species, see Honchkrow (disambiguation).
Honchkrow ドンカラス
Donkarasu
#430
Honchkrow



Images on the Bulbagarden Archives
Type
Dark Flying
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Insomnia or Super Luck Cacophony
Cacophony
Moxie
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
30 (8.8%)
Breeding
Egg Group
Flying
Hatch time
21 cycles
Height
2'11" 0.9 m
Honchkrow
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
60.2 lbs. 27.3 kg
Honchkrow
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
187
Gen. IV
Unknown
IV
177
V+
Leveling rate
Medium Slow
EV yield
Total: 2
Honchkrow
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body09.png
Footprint
F430.png F000.png
{{{form2}}}
Pokédex color
Black
Base friendship
35
External Links

Honchkrow (Japanese: ドンカラス Donkarasu) is a dual-type Dark/Flying Pokémon.

It evolves from Murkrow when exposed to a Dusk Stone.

Biology

Honchkrow is a dark-blue avian Pokémon with plumage resembling a man dressed in formal attire. It has a large feather crest resembling a fedora hat that has spikes extending from the back. It has circular red eyes with white sclera and dark blue eyelids. Its yellow beak is slightly curved, and its head is supported by a broad, short neck. Honchkrow has a white and prominent crest of feathers on its chest that bears resemblance to a beard or cravat. Its wings have red feathers on the inside. Honchkrow has black feet with four toes. The tail's base is a white, cylindrical stalk, on which there is a growth of red feathers on the end. Honchkrow is known to be ruthless. With a mere cry, It can summon and organize flocks of Murkrow in this manner, and is known as the "summoner of the night" by the pitch black darkness that often accompany such a spectacle.

It is said that a Honchkrow will never forgive the mistakes of the Murkrow that follow it. These flocks have been seen flying at night. The purpose of the flocks is unclear, but they are known to collect food for the Honchkrow that organized them. Honchkrow normally spends the daytime hours tending to its feathers in solitude. It is a scavenger that lives in swamps, forests, human towns and cities, and plains.

In the anime

 
Honchkrow in the anime

Major appearances

Paul's Honchkrow

Paul's Murkrow evolved into a Honchkrow prior to Lost Leader Strategy!. Honchkrow made its first physical appearance in Aiding the Enemy where it battled against Ash's Turtwig. It appeared again in Pursuing a Lofty Goal! where Paul enters it in a PokéRinger competition. However, it lost to Ash's Staraptor, which evolved in the middle of their competition. Paul scolded it after its loss, saying that its reaction time was too slow.

Other

Multiple Honchkrow appeared in Mystery on a Deserted Island!.

Minor appearances

Honchkrow first appeared in The Rise of Darkrai under the ownership of Allegra.

A Honchkrow made a brief cameo appearance in Giratina and the Sky Warrior.

Pokédex entries

Episode Pokémon Source Entry
DP100 Honchkrow Ash's Pokédex Honchkrow, the Big Boss Pokémon and the evolved form of Murkrow. Honchkrow recruits many Murkrow to travel with it, and it spends much of its time at home preening its feathers.

In the manga

 
Honchkrow in Pokémon Adventures

In the Pokémon Adventures manga

Honchkrow appears in Pokémon Adventures, in the Diamond & Pearl chapter, under Cyrus's command. Later, in the HeartGold & SoulSilver arc, Silver's Murkrow evolves into a Honchkrow alongside his Sneasel, which becomes a Weavile.

In the TCG

Main article: Honchkrow (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond Becoming active at night, it is known to swarm with numerous Murkrow in tow.
Pearl It makes its Murkrow cronies bring it food. It idles its time away, grooming itself in its nest.
Platinum If one utters a deep cry, many Murkrow gather quickly. For this, it is called "Summoner of Night."
HeartGold It is merciless by nature. It is said that it never forgives the mistakes of its Murkrow followers.
SoulSilver
Generation V
Black If one utters a deep cry, many Murkrow gather quickly. For this, it is called "Summoner of Night."
White
Black 2 If one utters a deep cry, many Murkrow gather quickly. For this, it is called "Summoner of Night."
White 2
Generation VI
X If one utters a deep cry, many Murkrow gather quickly. For this, it is called "Summoner of Night."
Y Becoming active at night, it is known to swarm with numerous Murkrow in tow.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond
Evolve Murkrow
Pearl
Trade
Platinum
Trade
HeartGold SoulSilver
Evolve Murkrow
Generation V
Black White
Abundant Shrine (rustling grass)
Black 2 White 2
Evolve Murkrow
Generation VI
X Y
Evolve Murkrow


In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Dark Crater Pit (B7-B14)
Mt. Mistral (1F-19F)
Spacial Rift (1F-15F)
Pokémon Ranger:
Shadows of Almia
Oil Field Hideout
Pokémon Ranger:
Guardian Signs
Sky
Dark Temple
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Hauntyard: Everspring Valley (Post-ending)
PokéPark Wii: Pikachu's Adventure Haunted Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
125
117 - 194 229 - 383
52
51 - 114 98 - 223
105
99 - 172 193 - 339
52
51 - 114 98 - 223
71
68 - 135 132 - 265
Total:
505
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
3/4 ★★★
Skill
2/3 ★★
Stamina
4/5 ★★★★
Jump
5/5 ★★★★★
Total
16/20 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Night Slash Dark Physical 07070 100100% 15
00Start Sucker Punch Dark Physical 08080 100100% 5
00Start Astonish Ghost Physical 03030 100100% 15
00Start Pursuit Dark Physical 04040 100100% 20
00Start Haze Ice Status 0000 —% 30
00Start Wing Attack Flying Physical 06060 100100% 35
2525 Swagger Normal Status 0000 09090% 15
3535 Nasty Plot Dark Status 0000 —% 20
4545 Foul Play Dark Physical 09595 100100% 15
5555 Night Slash Dark Physical 07070 100100% 15
6565 Quash Dark Status 0000 100100% 15
7575 Dark Pulse Dark Special 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  TM04 Calm Mind Psychic Status 0000 —}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 06060 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM19 Roost Flying Status 0000 —}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 06060 100}}100% 25
  TM48 Round Normal Special 06060 100}}100% 15
  TM51 Steel Wing Steel Physical 07070 090}}90% 25
  TM59 Incinerate Fire Special 06060 100}}100% 15
  TM60 Quash Dark Status 0000 100}}100% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM88 Sleep Talk Normal Status 0000 —}}—% 10
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM95 Snarl Dark Special 05555 095}}95% 15
  TM97 Dark Pulse Dark Special 08080 100}}100% 15
  TM100 Confide Normal Status 0000 —}}—% 20
  HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Assurance Dark Physical 60 100% 10
Brave Bird Flying Physical 120 100% 15
Confuse Ray Ghost Status 100% 10
Drill Peck Flying Physical 80 100% 20
FeatherDance Flying Status 100% 15
Feint Attack Dark Physical 60 —% 20
Flatter* Dark Status 100% 15
Mirror Move Flying Status —% 20
Perish Song Normal Status —% 5
Psycho Shift Psychic Status 100% 10
Screech Normal Status 85% 40
Sky Attack Flying Physical 140 90% 5
Whirlwind Normal Status —% 20
Wing Attack Flying Physical 60 100% 35


  • Moves marked with an asterisk (*) must be chain bred onto Honchkrow in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Honchkrow in that game.
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Honchkrow can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Honchkrow cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
  Peck Flying Physical 35 100% 35
  Night Shade Ghost Special 100% 15
  Assurance Dark Physical 60 100% 10
  Feint Attack Dark Physical 60 —% 20
  Mean Look Normal Status —% 5
  Tailwind Flying Status —% 30
  Sucker Punch Dark Physical 80 100% 5
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: D
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Dark  Poké Assist:  
( Dark )
Field move:  
(Cut ×3)
Browser entry  
It looses gusts of dark wind and twisters. It also attacks with dark pulses.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Dark   
( Dark )
Past
 
( Normal )
 
(Cut ×3)
Past
 
(Electrify ×1)
Browser entry  
It releases dark pulses around itself that make Pokémon Tired.
Attack ●●●●
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●●
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Nothing scares Honchkrow--except ghosts! He has the most fun at sky-based Attractions like Pelipper's Circle Circuit.
PokéPark 2: Wonders Beyond
  Strong:   Weak:  
PokéPark Pad entry:
He used to be a leader of the Tech Area, but he was impressed by Conkeldurr's spirit and handed over his position to him.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Murkrow
 Dark  Flying 
 
Dusk Stone
 
First evolution
Honchkrow
 Dark  Flying 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Honchkrow images on Bulbagarden Archives.

Other sprites

 
Platinum/HeartGold/
SoulSilver back

Trivia

  • Honchkrow has been used in battle by the leaders of three villainous teams: Cyrus, Giovanni, and Lysandre.
  • Honchkrow's English name uses a Japanese-origin word in its name ("honcho" is derived from hanchō), while Honchkrow's Japanese name uses a western-origin word in its name ("don" is derived from Italian don and Latin dominus). Both are leader-like names and sometimes are used for leaders of shadier organizations.

Origin

Honchkrow is based on a crow or raven. With its bulkier, more powerful appearance, Honchkrow looks much more like a raven than its pre-evolution does, but its coloration resembles that of the hooded crow. While Murkrow appears to be based on witches of western folklore, Honchkrow's appearance is reminiscent of a crime boss, giving a new interpretation to Murkrow as a gang member under Honchkrow. Its crest even looks like a wide-brimmed fedora hat, an article of clothing often associated with mobsters. However, Honchkrow's tail does resemble a besom broom, which has long been connected with witchcraft, and its hat- and beard-like feathers also give the impression of a sorcerer or wizard.

Name origin

Honchkrow is a combination of honcho (a leader or boss) and crow.

Donkarasu is a combination of don (Spanish for lord, a title some Mafia leaders adopt) and 烏 karasu (crow).

In other languages

Language Title Meaning
  Japanese ドンカラス Donkarasu From don and karasu
  French Corboss From corbeau and boss
  Spanish Honchkrow Same as English name
  German Kramshef From Krähe and Chef
  Italian Honchkrow Same as English name
  Korean 돈크로우 Donkeurou From don and crow
  Mandarin Chinese 烏鴉頭頭 / 乌鸦头头 Wūyātóutóu Literally "Crow chief"
  Cantonese Chinese


Related articles

  #429: Mismagius
Pokémon
#431: Glameow  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.